Delay spread in mmwave bands for indoor using Game Engines 3D Ray based Tools

Simulation results of channel parameters using a Game Engine Ray Based Tool in different operating systems with different hardware architectures and using an open source 3D modeling tool for an indoor scenario are presented in this paper. We present simulation results and compare them with a set of...

Full description

Autores:
Navarro Cadavid, Andres
Gimenez, Jordi
Cardona, Narcis
Gomez, Jorge
Cruz, William
Escalante, Diego
Guevara, Dinael
Tipo de recurso:
http://purl.org/coar/resource_type/c_c94f
Fecha de publicación:
2016
Institución:
Universidad ICESI
Repositorio:
Repositorio ICESI
Idioma:
eng
OAI Identifier:
oai:repository.icesi.edu.co:10906/82839
Acceso en línea:
http://ieeexplore.ieee.org/document/7481963/
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82839
http://dx.doi.org/10.1109/EuCAP.2016.7481963
Palabra clave:
Hardware y arquitectura de computadores
Systems Application Architecture
Hardware
Simulación
Rights
openAccess
License
https://creativecommons.org/licenses/by-nc-nd/4.0/