Applicability of Game Engine for Ray Tracing Techniques in a Complex Urban Environment

This work presents results for a new method of ray tracing in urban environments using game engine and graphic processing unit (GPU). First advantage obtained with this method is the simplicity for 3D modeling from raster digital elevation model (DEM). Second advantage is the ability to precisely ob...

Full description

Autores:
Navarro Cadavid, Andres
Guevara, Dinael
Tipo de recurso:
http://purl.org/coar/resource_type/c_c94f
Fecha de publicación:
2010
Institución:
Universidad ICESI
Repositorio:
Repositorio ICESI
Idioma:
eng
OAI Identifier:
oai:repository.icesi.edu.co:10906/82836
Acceso en línea:
http://ieeexplore.ieee.org/document/5594343/
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82836
http://dx.doi.org/10.1109/VETECF.2010.5594343
Palabra clave:
3D
Pantalla (Computación)
Juegos
Modelado 3D
Ingeniería de sistemas y comunicaciones
Telecomunicaciones
Systems engineering
Telecommunication
Rights
openAccess
License
https://creativecommons.org/licenses/by-nc-nd/4.0/
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repository_id_str
spelling Navarro Cadavid, AndresGuevara, Dinaelanavarro@icesi.edu.coOttawa de Lat: 45 31 00 N degrees minutes Lat: 45.5167 decimal degrees Long: 074 20 00 W degrees minutes Long: -74.3333 decimal degrees2018-02-19T15:33:33Z2018-02-19T15:33:33Z2010-09-10978-1-4244-3573-9http://ieeexplore.ieee.org/document/5594343/http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82836http://dx.doi.org/10.1109/VETECF.2010.5594343instname: Universidad Icesireponame: Biblioteca Digitalrepourl: https://repository.icesi.edu.co/This work presents results for a new method of ray tracing in urban environments using game engine and graphic processing unit (GPU). First advantage obtained with this method is the simplicity for 3D modeling from raster digital elevation model (DEM). Second advantage is the ability to precisely obtain ray parameters and the multiple paths interacting between transmitter and receiver in urban environment for high and low base station. A third advantage is the reduction in computing time by using the GPU capacity. In this paper, we show simulation results and compare them with measurements, obtaining a good fit. ©2010 IEEE.1 - 5 páginasDigitalapplication/pdfengIEEEFacultad de IngenieríaIngeniería TelemáticaDepartamento Académico de Tecnologías de Información y Comunicaciones (TICs)OttawaVehicular Technology Conference Fall (VTC 2010-Fall), 2010 IEEE 72nd - 2010EL AUTOR, expresa que la obra objeto de la presente autorización es original y la elaboró sin quebrantar ni suplantar los derechos de autor de terceros, y de tal forma, la obra es de su exclusiva autoría y tiene la titularidad sobre éste. PARÁGRAFO: en caso de queja o acción por parte de un tercero referente a los derechos de autor sobre el artículo, folleto o libro en cuestión, EL AUTOR, asumirá la responsabilidad total, y saldrá en defensa de los derechos aquí autorizados; para todos los efectos, la Universidad Icesi actúa como un tercero de buena fe. Esta autorización, permite a la Universidad Icesi, de forma indefinida, para que en los términos establecidos en la Ley 23 de 1982, la Ley 44 de 1993, leyes y jurisprudencia vigente al respecto, haga publicación de este con fines educativos Todo persona que consulte ya sea la biblioteca o en medio electrónico podrá copiar apartes del texto citando siempre la fuentes, es decir el título del trabajo y el autor.https://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessAtribuci�n-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)http://purl.org/coar/access_right/c_abf23DPantalla (Computación)JuegosModelado 3DIngeniería de sistemas y comunicacionesTelecomunicacionesSystems engineeringTelecommunicationApplicability of Game Engine for Ray Tracing Techniques in a Complex Urban Environmentinfo:eu-repo/semantics/conferenceObjecthttp://purl.org/coar/resource_type/c_c94fDocumento de conferenciainfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/version/c_970fb48d4fbd8a85Comunidad Universidad Icesi – InvestigadoresORIGINALdocumento.htmldocumento.htmltext/html299http://repository.icesi.edu.co/biblioteca_digital/bitstream/10906/82836/1/documento.htmld18095783f6478bbe5a73ff42d5cd4b2MD5110906/82836oai:repository.icesi.edu.co:10906/828362018-10-19 11:44:21.824Biblioteca Digital - Universidad icesicdcriollo@icesi.edu.co
dc.title.eng.fl_str_mv Applicability of Game Engine for Ray Tracing Techniques in a Complex Urban Environment
