Prediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurement

In this paper, we show results of channel delay spread estimation using a 3D ray launching tool based on Game Engines and GPU, comparing simulation results with channel measurements of a MIMO system taken in Ilmenau. We show that the accuracy of the simulation is strongly affected by the ray angular...

Full description

Autores:
Navarro Cadavid, Andres
Gomez, Jorge
Guevara, Dinael
Tipo de recurso:
http://purl.org/coar/resource_type/c_c94f
Fecha de publicación:
2015
Institución:
Universidad ICESI
Repositorio:
Repositorio ICESI
Idioma:
eng
OAI Identifier:
oai:repository.icesi.edu.co:10906/82858
Acceso en línea:
http://ieeexplore.ieee.org/document/7146027/
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82858
http://dx.doi.org/10.1109/VTCSpring.2015.7146027
Palabra clave:
Difracción
Modelado
Juegos
Ingeniería de sistemas y comunicaciones
3D
Systems engineering
Rights
openAccess
License
https://creativecommons.org/licenses/by-nc-nd/4.0/
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oai_identifier_str oai:repository.icesi.edu.co:10906/82858
network_acronym_str ICESI2
network_name_str Repositorio ICESI
repository_id_str
spelling Navarro Cadavid, AndresGomez, JorgeGuevara, Dinaelanavarro@icesi.edu.coGlasgow de Lat: 55 50 00 N degrees minutes Lat: 55.8333 decimal degrees Long: 004 15 00 W degrees minutes Long: -4.2500 decimal degrees2018-02-19T15:33:53Z2018-02-19T15:33:53Z2015-05-11978-147998088-815502252http://ieeexplore.ieee.org/document/7146027/http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82858http://dx.doi.org/10.1109/VTCSpring.2015.7146027instname: Universidad Icesireponame: Biblioteca Digitalrepourl: https://repository.icesi.edu.co/In this paper, we show results of channel delay spread estimation using a 3D ray launching tool based on Game Engines and GPU, comparing simulation results with channel measurements of a MIMO system taken in Ilmenau. We show that the accuracy of the simulation is strongly affected by the ray angular separation in the first and second diffraction, obtaining a good fit between measurements and simulation.[Sin páginación]Digitalapplication/pdfengInstitute of Electrical and Electronics Engineers Inc.Facultad de IngenieríaIngeniería TelemáticaDepartamento Académico de Tecnologías de Información y Comunicaciones (TICs)GlasgowVehicular Technology Conference (VTC Spring), 2015 IEEE 81st - 2015EL AUTOR, expresa que la obra objeto de la presente autorización es original y la elaboró sin quebrantar ni suplantar los derechos de autor de terceros, y de tal forma, la obra es de su exclusiva autoría y tiene la titularidad sobre éste. PARÁGRAFO: en caso de queja o acción por parte de un tercero referente a los derechos de autor sobre el artículo, folleto o libro en cuestión, EL AUTOR, asumirá la responsabilidad total, y saldrá en defensa de los derechos aquí autorizados; para todos los efectos, la Universidad Icesi actúa como un tercero de buena fe. Esta autorización, permite a la Universidad Icesi, de forma indefinida, para que en los términos establecidos en la Ley 23 de 1982, la Ley 44 de 1993, leyes y jurisprudencia vigente al respecto, haga publicación de este con fines educativos Todo persona que consulte ya sea la biblioteca o en medio electrónico podrá copiar apartes del texto citando siempre la fuentes, es decir el título del trabajo y el autor.https://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessAtribuci�n-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)http://purl.org/coar/access_right/c_abf2DifracciónModeladoJuegosIngeniería de sistemas y comunicaciones3DSystems engineeringPrediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurementinfo:eu-repo/semantics/conferenceObjecthttp://purl.org/coar/resource_type/c_c94fDocumento de conferenciainfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/version/c_970fb48d4fbd8a85Comunidad Universidad Icesi – Investigadores2015ORIGINALdocumento.htmldocumento.htmltext/html305http://repository.icesi.edu.co/biblioteca_digital/bitstream/10906/82858/1/documento.htmlcf351fcc2e33b7a2f8cb1af3b4dc82c1MD5110906/82858oai:repository.icesi.edu.co:10906/828582018-10-19 10:19:17.473Biblioteca Digital - Universidad icesicdcriollo@icesi.edu.co
dc.title.eng.fl_str_mv Prediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurement
title Prediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurement
spellingShingle Prediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurement
Difracción
