Analysis of lexical acquisition in foreign languages through video games
Softwares as video games allow a virtual interaction with characters and environments which belong to the proper system, and these programs in turn need of an electronic device for its execution. Eguía argues (2012), video games promote a constructivist experience, which is defined as the foundation...
- Autores:
-
Corredor Montoya, Alejandra
Dubois Bautista, Yheyson Steven
- Tipo de recurso:
- Trabajo de grado de pregrado
- Fecha de publicación:
- 2017
- Institución:
- Universidad ECCI
- Repositorio:
- Repositorio Institucional ECCI
- Idioma:
- eng
- OAI Identifier:
- oai:repositorio.ecci.edu.co:001/1555
- Acceso en línea:
- https://repositorio.ecci.edu.co/handle/001/1555
- Palabra clave:
- Videojuego
Lenguas extranjeras
Software
Videogame
Foreign languages
Software
- Rights
- openAccess
- License
- Derechos Reservados - Universidad ECCI, 2017
Summary: | Softwares as video games allow a virtual interaction with characters and environments which belong to the proper system, and these programs in turn need of an electronic device for its execution. Eguía argues (2012), video games promote a constructivist experience, which is defined as the foundation of an idea through students’ participation in didactical processes. Piaget Explains (1969) the process of knowledge is inherent in human reasoning, more specifically since childhood. The absorption of insight works from the first stages of children by means of experiences, which give them a meaning or a symbol to an action. For instance, take the hand of an adult express a way of conduction to the child. This philosophy of knowledge obtained by own experiences and discoveries is well-known as constructivism. Video games works as entertainment systems, but also could be a good instrument to develop different skills. As Sedeño interprets (2010), video games foment reflection and strategic thinking and these help to stimulate levels of mental agility. |
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