Revisión Sistemática: Impacto de los videojuegos en las habilidades cognitivas de niños con Trastorno del Espectro Autista (TEA)

Objetivo: Identificar el desempeño de habilidades cognitivas mediante el uso de videojuegos en niños (a) diagnosticados con Trastorno del Espectro del Autista (TEA). Metodología: según las fases de la guía PRISMA, se realizaron búsquedas en las bases de datos Pubmed, sciencedirect, Spinger, SAGE Jou...

Full description

Autores:
Tapasco Martínez, Lorena
Posada Martínez, Luz Marina
Gómez Calvo, Claudia Vanessa
Tipo de recurso:
Trabajo de grado de pregrado
Fecha de publicación:
2022
Institución:
Universidad Cooperativa de Colombia
Repositorio:
Repositorio UCC
Idioma:
OAI Identifier:
oai:repository.ucc.edu.co:20.500.12494/45424
Acceso en línea:
https://hdl.handle.net/20.500.12494/45424
Palabra clave:
Trastorno del Espectro Autista
Videojuegos
Habilidades cognitivas
Infancia
TG 2022 PSI 45424
Autism Spectrum Disorder
Video games
Cognitive skills
Childhood
Rights
openAccess
License
Atribución – Sin Derivar
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network_name_str Repositorio UCC
repository_id_str
dc.title.spa.fl_str_mv Revisión Sistemática: Impacto de los videojuegos en las habilidades cognitivas de niños con Trastorno del Espectro Autista (TEA)
title Revisión Sistemática: Impacto de los videojuegos en las habilidades cognitivas de niños con Trastorno del Espectro Autista (TEA)
spellingShingle Revisión Sistemática: Impacto de los videojuegos en las habilidades cognitivas de niños con Trastorno del Espectro Autista (TEA)
Trastorno del Espectro Autista
Videojuegos
Habilidades cognitivas
Infancia
TG 2022 PSI 45424
Autism Spectrum Disorder
Video games
Cognitive skills
Childhood
title_short Revisión Sistemática: Impacto de los videojuegos en las habilidades cognitivas de niños con Trastorno del Espectro Autista (TEA)
title_full Revisión Sistemática: Impacto de los videojuegos en las habilidades cognitivas de niños con Trastorno del Espectro Autista (TEA)
title_fullStr Revisión Sistemática: Impacto de los videojuegos en las habilidades cognitivas de niños con Trastorno del Espectro Autista (TEA)
title_full_unstemmed Revisión Sistemática: Impacto de los videojuegos en las habilidades cognitivas de niños con Trastorno del Espectro Autista (TEA)
title_sort Revisión Sistemática: Impacto de los videojuegos en las habilidades cognitivas de niños con Trastorno del Espectro Autista (TEA)
dc.creator.fl_str_mv Tapasco Martínez, Lorena
Posada Martínez, Luz Marina
Gómez Calvo, Claudia Vanessa
dc.contributor.advisor.none.fl_str_mv Zambrano Cruz, Renato
dc.contributor.author.none.fl_str_mv Tapasco Martínez, Lorena
Posada Martínez, Luz Marina
Gómez Calvo, Claudia Vanessa
dc.subject.spa.fl_str_mv Trastorno del Espectro Autista
Videojuegos
Habilidades cognitivas
Infancia
topic Trastorno del Espectro Autista
Videojuegos
Habilidades cognitivas
Infancia
TG 2022 PSI 45424
Autism Spectrum Disorder
Video games
Cognitive skills
Childhood
dc.subject.classification.spa.fl_str_mv TG 2022 PSI 45424
dc.subject.other.spa.fl_str_mv Autism Spectrum Disorder
Video games
Cognitive skills
Childhood
description Objetivo: Identificar el desempeño de habilidades cognitivas mediante el uso de videojuegos en niños (a) diagnosticados con Trastorno del Espectro del Autista (TEA). Metodología: según las fases de la guía PRISMA, se realizaron búsquedas en las bases de datos Pubmed, sciencedirect, Spinger, SAGE Journal. Treinta artículos fueron incluidos en la revisión. Resultado: Se evidencia que la mayoría de las herramientas que promueven la facilidad de uso y la utilidad de videojuegos, respaldadas por los resultados comparativos sobre el desempeño de los niños diagnosticados con TEA en la mejora de las áreas de Cognición, atención, aprendizaje, funciones ejecutivas y funciones motoras. Conclusiones: El uso de videojuegos en terapias dentro del hogar, clínicas o en aulas de clase, representan una nueva posibilidad para niños con TEA, puesto que es menos invasivo a su espacio personal, pero a su vez genera un reto mayor en equipo multidisciplinario de intervención.
publishDate 2022
dc.date.accessioned.none.fl_str_mv 2022-06-22T19:17:47Z
dc.date.available.none.fl_str_mv 2022-06-22T19:17:47Z
dc.date.issued.none.fl_str_mv 2022-05
dc.type.none.fl_str_mv Trabajo de grado - Pregrado
