Prediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurement

In this paper, we show results of channel delay spread estimation using a 3D ray launching tool based on Game Engines and GPU, comparing simulation results with channel measurements of a MIMO system taken in Ilmenau. We show that the accuracy of the simulation is strongly affected by the ray angular...

Full description

Autores:
Navarro Cadavid, Andres
Gomez, Jorge
Guevara, Dinael
Tipo de recurso:
http://purl.org/coar/resource_type/c_c94f
Fecha de publicación:
2015
Institución:
Universidad ICESI
Repositorio:
Repositorio ICESI
Idioma:
eng
OAI Identifier:
oai:repository.icesi.edu.co:10906/82858
Acceso en línea:
http://ieeexplore.ieee.org/document/7146027/
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82858
http://dx.doi.org/10.1109/VTCSpring.2015.7146027
Palabra clave:
Difracción
Modelado
Juegos
Ingeniería de sistemas y comunicaciones
3D
Systems engineering
Rights
openAccess
License
https://creativecommons.org/licenses/by-nc-nd/4.0/