Modelado
Juegos
Ingeniería de sistemas y comunicaciones
3D
Systems engineering
title_short Prediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurement
title_full Prediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurement
title_fullStr Prediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurement
title_full_unstemmed Prediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurement
title_sort Prediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurement
dc.creator.fl_str_mv Navarro Cadavid, Andres
Gomez, Jorge
Guevara, Dinael
dc.contributor.author.spa.fl_str_mv Navarro Cadavid, Andres
Gomez, Jorge
Guevara, Dinael
dc.subject.spa.fl_str_mv Difracción
Modelado
Juegos
Ingeniería de sistemas y comunicaciones
topic Difracción
Modelado
Juegos
Ingeniería de sistemas y comunicaciones
3D
Systems engineering
dc.subject.none.fl_str_mv 3D
dc.subject.eng.fl_str_mv Systems engineering
description In this paper, we show results of channel delay spread estimation using a 3D ray launching tool based on Game Engines and GPU, comparing simulation results with channel measurements of a MIMO system taken in Ilmenau. We show that the accuracy of the simulation is strongly affected by the ray angular separation in the first and second diffraction, obtaining a good fit between measurements and simulation.
publishDate 2015
dc.date.issued.none.fl_str_mv 2015-05-11
dc.date.accessioned.none.fl_str_mv 2018-02-19T15:33:53Z
dc.date.available.none.fl_str_mv 2018-02-19T15:33:53Z
dc.type.eng.fl_str_mv info:eu-repo/semantics/conferenceObject
dc.type.coar.none.fl_str_mv http://purl.org/coar/resource_type/c_c94f
dc.type.local.spa.fl_str_mv Documento de conferencia
dc.type.version.eng.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.coarversion.none.fl_str_mv http://purl.org/coar/version/c_970fb48d4fbd8a85
format http://purl.org/coar/resource_type/c_c94f
status_str publishedVersion
dc.identifier.isbn.none.fl_str_mv 978-147998088-8
dc.identifier.issn.none.fl_str_mv 15502252
dc.identifier.other.eng.fl_str_mv http://ieeexplore.ieee.org/document/7146027/
dc.identifier.uri.none.fl_str_mv http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82858
dc.identifier.doi.none.fl_str_mv http://dx.doi.org/10.1109/VTCSpring.2015.7146027
dc.identifier.instname.none.fl_str_mv instname: Universidad Icesi
dc.identifier.reponame.none.fl_str_mv reponame: Biblioteca Digital
dc.identifier.repourl.none.fl_str_mv repourl: https://repository.icesi.edu.co/
identifier_str_mv 978-147998088-8
15502252
instname: Universidad Icesi
reponame: Biblioteca Digital
repourl: https://repository.icesi.edu.co/
url http://ieeexplore.ieee.org/document/7146027/
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82858
http://dx.doi.org/10.1109/VTCSpring.2015.7146027
dc.language.iso.eng.fl_str_mv eng
language eng
dc.relation.ispartof.eng.fl_str_mv Vehicular Technology Conference (VTC Spring), 2015 IEEE 81st - 2015
dc.rights.uri.none.fl_str_mv https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rights.accessrights.eng.fl_str_mv info:eu-repo/semantics/openAccess
dc.rights.license.none.fl_str_mv Atribuci�n-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)
dc.rights.coar.none.fl_str_mv http://purl.org/coar/access_right/c_abf2
rights_invalid_str_mv https://creativecommons.org/licenses/by-nc-nd/4.0/
Atribuci�n-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)
http://purl.org/coar/access_right/c_abf2
eu_rights_str_mv openAccess
dc.format.extent.spa.fl_str_mv [Sin páginación]
dc.format.medium.spa.fl_str_mv Digital
dc.format.mimetype.eng.fl_str_mv application/pdf
dc.coverage.spatial.eng.fl_str_mv Glasgow de Lat: 55 50 00 N degrees minutes Lat: 55.8333 decimal degrees Long: 004 15 00 W degrees minutes Long: -4.2500 decimal degrees
dc.publisher.eng.fl_str_mv Institute of Electrical and Electronics Engineers Inc.
dc.publisher.faculty.spa.fl_str_mv Facultad de Ingeniería
dc.publisher.program.spa.fl_str_mv Ingeniería Telemática
dc.publisher.department.spa.fl_str_mv Departamento Académico de Tecnologías de Información y Comunicaciones (TICs)
dc.publisher.place.none.fl_str_mv Glasgow
institution Universidad ICESI
bitstream.url.fl_str_mv http://repository.icesi.edu.co/biblioteca_digital/bitstream/10906/82858/1/documento.html
bitstream.checksum.fl_str_mv cf351fcc2e33b7a2f8cb1af3b4dc82c1
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repository.name.fl_str_mv Biblioteca Digital - Universidad icesi
repository.mail.fl_str_mv cdcriollo@icesi.edu.co
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