Delay spread estimation using a Game Engine Ray based model in indoor scenario at 5 GHz

In this paper we show the results of a simulation of channel parameters using a Game Engine Ray based tool, developed by our group, which has been evolving during last few years. We show simulation results and compare it with a set of measurements for an indoor scenario, in the band of 5.4 GHz. We f...

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Autores:
Navarro Cadavid, Andrés
Gimenez, Jordi Joan
Gómez, Jorge
Vargas, José O.
Guevara, Dinael
Cardona, Narcís S.
Escalante, Diego
Tipo de recurso:
Article of investigation
Fecha de publicación:
2016
Institución:
Universidad ICESI
Repositorio:
Repositorio ICESI
Idioma:
eng
OAI Identifier:
oai:repository.icesi.edu.co:10906/81743
Acceso en línea:
https://www.scopus.com/inward/record.uri?eid=2-s2.0-84961589318&partnerID=40&md5=31057c698a0b10434ead247eec808169
http://hdl.handle.net/10906/81743
Palabra clave:
Command and control system
Telecommunication
Systems engineering
Automatización y sistemas de control
Ingeniería de sistemas y comunicaciones
Telecomunicaciones
Rights
openAccess
License
https://creativecommons.org/licenses/by-nc-nd/4.0/