Delay spread estimation using a Game Engine Ray based model in indoor scenario at 5 GHz

In this paper we show the results of a simulation of channel parameters using a Game Engine Ray based tool, developed by our group, which has been evolving during last few years. We show simulation results and compare it with a set of measurements for an indoor scenario, in the band of 5.4 GHz. We f...

Full description

Autores:
Navarro Cadavid, Andrés
Gimenez, Jordi Joan
Gómez, Jorge
Vargas, José O.
Guevara, Dinael
Cardona, Narcís S.
Escalante, Diego
Tipo de recurso:
Article of investigation
Fecha de publicación:
2016
Institución:
Universidad ICESI
Repositorio:
Repositorio ICESI
Idioma:
eng
OAI Identifier:
oai:repository.icesi.edu.co:10906/81743
Acceso en línea:
https://www.scopus.com/inward/record.uri?eid=2-s2.0-84961589318&partnerID=40&md5=31057c698a0b10434ead247eec808169
http://hdl.handle.net/10906/81743
Palabra clave:
Command and control system
Telecommunication
Systems engineering
Automatización y sistemas de control
Ingeniería de sistemas y comunicaciones
Telecomunicaciones
Rights
openAccess
License
https://creativecommons.org/licenses/by-nc-nd/4.0/
Description
Summary:In this paper we show the results of a simulation of channel parameters using a Game Engine Ray based tool, developed by our group, which has been evolving during last few years. We show simulation results and compare it with a set of measurements for an indoor scenario, in the band of 5.4 GHz. We found a good match between the rays based tool and measurements for Delay Spread. Also, we show the use of an Open Source 3D modelling tool for the scenario building, showing the flexibility of the XML description language for this kind of scenarios. © 2006-2016 Asian Research Publishing Network (ARPN).