Using game engines and graphic technologies for ray-tracing in future wireless

We present here a discussion about the use of 3D ray-tracing (RT) techniques based on game engines and graphic technologies to derive the multipath channel. Our approach harnesses the power of video game development engines to provide the urban 3D model and 3D RT for exploration and analysis of mult...

Full description

Autores:
8th European Conference on Antennas and Propagation
Cardona, Narcís S.
Guevara, Dinael
Navarro Cadavid, Andrés
Tipo de recurso:
http://purl.org/coar/resource_type/c_c94f
Fecha de publicación:
2014
Institución:
Universidad ICESI
Repositorio:
Repositorio ICESI
Idioma:
eng
OAI Identifier:
oai:repository.icesi.edu.co:10906/81973
Acceso en línea:
http://hdl.handle.net/10906/81973
http://dx.doi.org/10.1109/EuCAP.2014.6902139
Palabra clave:
Juegos
Tecnología
Canales de comunicación
Procesadores (Computación)
Diseño de software
Ingeniería de sistemas y comunicaciones
Systems engineering
Rights
openAccess
License
https://creativecommons.org/licenses/by-nc-nd/4.0/