Achievement of generic and profesional competencies through virtual environments

This study is aimed to prove how Virtual Environments (VE) and Information and Communication Technologies (ICT) can be used as a tool to verify professional competencies. The incursion of virtual environments in education has shown that there is much potential in distance learning development. To fi...

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Autores:
Comas Gonzalez, Zhoe
Zamora-Musa, Ronald
Rodelo Soto, Orlando
COLLAZOS MORALES, CARLOS ANDRES
Sánchez, Carlos A.
Hill-Pastor, Laura
Tipo de recurso:
http://purl.org/coar/resource_type/c_816b
Fecha de publicación:
2021
Institución:
Corporación Universidad de la Costa
Repositorio:
REDICUC - Repositorio CUC
Idioma:
eng
OAI Identifier:
oai:repositorio.cuc.edu.co:11323/8260
Acceso en línea:
https://hdl.handle.net/11323/8260
https://doi.org/10.1007/978-3-030-68452-5_41
https://repositorio.cuc.edu.co/
Palabra clave:
Virtual education
Virtual environment
Pedagogical tools
Learning process
Self-learning
Competences evaluation
Rights
openAccess
License
CC0 1.0 Universal
Description
Summary:This study is aimed to prove how Virtual Environments (VE) and Information and Communication Technologies (ICT) can be used as a tool to verify professional competencies. The incursion of virtual environments in education has shown that there is much potential in distance learning development. To find out how it influences the achievement of competencies, there was made an experimental study with a post-test design and control group. Students were divided into two groups; each of them was submitted to a different test. The results demonstrate that with the implementation of VE using ICT, the students who used the VE had a better performance than students who used the traditional evaluations. Confirmed with the 83% of the sample who achieved the highest levels (50% got strategical professional competencies, and 33% got autonomous professional competencies). Considering the study, the authors could notice that students do develop professional competencies along virtual environments, reflected not only in the level of competence achieved by the ones tested on the virtual environment but also in the average time they spend to do the test. Therefore, virtual environments have positives effects in the education field.