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dc.identifier.uri.none.fl_str_mv https://hdl.handle.net/20.500.12494/45424
dc.identifier.bibliographicCitation.spa.fl_str_mv Tapasco Martínez, L., Posada Martínez, L. M. y Gómez Calvo C. V. (2022). Revisión Sistemática: Impacto de los videojuegos en las habilidades cognitivas de niños con Trastorno del Espectro Autista (TEA) [Tesis de pregrado, Universidad Cooperativa de Colombia]. Repositorio Institucional Universidad Cooperativa de Colombia. https://repository.ucc.edu.co/handle/20.500.12494/45424
url https://hdl.handle.net/20.500.12494/45424
identifier_str_mv Tapasco Martínez, L., Posada Martínez, L. M. y Gómez Calvo C. V. (2022). Revisión Sistemática: Impacto de los videojuegos en las habilidades cognitivas de niños con Trastorno del Espectro Autista (TEA) [Tesis de pregrado, Universidad Cooperativa de Colombia]. Repositorio Institucional Universidad Cooperativa de Colombia. https://repository.ucc.edu.co/handle/20.500.12494/45424
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spelling Zambrano Cruz, RenatoTapasco Martínez, LorenaPosada Martínez, Luz MarinaGómez Calvo, Claudia Vanessa2022-06-22T19:17:47Z2022-06-22T19:17:47Z2022-05https://hdl.handle.net/20.500.12494/45424Tapasco Martínez, L., Posada Martínez, L. M. y Gómez Calvo C. V. (2022). Revisión Sistemática: Impacto de los videojuegos en las habilidades cognitivas de niños con Trastorno del Espectro Autista (TEA) [Tesis de pregrado, Universidad Cooperativa de Colombia]. Repositorio Institucional Universidad Cooperativa de Colombia. https://repository.ucc.edu.co/handle/20.500.12494/45424Objetivo: Identificar el desempeño de habilidades cognitivas mediante el uso de videojuegos en niños (a) diagnosticados con Trastorno del Espectro del Autista (TEA). Metodología: según las fases de la guía PRISMA, se realizaron búsquedas en las bases de datos Pubmed, sciencedirect, Spinger, SAGE Journal. Treinta artículos fueron incluidos en la revisión. Resultado: Se evidencia que la mayoría de las herramientas que promueven la facilidad de uso y la utilidad de videojuegos, respaldadas por los resultados comparativos sobre el desempeño de los niños diagnosticados con TEA en la mejora de las áreas de Cognición, atención, aprendizaje, funciones ejecutivas y funciones motoras. Conclusiones: El uso de videojuegos en terapias dentro del hogar, clínicas o en aulas de clase, representan una nueva posibilidad para niños con TEA, puesto que es menos invasivo a su espacio personal, pero a su vez genera un reto mayor en equipo multidisciplinario de intervención.Objective: To identify the performance of cognitive skills through the use of video games in children diagnosed with Autism Spectrum Disorder (ASD). Methodology: according to the phases of the PRISMA guide, searches were made in the Pubmed, sciencedirect, Spinger, and SAGE Journal databases. Thirty articles were included in the review. Result: It is evident that most of the tools that promote the easier use and usefulness of video games, supported by the comparative results on the performance of children diagnosed with ASD in the improvement of the areas of cognition, attention, learning, functions executive and motor functions. Conclusions: The use of video games in therapies within the home, clinics or in classrooms, represent a new possibility for children with ASD, since it is less invasive to their personal space, but at the same time it generates a greater challenge in a multidisciplinary intervention team.lorena.tapasco@campusucc.edu.coluz.posadamart@campusucc.edu.coclaudia.gomezcalvo@campusucc.edu.co35Universidad Cooperativa de Colombia, Facultad de Ciencias Sociales, Psicología, CaliPsicologíaCaliTrastorno del Espectro AutistaVideojuegosHabilidades cognitivasInfanciaTG 2022 PSI 45424Autism Spectrum DisorderVideo gamesCognitive skillsChildhoodRevisión Sistemática: Impacto de los videojuegos en las habilidades cognitivas de niños con Trastorno del Espectro Autista (TEA)Trabajo de grado - Pregradoinfo:eu-repo/semantics/acceptedVersionhttp://purl.org/coar/resource_type/c_7a1finfo:eu-repo/semantics/bachelorThesisAtribución – Sin Derivarinfo:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2American Psychological Association. 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