Using 3-D video game technology in channel modeling
We present here a paper on the potential use of game engines and graphic technologies for 3-D ray-based technologies used to simulate multipath channels. Our approach harnesses the power of video game development engines to provide an urban 3-D ray-based model for exploration and analysis of multipa...
- Autores:
-
Navarro Cadavid, Andrés
Salcedo Londoño, Sebastian
Guevara, Dinael
- Tipo de recurso:
- Article of investigation
- Fecha de publicación:
- 2014
- Institución:
- Universidad ICESI
- Repositorio:
- Repositorio ICESI
- Idioma:
- eng
- OAI Identifier:
- oai:repository.icesi.edu.co:10906/81972
- Palabra clave:
- Videojuegos
3D
Tecnologías
Robótica y control automático
Autonomous robots
- Rights
- openAccess
- License
- https://creativecommons.org/licenses/by-nc-nd/4.0/