Delay spread estimation using a Game Engine Ray based model in indoor scenario at 5 GHz
In this paper we show the results of a simulation of channel parameters using a Game Engine Ray based tool, developed by our group, which has been evolving during last few years. We show simulation results and compare it with a set of measurements for an indoor scenario, in the band of 5.4 GHz. We f...
- Autores:
-
Navarro Cadavid, Andrés
Gimenez, Jordi Joan
Gómez, Jorge
Vargas, José O.
Guevara, Dinael
Cardona, Narcís S.
Escalante, Diego
- Tipo de recurso:
- Article of investigation
- Fecha de publicación:
- 2016
- Institución:
- Universidad ICESI
- Repositorio:
- Repositorio ICESI
- Idioma:
- eng
- OAI Identifier:
- oai:repository.icesi.edu.co:10906/81743
- Acceso en línea:
- https://www.scopus.com/inward/record.uri?eid=2-s2.0-84961589318&partnerID=40&md5=31057c698a0b10434ead247eec808169
http://hdl.handle.net/10906/81743
- Palabra clave:
- Command and control system
Telecommunication
Systems engineering
Automatización y sistemas de control
Ingeniería de sistemas y comunicaciones
Telecomunicaciones
- Rights
- openAccess
- License
- https://creativecommons.org/licenses/by-nc-nd/4.0/
Summary: | In this paper we show the results of a simulation of channel parameters using a Game Engine Ray based tool, developed by our group, which has been evolving during last few years. We show simulation results and compare it with a set of measurements for an indoor scenario, in the band of 5.4 GHz. We found a good match between the rays based tool and measurements for Delay Spread. Also, we show the use of an Open Source 3D modelling tool for the scenario building, showing the flexibility of the XML description language for this kind of scenarios. © 2006-2016 Asian Research Publishing Network (ARPN). |
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