Using virtual robot-mediated play activities to assess cognitive skills
Purpose: To evaluate the feasibility of using virtual robot-mediated play activities to assess cognitive skills. Method: Children with and without disabilities utilized both a physical robot and a matching virtual robot to perform the same play activities. The activities were designed such that succ...
- Autores:
- Tipo de recurso:
- Fecha de publicación:
- 2014
- Institución:
- Universidad del Rosario
- Repositorio:
- Repositorio EdocUR - U. Rosario
- Idioma:
- eng
- OAI Identifier:
- oai:repository.urosario.edu.co:10336/23858
- Acceso en línea:
- https://doi.org/10.3109/17483107.2013.782577
https://repository.urosario.edu.co/handle/10336/23858
- Palabra clave:
- Age
Analysis of variance
Case control study
Cerebral palsy
Child
Cognition
Comparative study
Confidence interval
Developmental disabilities
Devices
Disability
Evaluation study
Feasibility study
Female
Handicapped child
Human
Male
Physiology
Preschool child
Procedures
Recreation
Reference value
Rehabilitation
Robotics
Task performance
Virtual reality exposure therapy
Age factors
Analysis of variance
Case-control studies
Cerebral palsy
Child
Cognition
Confidence intervals
Developmental disabilities
Disability evaluation
Disabled children
Feasibility studies
Female
Humans
Male
Play and playthings
Reference values
Robotics
Task performance and analysis
Virtual reality exposure therapy
Augmented manipulation
Cognitive skills assessment
Virtual robots
preschool
Child
- Rights
- License
- Abierto (Texto Completo)
Summary: | Purpose: To evaluate the feasibility of using virtual robot-mediated play activities to assess cognitive skills. Method: Children with and without disabilities utilized both a physical robot and a matching virtual robot to perform the same play activities. The activities were designed such that successfully performing them is an indication of understanding of the underlying cognitive skills. Results: Participants' performance with both robots was similar when evaluated by the success rates in each of the activities. Session video analysis encompassing participants' behavioral, interaction and communication aspects revealed differences in sustained attention, visuospatial and temporal perception, and self-regulation, favoring the virtual robot. Conclusions: The study shows that virtual robots are a viable alternative to the use of physical robots for assessing children's cognitive skills, with the potential of overcoming limitations of physical robots such as cost, reliability and the need for on-site technical support. © 2014 Informa UK Ltd. |
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