Mediación didáctica de la gamificación como fundamento para la comprensión lectora

Difficulties in reading comprehension and the mediation of new technologies in learning processes are central issues for the educational system. This research is contextualized in two public institutions in the department of Sucre - Colombia, in which a problem has been identified in the development...

Full description

Autores:
García Tovar, Mathius Hermans
Rueda Domínguez, Andrea Marcela
Tipo de recurso:
Fecha de publicación:
2022
Institución:
Corporación Universidad de la Costa
Repositorio:
REDICUC - Repositorio CUC
Idioma:
spa
OAI Identifier:
oai:repositorio.cuc.edu.co:11323/9497
Acceso en línea:
https://hdl.handle.net/11323/9497
https://repositorio.cuc.edu.co/
Palabra clave:
Didactic mediation
Gamification
Reading comprehension
Reading levels
Inferential level
Didactic strategies
Mediación didáctica
Gamificación
Comprensión lectora
Niveles de lectura
Nivel inferencial
Estrategias didácticas
Rights
openAccess
License
Atribución-NoComercial-CompartirIgual 4.0 Internacional (CC BY-NC-SA 4.0)
Description
Summary:Difficulties in reading comprehension and the mediation of new technologies in learning processes are central issues for the educational system. This research is contextualized in two public institutions in the department of Sucre - Colombia, in which a problem has been identified in the development of reading comprehension levels in students, therefore the main objective is to analyze the didactic mediation of gamification as a basis for reading comprehension at the inferential level in students. The research takes as a reference a Rationalistic Deductive approach under a mixed paradigm that addresses qualitative and quantitative aspects of the main categories studied; it is operationalized through a field design, through the realization of a quasi-experiment (pre-test - post-test) and the application of a questionnaire. Likewise, we worked with the interview script and in the documentary approach, with content analysis matrices for the study of institutional documents. The research has a descriptive-explanatory and analytical scope. Statistical processing of data and theoretical contrastation and argumentative inferences are used. The main result is the improvement of the inferential level of reading comprehension of students, after the application of gamified didactic sequences. The research concludes by highlighting the role of didactic mediation of gamification in strengthening the inferential level of reading skills