Using game engines and graphic technologies for ray-tracing in future wireless
We present here a discussion about the use of 3D ray-tracing (RT) techniques based on game engines and graphic technologies to derive the multipath channel. Our approach harnesses the power of video game development engines to provide the urban 3D model and 3D RT for exploration and analysis of mult...
- Autores:
-
8th European Conference on Antennas and Propagation
Cardona, Narcís S.
Guevara, Dinael
Navarro Cadavid, Andrés
- Tipo de recurso:
- http://purl.org/coar/resource_type/c_c94f
- Fecha de publicación:
- 2014
- Institución:
- Universidad ICESI
- Repositorio:
- Repositorio ICESI
- Idioma:
- eng
- OAI Identifier:
- oai:repository.icesi.edu.co:10906/81973
- Palabra clave:
- Juegos
Tecnología
Canales de comunicación
Procesadores (Computación)
Diseño de software
Ingeniería de sistemas y comunicaciones
Systems engineering
- Rights
- openAccess
- License
- https://creativecommons.org/licenses/by-nc-nd/4.0/