DVB Coverage Prediction Using Game Engine Based Ray-Tracing Techniques
This paper presents the results of an evaluation of a propagation model based on ray-tracing techniques using a game engine and Graphics Processing Unit (GPU) in outdoor scenarios, as a gap-filler for a Digital Video Broadcasting Handheld (DVB-H) service. This model involves complete identification...
- Autores:
-
Guevara, Dinael
Navarro Cadavid, Andres
Gimenez, Jordi J.
Cardona, Narcis
- Tipo de recurso:
- http://purl.org/coar/resource_type/c_c94f
- Fecha de publicación:
- 2011
- Institución:
- Universidad ICESI
- Repositorio:
- Repositorio ICESI
- Idioma:
- eng
- OAI Identifier:
- oai:repository.icesi.edu.co:10906/82842
- Acceso en línea:
- http://ieeexplore.ieee.org/document/6093238/
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82842
http://dx.doi.org/10.1109/VETECF.2011.6093238
- Palabra clave:
- Video digital
Pantalla (Computación)
Ingeniería de sistemas y comunicaciones
Telecomunicaciones
Modelado
Systems engineering
Telecommunication
- Rights
- openAccess
- License
- https://creativecommons.org/licenses/by-nc-nd/4.0/