Using 3-D video game technology in channel modeling

We present here a paper on the potential use of game engines and graphic technologies for 3-D ray-based technologies used to simulate multipath channels. Our approach harnesses the power of video game development engines to provide an urban 3-D ray-based model for exploration and analysis of multipa...

Full description

Autores:
Navarro Cadavid, Andrés
Salcedo Londoño, Sebastian
Guevara, Dinael
Tipo de recurso:
Article of investigation
Fecha de publicación:
2014
Institución:
Universidad ICESI
Repositorio:
Repositorio ICESI
Idioma:
eng
OAI Identifier:
oai:repository.icesi.edu.co:10906/81972
Acceso en línea:
http://dx.doi.org/10.1109/ACCESS.2014.2370758
http://hdl.handle.net/10906/81972
Palabra clave:
Videojuegos
3D
Tecnologías
Robótica y control automático
Autonomous robots
Rights
openAccess
License
https://creativecommons.org/licenses/by-nc-nd/4.0/