A machine learning model for emotion recognition from physiological signals

Emotions are affective states related to physiological responses. This study proposes a model for recognition of three emotions: amusement, sadness, and neutral from physiological signals with the purpose of developing a reliable methodology for emotion recognition using wearable devices. Target emo...

Full description

Autores:
Tipo de recurso:
Fecha de publicación:
2019
Institución:
Universidad Tecnológica de Bolívar
Repositorio:
Repositorio Institucional UTB
Idioma:
eng
OAI Identifier:
oai:repositorio.utb.edu.co:20.500.12585/8721
Acceso en línea:
https://hdl.handle.net/20.500.12585/8721
Palabra clave:
Affective computing
Biosignal processing
Emotion recognition
Machine learning
Physiological signals
Decision trees
Electrophysiology
Feature extraction
Learning systems
Machine learning
Physiological models
Speech recognition
Statistical tests
Support vector machines
Time domain analysis
Affective computing
Bio-signal processing
Emotion recognition
Frequency and time domains
Machine learning models
Physiological response
Physiological signals
Random forest-recursive feature eliminations
Biomedical signal processing
Adult
Article
Clinical article
Electrodermal response
Feature selection
Female
Heart rate
Human
Human experiment
Male
Photoelectric plethysmography
Random forest
Recursive feature elimination
Sadness
Support vector machine
Videorecording
Rights
openAccess
License
http://creativecommons.org/licenses/by-nc-nd/4.0/
Description
Summary:Emotions are affective states related to physiological responses. This study proposes a model for recognition of three emotions: amusement, sadness, and neutral from physiological signals with the purpose of developing a reliable methodology for emotion recognition using wearable devices. Target emotions were elicited in 37 volunteers using video clips while two biosignals were recorded: photoplethysmography, which provides information about heart rate, and galvanic skin response. These signals were analyzed in frequency and time domains to obtain a set of features. Several feature selection techniques and classifiers were evaluated. The best model was obtained with random forest recursive feature elimination, for feature selection, and a support vector machine for classification. The results show that it is possible to detect amusement, sadness, and neutral emotions using only galvanic skin response features. The system was able to recognize the three target emotions with accuracy up to 100% when evaluated on the test data set. © 2019 Elsevier Ltd