Applicability of Game Engine for Ray Tracing Techniques in a Complex Urban Environment
This work presents results for a new method of ray tracing in urban environments using game engine and graphic processing unit (GPU). First advantage obtained with this method is the simplicity for 3D modeling from raster digital elevation model (DEM). Second advantage is the ability to precisely ob...
- Autores:
-
Navarro Cadavid, Andres
Guevara, Dinael
- Tipo de recurso:
- http://purl.org/coar/resource_type/c_c94f
- Fecha de publicación:
- 2010
- Institución:
- Universidad ICESI
- Repositorio:
- Repositorio ICESI
- Idioma:
- eng
- OAI Identifier:
- oai:repository.icesi.edu.co:10906/82836
- Acceso en línea:
- http://ieeexplore.ieee.org/document/5594343/
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82836
http://dx.doi.org/10.1109/VETECF.2010.5594343
- Palabra clave:
- 3D
Pantalla (Computación)
Juegos
Modelado 3D
Ingeniería de sistemas y comunicaciones
Telecomunicaciones
Systems engineering
Telecommunication
- Rights
- openAccess
- License
- https://creativecommons.org/licenses/by-nc-nd/4.0/
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Navarro Cadavid, AndresGuevara, Dinaelanavarro@icesi.edu.coOttawa de Lat: 45 31 00 N degrees minutes Lat: 45.5167 decimal degrees Long: 074 20 00 W degrees minutes Long: -74.3333 decimal degrees2018-02-19T15:33:33Z2018-02-19T15:33:33Z2010-09-10978-1-4244-3573-9http://ieeexplore.ieee.org/document/5594343/http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82836http://dx.doi.org/10.1109/VETECF.2010.5594343instname: Universidad Icesireponame: Biblioteca Digitalrepourl: https://repository.icesi.edu.co/This work presents results for a new method of ray tracing in urban environments using game engine and graphic processing unit (GPU). First advantage obtained with this method is the simplicity for 3D modeling from raster digital elevation model (DEM). Second advantage is the ability to precisely obtain ray parameters and the multiple paths interacting between transmitter and receiver in urban environment for high and low base station. A third advantage is the reduction in computing time by using the GPU capacity. In this paper, we show simulation results and compare them with measurements, obtaining a good fit. ©2010 IEEE.1 - 5 páginasDigitalapplication/pdfengIEEEFacultad de IngenieríaIngeniería TelemáticaDepartamento Académico de Tecnologías de Información y Comunicaciones (TICs)OttawaVehicular Technology Conference Fall (VTC 2010-Fall), 2010 IEEE 72nd - 2010EL AUTOR, expresa que la obra objeto de la presente autorización es original y la elaboró sin quebrantar ni suplantar los derechos de autor de terceros, y de tal forma, la obra es de su exclusiva autoría y tiene la titularidad sobre éste. PARÁGRAFO: en caso de queja o acción por parte de un tercero referente a los derechos de autor sobre el artículo, folleto o libro en cuestión, EL AUTOR, asumirá la responsabilidad total, y saldrá en defensa de los derechos aquí autorizados; para todos los efectos, la Universidad Icesi actúa como un tercero de buena fe. Esta autorización, permite a la Universidad Icesi, de forma indefinida, para que en los términos establecidos en la Ley 23 de 1982, la Ley 44 de 1993, leyes y jurisprudencia vigente al respecto, haga publicación de este con fines educativos Todo persona que consulte ya sea la biblioteca o en medio electrónico podrá copiar apartes del texto citando siempre la fuentes, es decir el título del trabajo y el autor.https://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessAtribuci�n-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)http://purl.org/coar/access_right/c_abf23DPantalla (Computación)JuegosModelado 3DIngeniería de sistemas y comunicacionesTelecomunicacionesSystems engineeringTelecommunicationApplicability of Game Engine for Ray Tracing Techniques in a Complex Urban Environmentinfo:eu-repo/semantics/conferenceObjecthttp://purl.org/coar/resource_type/c_c94fDocumento de conferenciainfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/version/c_970fb48d4fbd8a85Comunidad Universidad Icesi – InvestigadoresORIGINALdocumento.htmldocumento.htmltext/html299http://repository.icesi.edu.co/biblioteca_digital/bitstream/10906/82836/1/documento.htmld18095783f6478bbe5a73ff42d5cd4b2MD5110906/82836oai:repository.icesi.edu.co:10906/828362018-10-19 11:44:21.824Biblioteca Digital - Universidad icesicdcriollo@icesi.edu.co |
dc.title.eng.fl_str_mv |
Applicability of Game Engine for Ray Tracing Techniques in a Complex Urban Environment |
title |
Applicability of Game Engine for Ray Tracing Techniques in a Complex Urban Environment |
spellingShingle |
Applicability of Game Engine for Ray Tracing Techniques in a Complex Urban Environment 3D Pantalla (Computación) Juegos Modelado 3D Ingeniería de sistemas y comunicaciones Telecomunicaciones Systems engineering Telecommunication |
