Prediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurement
In this paper, we show results of channel delay spread estimation using a 3D ray launching tool based on Game Engines and GPU, comparing simulation results with channel measurements of a MIMO system taken in Ilmenau. We show that the accuracy of the simulation is strongly affected by the ray angular...
- Autores:
-
Navarro Cadavid, Andres
Gomez, Jorge
Guevara, Dinael
- Tipo de recurso:
- http://purl.org/coar/resource_type/c_c94f
- Fecha de publicación:
- 2015
- Institución:
- Universidad ICESI
- Repositorio:
- Repositorio ICESI
- Idioma:
- eng
- OAI Identifier:
- oai:repository.icesi.edu.co:10906/82858
- Acceso en línea:
- http://ieeexplore.ieee.org/document/7146027/
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82858
http://dx.doi.org/10.1109/VTCSpring.2015.7146027
- Palabra clave:
- Difracción
Modelado
Juegos
Ingeniería de sistemas y comunicaciones
3D
Systems engineering
- Rights
- openAccess
- License
- https://creativecommons.org/licenses/by-nc-nd/4.0/
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Navarro Cadavid, AndresGomez, JorgeGuevara, Dinaelanavarro@icesi.edu.coGlasgow de Lat: 55 50 00 N degrees minutes Lat: 55.8333 decimal degrees Long: 004 15 00 W degrees minutes Long: -4.2500 decimal degrees2018-02-19T15:33:53Z2018-02-19T15:33:53Z2015-05-11978-147998088-815502252http://ieeexplore.ieee.org/document/7146027/http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82858http://dx.doi.org/10.1109/VTCSpring.2015.7146027instname: Universidad Icesireponame: Biblioteca Digitalrepourl: https://repository.icesi.edu.co/In this paper, we show results of channel delay spread estimation using a 3D ray launching tool based on Game Engines and GPU, comparing simulation results with channel measurements of a MIMO system taken in Ilmenau. We show that the accuracy of the simulation is strongly affected by the ray angular separation in the first and second diffraction, obtaining a good fit between measurements and simulation.[Sin páginación]Digitalapplication/pdfengInstitute of Electrical and Electronics Engineers Inc.Facultad de IngenieríaIngeniería TelemáticaDepartamento Académico de Tecnologías de Información y Comunicaciones (TICs)GlasgowVehicular Technology Conference (VTC Spring), 2015 IEEE 81st - 2015EL AUTOR, expresa que la obra objeto de la presente autorización es original y la elaboró sin quebrantar ni suplantar los derechos de autor de terceros, y de tal forma, la obra es de su exclusiva autoría y tiene la titularidad sobre éste. PARÁGRAFO: en caso de queja o acción por parte de un tercero referente a los derechos de autor sobre el artículo, folleto o libro en cuestión, EL AUTOR, asumirá la responsabilidad total, y saldrá en defensa de los derechos aquí autorizados; para todos los efectos, la Universidad Icesi actúa como un tercero de buena fe. Esta autorización, permite a la Universidad Icesi, de forma indefinida, para que en los términos establecidos en la Ley 23 de 1982, la Ley 44 de 1993, leyes y jurisprudencia vigente al respecto, haga publicación de este con fines educativos Todo persona que consulte ya sea la biblioteca o en medio electrónico podrá copiar apartes del texto citando siempre la fuentes, es decir el título del trabajo y el autor.https://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessAtribuci�n-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)http://purl.org/coar/access_right/c_abf2DifracciónModeladoJuegosIngeniería de sistemas y comunicaciones3DSystems engineeringPrediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurementinfo:eu-repo/semantics/conferenceObjecthttp://purl.org/coar/resource_type/c_c94fDocumento de conferenciainfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/version/c_970fb48d4fbd8a85Comunidad Universidad Icesi – Investigadores2015ORIGINALdocumento.htmldocumento.htmltext/html305http://repository.icesi.edu.co/biblioteca_digital/bitstream/10906/82858/1/documento.htmlcf351fcc2e33b7a2f8cb1af3b4dc82c1MD5110906/82858oai:repository.icesi.edu.co:10906/828582018-10-19 10:19:17.473Biblioteca Digital - Universidad icesicdcriollo@icesi.edu.co |
dc.title.eng.fl_str_mv |
Prediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurement |
title |
Prediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurement |
spellingShingle |
Prediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurement Difracción Modelado Juegos Ingeniería de sistemas y comunicaciones 3D Systems engineering |
title_short |
Prediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurement |
title_full |
Prediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurement |
title_fullStr |
Prediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurement |
title_full_unstemmed |
Prediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurement |
title_sort |
Prediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurement |
dc.creator.fl_str_mv |
Navarro Cadavid, Andres Gomez, Jorge Guevara, Dinael |
dc.contributor.author.spa.fl_str_mv |
Navarro Cadavid, Andres Gomez, Jorge Guevara, Dinael |
dc.subject.spa.fl_str_mv |
Difracción Modelado Juegos Ingeniería de sistemas y comunicaciones |
topic |
Difracción Modelado Juegos Ingeniería de sistemas y comunicaciones 3D Systems engineering |
dc.subject.none.fl_str_mv |
3D |
dc.subject.eng.fl_str_mv |
Systems engineering |
description |
In this paper, we show results of channel delay spread estimation using a 3D ray launching tool based on Game Engines and GPU, comparing simulation results with channel measurements of a MIMO system taken in Ilmenau. We show that the accuracy of the simulation is strongly affected by the ray angular separation in the first and second diffraction, obtaining a good fit between measurements and simulation. |
publishDate |
2015 |
dc.date.issued.none.fl_str_mv |
2015-05-11 |
dc.date.accessioned.none.fl_str_mv |
2018-02-19T15:33:53Z |
dc.date.available.none.fl_str_mv |
2018-02-19T15:33:53Z |
dc.type.eng.fl_str_mv |
info:eu-repo/semantics/conferenceObject |
dc.type.coar.none.fl_str_mv |
http://purl.org/coar/resource_type/c_c94f |
dc.type.local.spa.fl_str_mv |
Documento de conferencia |
dc.type.version.eng.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.coarversion.none.fl_str_mv |
http://purl.org/coar/version/c_970fb48d4fbd8a85 |
format |
http://purl.org/coar/resource_type/c_c94f |
status_str |
publishedVersion |
dc.identifier.isbn.none.fl_str_mv |
978-147998088-8 |
dc.identifier.issn.none.fl_str_mv |
15502252 |
dc.identifier.other.eng.fl_str_mv |
http://ieeexplore.ieee.org/document/7146027/ |
dc.identifier.uri.none.fl_str_mv |
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82858 |
dc.identifier.doi.none.fl_str_mv |
http://dx.doi.org/10.1109/VTCSpring.2015.7146027 |
dc.identifier.instname.none.fl_str_mv |
instname: Universidad Icesi |
dc.identifier.reponame.none.fl_str_mv |
reponame: Biblioteca Digital |
dc.identifier.repourl.none.fl_str_mv |
repourl: https://repository.icesi.edu.co/ |
identifier_str_mv |
978-147998088-8 15502252 instname: Universidad Icesi reponame: Biblioteca Digital repourl: https://repository.icesi.edu.co/ |
url |
http://ieeexplore.ieee.org/document/7146027/ http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82858 http://dx.doi.org/10.1109/VTCSpring.2015.7146027 |
dc.language.iso.eng.fl_str_mv |
eng |
language |
eng |
dc.relation.ispartof.eng.fl_str_mv |
Vehicular Technology Conference (VTC Spring), 2015 IEEE 81st - 2015 |
dc.rights.uri.none.fl_str_mv |
https://creativecommons.org/licenses/by-nc-nd/4.0/ |
dc.rights.accessrights.eng.fl_str_mv |
info:eu-repo/semantics/openAccess |
dc.rights.license.none.fl_str_mv |
Atribuci�n-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0) |
dc.rights.coar.none.fl_str_mv |
http://purl.org/coar/access_right/c_abf2 |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by-nc-nd/4.0/ Atribuci�n-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0) http://purl.org/coar/access_right/c_abf2 |
eu_rights_str_mv |
openAccess |
dc.format.extent.spa.fl_str_mv |
[Sin páginación] |
dc.format.medium.spa.fl_str_mv |
Digital |
dc.format.mimetype.eng.fl_str_mv |
application/pdf |
dc.coverage.spatial.eng.fl_str_mv |
Glasgow de Lat: 55 50 00 N degrees minutes Lat: 55.8333 decimal degrees Long: 004 15 00 W degrees minutes Long: -4.2500 decimal degrees |
dc.publisher.eng.fl_str_mv |
Institute of Electrical and Electronics Engineers Inc. |
dc.publisher.faculty.spa.fl_str_mv |
Facultad de Ingeniería |
dc.publisher.program.spa.fl_str_mv |
Ingeniería Telemática |
dc.publisher.department.spa.fl_str_mv |
Departamento Académico de Tecnologías de Información y Comunicaciones (TICs) |
dc.publisher.place.none.fl_str_mv |
Glasgow |
institution |
Universidad ICESI |
bitstream.url.fl_str_mv |
http://repository.icesi.edu.co/biblioteca_digital/bitstream/10906/82858/1/documento.html |
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cf351fcc2e33b7a2f8cb1af3b4dc82c1 |
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Biblioteca Digital - Universidad icesi |
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cdcriollo@icesi.edu.co |
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1814094944047988736 |