Serious applications of technology in games and health

Este volumen, busca principalmente motivar y visualizar los trabajos de investigadores jóvenes. Es resultado de la conferencia Edutainment 2019, la treceava conferencia internacional en e-learning y juegos y, el Workshop on Computing and Technology in Health realizado en paralelo y como evento compl...

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Autores:
Zhigeng Pan
Xun Luo
Claudia Zúñiga
Fabian Castillo
Anita Portilla
Andrés Castillo
Gloria Inés Álvarez
María Constanza Pabón
Diego Linares
Juan Carlos Martínez
Andrés A. Navarro-Newball
Tipo de recurso:
Book
Fecha de publicación:
2019
Institución:
Pontificia Universidad Javeriana Cali
Repositorio:
Vitela
Idioma:
spa
OAI Identifier:
oai:vitela.javerianacali.edu.co:11522/1849
Acceso en línea:
https://vitela.javerianacali.edu.co/handle/11522/1849
Palabra clave:
Innovaciones educativas
juegos educativos
tecnología de la información
métodos de enseñanza
educación por competencias
Rights
License
https://creativecommons.org/licenses/by-nd/4.0/
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spelling Zhigeng PanXun LuoClaudia ZúñigaFabian CastilloAnita PortillaAndrés CastilloGloria Inés ÁlvarezMaría Constanza PabónDiego LinaresJuan Carlos MartínezAndrés A. Navarro-Newball2024-06-04T04:38:50Z2024-06-04T04:38:50Z2019978-958-5119-63-5978-958-5119-64-2978-958-5119-65-9https://vitela.javerianacali.edu.co/handle/11522/1849Este volumen, busca principalmente motivar y visualizar los trabajos de investigadores jóvenes. Es resultado de la conferencia Edutainment 2019, la treceava conferencia internacional en e-learning y juegos y, el Workshop on Computing and Technology in Health realizado en paralelo y como evento complementario a Edutainment. This volume seeks mainly to motivate and visualize the works of young researchers. It is the result of the Edutainment 2019 conference, the thirteenth international conference in e-learning and games and, the Workshop on Computing and Technology in Health held in parallel and as a complementary event to Edutainment.application/pdfapplication/pdfspaPontificia Universidad Javeriana de CaliCalihttps://creativecommons.org/licenses/by-nd/4.0/https://creativecommons.org/licenses/by/4.0/http://purl.org/coar/access_right/c_abf2Pontificia Universidad Javeriana de CaliVitelaSerious applications of technology in games and healthInnovaciones educativasjuegos educativostecnología de la informaciónmétodos de enseñanzaeducación por competenciashttp://purl.org/coar/resource_type/c_2f33info:eu-repo/semantics/bookLibroinfo:eu-repo/semantics/acceptedVersionhttps://purl.org/redcol/resource_type/LIBhttp://purl.org/coar/version/c_ab4af688f83e57aaORIGINALLibro Serious Oct.15.2020 - Sin líneas.pdfapplication/pdf3689385https://vitela.javerianacali.edu.co/bitstreams/f560fc32-6607-4507-bacb-743c7e4c481d/downloadd36a7c451b7df1c40c1e89f5c0e9e440MD51TEXTLibro Serious Oct.15.2020 - Sin líneas.pdf.txtLibro Serious Oct.15.2020 - Sin líneas.pdf.txtExtracted texttext/plain100870https://vitela.javerianacali.edu.co/bitstreams/574ca723-a84e-40de-b6c6-6c95d6f9c12d/download44495a3069dedab5401a0e2a82285440MD52THUMBNAILLibro Serious Oct.15.2020 - Sin líneas.pdf.jpgLibro Serious Oct.15.2020 - Sin líneas.pdf.jpgGenerated Thumbnailimage/jpeg4683https://vitela.javerianacali.edu.co/bitstreams/272b1628-ddb2-4b30-b51e-2cce77383ce7/downloada79dc74d0d0ca746935daf362b9bb30bMD5311522/1849oai:vitela.javerianacali.edu.co:11522/18492024-06-25 05:13:30.708https://creativecommons.org/licenses/by-nd/4.0/open.accesshttps://vitela.javerianacali.edu.coRepositorio Vitelavitela.mail@javerianacali.edu.co
dc.title.spa.fl_str_mv Serious applications of technology in games and health
title Serious applications of technology in games and health
spellingShingle Serious applications of technology in games and health
Innovaciones educativas
juegos educativos
tecnología de la información
métodos de enseñanza
educación por competencias
title_short Serious applications of technology in games and health
title_full Serious applications of technology in games and health
title_fullStr Serious applications of technology in games and health
title_full_unstemmed Serious applications of technology in games and health
title_sort Serious applications of technology in games and health
dc.creator.fl_str_mv Zhigeng Pan
Xun Luo
Claudia Zúñiga
Fabian Castillo
Anita Portilla
Andrés Castillo
Gloria Inés Álvarez
María Constanza Pabón
Diego Linares
Juan Carlos Martínez
Andrés A. Navarro-Newball
dc.contributor.author.spa.fl_str_mv Zhigeng Pan
Xun Luo
Claudia Zúñiga
Fabian Castillo
Anita Portilla
Andrés Castillo
Gloria Inés Álvarez
María Constanza Pabón
Diego Linares
Juan Carlos Martínez
Andrés A. Navarro-Newball
dc.subject.proposal.spa.fl_str_mv Innovaciones educativas
juegos educativos
tecnología de la información
métodos de enseñanza
educación por competencias
topic Innovaciones educativas
juegos educativos
tecnología de la información
métodos de enseñanza
educación por competencias
description Este volumen, busca principalmente motivar y visualizar los trabajos de investigadores jóvenes. Es resultado de la conferencia Edutainment 2019, la treceava conferencia internacional en e-learning y juegos y, el Workshop on Computing and Technology in Health realizado en paralelo y como evento complementario a Edutainment. This volume seeks mainly to motivate and visualize the works of young researchers. It is the result of the Edutainment 2019 conference, the thirteenth international conference in e-learning and games and, the Workshop on Computing and Technology in Health held in parallel and as a complementary event to Edutainment.
publishDate 2019
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dc.publisher.spa.fl_str_mv Pontificia Universidad Javeriana de Cali
dc.publisher.place.spa.fl_str_mv Cali
dc.source.spa.fl_str_mv Pontificia Universidad Javeriana de Cali
Vitela
institution Pontificia Universidad Javeriana Cali
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