DVB Coverage Prediction Using Game Engine Based Ray-Tracing Techniques

This paper presents the results of an evaluation of a propagation model based on ray-tracing techniques using a game engine and Graphics Processing Unit (GPU) in outdoor scenarios, as a gap-filler for a Digital Video Broadcasting Handheld (DVB-H) service. This model involves complete identification...

Full description

Autores:
Guevara, Dinael
Navarro Cadavid, Andres
Gimenez, Jordi J.
Cardona, Narcis
Tipo de recurso:
http://purl.org/coar/resource_type/c_c94f
Fecha de publicación:
2011
Institución:
Universidad ICESI
Repositorio:
Repositorio ICESI
Idioma:
eng
OAI Identifier:
oai:repository.icesi.edu.co:10906/82842
Acceso en línea:
http://ieeexplore.ieee.org/document/6093238/
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82842
http://dx.doi.org/10.1109/VETECF.2011.6093238
Palabra clave:
Video digital
Pantalla (Computación)
Ingeniería de sistemas y comunicaciones
Telecomunicaciones
Modelado
Systems engineering
Telecommunication
Rights
openAccess
License
https://creativecommons.org/licenses/by-nc-nd/4.0/