The use of games to engage elementary students with ADHD during English learning process

The purpose of the research is to investigate how the teachers of the Marco Fidel Suárez Educational Institution implement the use of games and didactic materials in their teaching practices to help students feel included, and achieve significant learning, evidencing said achievements from their ori...

Full description

Autores:
López Maya , Tatiana
Estrada Ríos, Laura Carolina
Tipo de recurso:
Trabajo de grado de pregrado
Fecha de publicación:
2022
Institución:
Universidad Católica Luis Amigó
Repositorio:
Repositorio Institucional Universidad Católica Luis Amigó
Idioma:
eng
OAI Identifier:
oai:repository.ucatolicaluisamigo.edu.co:20.500.14.531/2977
Acceso en línea:
http://repository.ucatolicaluisamigo.edu.co/handle/20.500.14.531/2977
Palabra clave:
ADHD
Use of games
Learning process
Significant knowledge
Inclusion
a
Rights
License
https://creativecommons.org/licenses/by-nd/4.0/