Using 3-D video game technology in channel modeling

We present here a paper on the potential use of game engines and graphic technologies for 3-D ray-based technologies used to simulate multipath channels. Our approach harnesses the power of video game development engines to provide an urban 3-D ray-based model for exploration and analysis of multipa...

Full description

Autores:
Navarro Cadavid, Andrés
Salcedo Londoño, Sebastian
Guevara, Dinael
Tipo de recurso:
Article of investigation
Fecha de publicación:
2014
Institución:
Universidad ICESI
Repositorio:
Repositorio ICESI
Idioma:
eng
OAI Identifier:
oai:repository.icesi.edu.co:10906/81972
Acceso en línea:
http://dx.doi.org/10.1109/ACCESS.2014.2370758
http://hdl.handle.net/10906/81972
Palabra clave:
Videojuegos
3D
Tecnologías
Robótica y control automático
Autonomous robots
Rights
openAccess
License
https://creativecommons.org/licenses/by-nc-nd/4.0/
Description
Summary:We present here a paper on the potential use of game engines and graphic technologies for 3-D ray-based technologies used to simulate multipath channels. Our approach harnesses the power of video game development engines to provide an urban 3-D ray-based model for exploration and analysis of multipath channels for a wide frequency range in different complex outdoor and indoor scenarios. Game technologies offer a variety of options for exploiting the capabilities of graphical processing units and provide high performance in computing time with accurate results for channel modeling in current and future wireless technologies. We show the usefulness of this approach using our 3-D ray-based system in different applications.