title_short |
Applicability of Game Engine for Ray Tracing Techniques in a Complex Urban Environment |
title_full |
Applicability of Game Engine for Ray Tracing Techniques in a Complex Urban Environment |
title_fullStr |
Applicability of Game Engine for Ray Tracing Techniques in a Complex Urban Environment |
title_full_unstemmed |
Applicability of Game Engine for Ray Tracing Techniques in a Complex Urban Environment |
title_sort |
Applicability of Game Engine for Ray Tracing Techniques in a Complex Urban Environment |
dc.creator.fl_str_mv |
Navarro Cadavid, Andres Guevara, Dinael |
dc.contributor.author.spa.fl_str_mv |
Navarro Cadavid, Andres Guevara, Dinael |
dc.subject.none.fl_str_mv |
3D |
topic |
3D Pantalla (Computación) Juegos Modelado 3D Ingeniería de sistemas y comunicaciones Telecomunicaciones Systems engineering Telecommunication |
dc.subject.spa.fl_str_mv |
Pantalla (Computación) Juegos Modelado 3D Ingeniería de sistemas y comunicaciones Telecomunicaciones |
dc.subject.eng.fl_str_mv |
Systems engineering Telecommunication |
description |
This work presents results for a new method of ray tracing in urban environments using game engine and graphic processing unit (GPU). First advantage obtained with this method is the simplicity for 3D modeling from raster digital elevation model (DEM). Second advantage is the ability to precisely obtain ray parameters and the multiple paths interacting between transmitter and receiver in urban environment for high and low base station. A third advantage is the reduction in computing time by using the GPU capacity. In this paper, we show simulation results and compare them with measurements, obtaining a good fit. ©2010 IEEE. |
publishDate |
2010 |
dc.date.issued.none.fl_str_mv |
2010-09-10 |
dc.date.accessioned.none.fl_str_mv |
2018-02-19T15:33:33Z |
dc.date.available.none.fl_str_mv |
2018-02-19T15:33:33Z |
dc.type.eng.fl_str_mv |
info:eu-repo/semantics/conferenceObject |
dc.type.coar.none.fl_str_mv |
http://purl.org/coar/resource_type/c_c94f |
dc.type.local.spa.fl_str_mv |
Documento de conferencia |
dc.type.version.eng.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.coarversion.none.fl_str_mv |
http://purl.org/coar/version/c_970fb48d4fbd8a85 |
format |
http://purl.org/coar/resource_type/c_c94f |
status_str |
publishedVersion |
dc.identifier.isbn.none.fl_str_mv |
978-1-4244-3573-9 |
dc.identifier.other.none.fl_str_mv |
http://ieeexplore.ieee.org/document/5594343/ |
dc.identifier.uri.none.fl_str_mv |
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82836 |
dc.identifier.doi.none.fl_str_mv |
http://dx.doi.org/10.1109/VETECF.2010.5594343 |
dc.identifier.instname.none.fl_str_mv |
instname: Universidad Icesi |
dc.identifier.reponame.none.fl_str_mv |
reponame: Biblioteca Digital |
dc.identifier.repourl.none.fl_str_mv |
repourl: https://repository.icesi.edu.co/ |
identifier_str_mv |
978-1-4244-3573-9 instname: Universidad Icesi reponame: Biblioteca Digital repourl: https://repository.icesi.edu.co/ |
url |
http://ieeexplore.ieee.org/document/5594343/ http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82836 http://dx.doi.org/10.1109/VETECF.2010.5594343 |
dc.language.iso.eng.fl_str_mv |
eng |
language |
eng |
dc.relation.ispartof.none.fl_str_mv |
Vehicular Technology Conference Fall (VTC 2010-Fall), 2010 IEEE 72nd - 2010 |
dc.rights.uri.none.fl_str_mv |
https://creativecommons.org/licenses/by-nc-nd/4.0/ |
dc.rights.accessrights.eng.fl_str_mv |
info:eu-repo/semantics/openAccess |
dc.rights.license.none.fl_str_mv |
Atribuci�n-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0) |
dc.rights.coar.none.fl_str_mv |
http://purl.org/coar/access_right/c_abf2 |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by-nc-nd/4.0/ Atribuci�n-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0) http://purl.org/coar/access_right/c_abf2 |
eu_rights_str_mv |
openAccess |
dc.format.extent.spa.fl_str_mv |
1 - 5 páginas |
dc.format.medium.spa.fl_str_mv |
Digital |
dc.format.mimetype.eng.fl_str_mv |
application/pdf |
dc.coverage.spatial.none.fl_str_mv |
Ottawa de Lat: 45 31 00 N degrees minutes Lat: 45.5167 decimal degrees Long: 074 20 00 W degrees minutes Long: -74.3333 decimal degrees |
dc.publisher.none.fl_str_mv |
IEEE |
dc.publisher.faculty.spa.fl_str_mv |
Facultad de Ingeniería |
dc.publisher.program.spa.fl_str_mv |
Ingeniería Telemática |
dc.publisher.department.spa.fl_str_mv |
Departamento Académico de Tecnologías de Información y Comunicaciones (TICs) |
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Ottawa |
publisher.none.fl_str_mv |
IEEE |
institution |
Universidad ICESI |
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http://repository.icesi.edu.co/biblioteca_digital/bitstream/10906/82836/1/documento.html |
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1814094791072284672 |