Delay spread estimation using a Game Engine Ray based model in indoor scenario at 5 GHz
In this paper we show the results of a simulation of channel parameters using a Game Engine Ray based tool, developed by our group, which has been evolving during last few years. We show simulation results and compare it with a set of measurements for an indoor scenario, in the band of 5.4 GHz. We f...
- Autores:
-
Navarro Cadavid, Andrés
Gimenez, Jordi Joan
Gómez, Jorge
Vargas, José O.
Guevara, Dinael
Cardona, Narcís S.
Escalante, Diego
- Tipo de recurso:
- Article of investigation
- Fecha de publicación:
- 2016
- Institución:
- Universidad ICESI
- Repositorio:
- Repositorio ICESI
- Idioma:
- eng
- OAI Identifier:
- oai:repository.icesi.edu.co:10906/81743
- Acceso en línea:
- https://www.scopus.com/inward/record.uri?eid=2-s2.0-84961589318&partnerID=40&md5=31057c698a0b10434ead247eec808169
http://hdl.handle.net/10906/81743
- Palabra clave:
- Command and control system
Telecommunication
Systems engineering
Automatización y sistemas de control
Ingeniería de sistemas y comunicaciones
Telecomunicaciones
- Rights
- openAccess
- License
- https://creativecommons.org/licenses/by-nc-nd/4.0/