Delay spread in mmwave bands for indoor using Game Engines 3D Ray based Tools
Simulation results of channel parameters using a Game Engine Ray Based Tool in different operating systems with different hardware architectures and using an open source 3D modeling tool for an indoor scenario are presented in this paper. We present simulation results and compare them with a set of...
- Autores:
-
Navarro Cadavid, Andres
Gimenez, Jordi
Cardona, Narcis
Gomez, Jorge
Cruz, William
Escalante, Diego
Guevara, Dinael
- Tipo de recurso:
- http://purl.org/coar/resource_type/c_c94f
- Fecha de publicación:
- 2016
- Institución:
- Universidad ICESI
- Repositorio:
- Repositorio ICESI
- Idioma:
- eng
- OAI Identifier:
- oai:repository.icesi.edu.co:10906/82839
- Acceso en línea:
- http://ieeexplore.ieee.org/document/7481963/
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82839
http://dx.doi.org/10.1109/EuCAP.2016.7481963
- Palabra clave:
- Hardware y arquitectura de computadores
Systems Application Architecture
Hardware
Simulación
- Rights
- openAccess
- License
- https://creativecommons.org/licenses/by-nc-nd/4.0/