Prediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurement
In this paper, we show results of channel delay spread estimation using a 3D ray launching tool based on Game Engines and GPU, comparing simulation results with channel measurements of a MIMO system taken in Ilmenau. We show that the accuracy of the simulation is strongly affected by the ray angular...
- Autores:
-
Navarro Cadavid, Andres
Gomez, Jorge
Guevara, Dinael
- Tipo de recurso:
- http://purl.org/coar/resource_type/c_c94f
- Fecha de publicación:
- 2015
- Institución:
- Universidad ICESI
- Repositorio:
- Repositorio ICESI
- Idioma:
- eng
- OAI Identifier:
- oai:repository.icesi.edu.co:10906/82858
- Acceso en línea:
- http://ieeexplore.ieee.org/document/7146027/
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82858
http://dx.doi.org/10.1109/VTCSpring.2015.7146027
- Palabra clave:
- Difracción
Modelado
Juegos
Ingeniería de sistemas y comunicaciones
3D
Systems engineering
- Rights
- openAccess
- License
- https://creativecommons.org/licenses/by-nc-nd/4.0/