title Applicability of Game Engine for Ray Tracing Techniques in a Complex Urban Environment
spellingShingle Applicability of Game Engine for Ray Tracing Techniques in a Complex Urban Environment
3D
Pantalla (Computación)
Juegos
Modelado 3D
Ingeniería de sistemas y comunicaciones
Telecomunicaciones
Systems engineering
Telecommunication
title_short Applicability of Game Engine for Ray Tracing Techniques in a Complex Urban Environment
title_full Applicability of Game Engine for Ray Tracing Techniques in a Complex Urban Environment
title_fullStr Applicability of Game Engine for Ray Tracing Techniques in a Complex Urban Environment
title_full_unstemmed Applicability of Game Engine for Ray Tracing Techniques in a Complex Urban Environment
title_sort Applicability of Game Engine for Ray Tracing Techniques in a Complex Urban Environment
dc.creator.fl_str_mv Navarro Cadavid, Andres
Guevara, Dinael
dc.contributor.author.spa.fl_str_mv Navarro Cadavid, Andres
Guevara, Dinael
dc.subject.none.fl_str_mv 3D
topic 3D
Pantalla (Computación)
Juegos
Modelado 3D
Ingeniería de sistemas y comunicaciones
Telecomunicaciones
Systems engineering
Telecommunication
dc.subject.spa.fl_str_mv Pantalla (Computación)
Juegos
Modelado 3D
Ingeniería de sistemas y comunicaciones
Telecomunicaciones
dc.subject.eng.fl_str_mv Systems engineering
Telecommunication
description This work presents results for a new method of ray tracing in urban environments using game engine and graphic processing unit (GPU). First advantage obtained with this method is the simplicity for 3D modeling from raster digital elevation model (DEM). Second advantage is the ability to precisely obtain ray parameters and the multiple paths interacting between transmitter and receiver in urban environment for high and low base station. A third advantage is the reduction in computing time by using the GPU capacity. In this paper, we show simulation results and compare them with measurements, obtaining a good fit. ©2010 IEEE.
publishDate 2010
dc.date.issued.none.fl_str_mv 2010-09-10
dc.date.accessioned.none.fl_str_mv 2018-02-19T15:33:33Z
dc.date.available.none.fl_str_mv 2018-02-19T15:33:33Z
dc.type.eng.fl_str_mv info:eu-repo/semantics/conferenceObject
dc.type.coar.none.fl_str_mv http://purl.org/coar/resource_type/c_c94f
dc.type.local.spa.fl_str_mv Documento de conferencia
dc.type.version.eng.fl_str_mv info:eu-repo/semantics/publishedVersion
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dc.identifier.other.none.fl_str_mv http://ieeexplore.ieee.org/document/5594343/
dc.identifier.uri.none.fl_str_mv http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82836
dc.identifier.doi.none.fl_str_mv http://dx.doi.org/10.1109/VETECF.2010.5594343
dc.identifier.instname.none.fl_str_mv instname: Universidad Icesi
dc.identifier.reponame.none.fl_str_mv reponame: Biblioteca Digital
dc.identifier.repourl.none.fl_str_mv repourl: https://repository.icesi.edu.co/
identifier_str_mv 978-1-4244-3573-9
instname: Universidad Icesi
reponame: Biblioteca Digital
repourl: https://repository.icesi.edu.co/
url http://ieeexplore.ieee.org/document/5594343/
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82836
http://dx.doi.org/10.1109/VETECF.2010.5594343
dc.language.iso.eng.fl_str_mv eng
language eng
dc.relation.ispartof.none.fl_str_mv Vehicular Technology Conference Fall (VTC 2010-Fall), 2010 IEEE 72nd - 2010
dc.rights.uri.none.fl_str_mv https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rights.accessrights.eng.fl_str_mv info:eu-repo/semantics/openAccess
dc.rights.license.none.fl_str_mv Atribuci�n-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)
dc.rights.coar.none.fl_str_mv http://purl.org/coar/access_right/c_abf2
rights_invalid_str_mv https://creativecommons.org/licenses/by-nc-nd/4.0/
Atribuci�n-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)
http://purl.org/coar/access_right/c_abf2
eu_rights_str_mv openAccess
dc.format.extent.spa.fl_str_mv 1 - 5 páginas
dc.format.medium.spa.fl_str_mv Digital
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dc.coverage.spatial.none.fl_str_mv Ottawa de Lat: 45 31 00 N degrees minutes Lat: 45.5167 decimal degrees Long: 074 20 00 W degrees minutes Long: -74.3333 decimal degrees
dc.publisher.none.fl_str_mv IEEE
dc.publisher.faculty.spa.fl_str_mv Facultad de Ingeniería
dc.publisher.program.spa.fl_str_mv Ingeniería Telemática
dc.publisher.department.spa.fl_str_mv Departamento Académico de Tecnologías de Información y Comunicaciones (TICs)
dc.publisher.place.none.fl_str_mv Ottawa
publisher.none.fl_str_mv IEEE
institution Universidad ICESI
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