Representations of ancient hellenist culture in the videogames civilization (1991-2018)

The present scientific article deals with the representations of the ancient Hellenic world that a saga of videogames (of the genre of turn-based strategy) of enormous popularity and historical trajectory as Civilization has created since its appearance in the year 1991. This cultural product and en...

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Autores:
Vázquez-Miraz, Pedro
Matos, Camilo
Freire, Gabriel
Tipo de recurso:
Fecha de publicación:
2020
Institución:
Universidad Tecnológica de Bolívar
Repositorio:
Repositorio Institucional UTB
Idioma:
eng
OAI Identifier:
oai:repositorio.utb.edu.co:20.500.12585/12254
Acceso en línea:
https://hdl.handle.net/20.500.12585/12254
Palabra clave:
Civilization
Greece
Macedonia
Ptolemaic Egypt
Video games
Videojuegos
Civilización
Grecia
Macedonia
Egipto
Ptolemaico
Bizancio
Rights
openAccess
License
http://creativecommons.org/licenses/by-nc-nd/4.0/
id UTB2_363ea8d44e21b6494bbc7ddc5514edc4
oai_identifier_str oai:repositorio.utb.edu.co:20.500.12585/12254
network_acronym_str UTB2
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repository_id_str
dc.title.spa.fl_str_mv Representations of ancient hellenist culture in the videogames civilization (1991-2018)
dc.title.alternative.spa.fl_str_mv Representaciones de la antigua cultura helenística en los videojuegos civilization (1991-2018)
title Representations of ancient hellenist culture in the videogames civilization (1991-2018)
spellingShingle Representations of ancient hellenist culture in the videogames civilization (1991-2018)
Civilization
Greece
Macedonia
Ptolemaic Egypt
Video games
Videojuegos
Civilización
Grecia
Macedonia
Egipto
Ptolemaico
Bizancio
title_short Representations of ancient hellenist culture in the videogames civilization (1991-2018)
title_full Representations of ancient hellenist culture in the videogames civilization (1991-2018)
title_fullStr Representations of ancient hellenist culture in the videogames civilization (1991-2018)
title_full_unstemmed Representations of ancient hellenist culture in the videogames civilization (1991-2018)
title_sort Representations of ancient hellenist culture in the videogames civilization (1991-2018)
dc.creator.fl_str_mv Vázquez-Miraz, Pedro
Matos, Camilo
Freire, Gabriel
dc.contributor.author.none.fl_str_mv Vázquez-Miraz, Pedro
Matos, Camilo
Freire, Gabriel
dc.subject.keywords.spa.fl_str_mv Civilization
Greece
Macedonia
Ptolemaic Egypt
Video games
Videojuegos
Civilización
Grecia
Macedonia
Egipto
Ptolemaico
Bizancio
topic Civilization
Greece
Macedonia
Ptolemaic Egypt
Video games
Videojuegos
Civilización
Grecia
Macedonia
Egipto
Ptolemaico
Bizancio
description The present scientific article deals with the representations of the ancient Hellenic world that a saga of videogames (of the genre of turn-based strategy) of enormous popularity and historical trajectory as Civilization has created since its appearance in the year 1991. This cultural product and entertainment always has highlighted the most iconic and popular identity elements of the Greek polis, Ptolemaic kingdom, Macedonia and the Byzantine Empire; emphasizing historical figures of such relief as Alexander the Great, Cleopatra VII or Empress Theodora
publishDate 2020
dc.date.issued.none.fl_str_mv 2020-01-31
dc.date.accessioned.none.fl_str_mv 2023-07-19T21:30:20Z
dc.date.available.none.fl_str_mv 2023-07-19T21:30:20Z
dc.date.submitted.none.fl_str_mv 2023-07
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dc.identifier.citation.spa.fl_str_mv Vázquez-Miraz, P., Matos, C., Freire, G. Representations of ancient hellenist culture in the videogames civilization (1991-2018) [Representaciones de la antigua cultura helenística en los videojuegos civilization (1991-2018)] (2020) Byzantion Nea Hellas, 39, pp. 185-205. DOI: 10.4067/S0718-84712020000100185
dc.identifier.uri.none.fl_str_mv https://hdl.handle.net/20.500.12585/12254
dc.identifier.doi.none.fl_str_mv 10.4067/S0718-84712020000100185
dc.identifier.instname.spa.fl_str_mv Universidad Tecnológica de Bolívar
dc.identifier.reponame.spa.fl_str_mv Repositorio Universidad Tecnológica de Bolívar
identifier_str_mv Vázquez-Miraz, P., Matos, C., Freire, G. Representations of ancient hellenist culture in the videogames civilization (1991-2018) [Representaciones de la antigua cultura helenística en los videojuegos civilization (1991-2018)] (2020) Byzantion Nea Hellas, 39, pp. 185-205. DOI: 10.4067/S0718-84712020000100185
10.4067/S0718-84712020000100185
Universidad Tecnológica de Bolívar
Repositorio Universidad Tecnológica de Bolívar
url https://hdl.handle.net/20.500.12585/12254
dc.language.iso.spa.fl_str_mv eng
language eng
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dc.rights.cc.*.fl_str_mv Attribution-NonCommercial-NoDerivatives 4.0 Internacional
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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
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eu_rights_str_mv openAccess
dc.format.extent.none.fl_str_mv 21 páginas
dc.format.medium.none.fl_str_mv Pdf
dc.format.mimetype.spa.fl_str_mv application/pdf
dc.publisher.place.spa.fl_str_mv Cartagena de Indias
dc.source.spa.fl_str_mv Byzantion Nea Hellas - Vol. 39 (2020)
institution Universidad Tecnológica de Bolívar
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spelling Vázquez-Miraz, Pedroa271e49f-48cf-4192-a087-c1c35e59f19fMatos, Camiloaaccd15b-edcd-4207-a61b-30f3bfdc0c44Freire, Gabrielf83d861c-5e65-4a9a-a04e-0e9f24ce20052023-07-19T21:30:20Z2023-07-19T21:30:20Z2020-01-312023-07Vázquez-Miraz, P., Matos, C., Freire, G. Representations of ancient hellenist culture in the videogames civilization (1991-2018) [Representaciones de la antigua cultura helenística en los videojuegos civilization (1991-2018)] (2020) Byzantion Nea Hellas, 39, pp. 185-205. DOI: 10.4067/S0718-84712020000100185https://hdl.handle.net/20.500.12585/1225410.4067/S0718-84712020000100185Universidad Tecnológica de BolívarRepositorio Universidad Tecnológica de BolívarThe present scientific article deals with the representations of the ancient Hellenic world that a saga of videogames (of the genre of turn-based strategy) of enormous popularity and historical trajectory as Civilization has created since its appearance in the year 1991. This cultural product and entertainment always has highlighted the most iconic and popular identity elements of the Greek polis, Ptolemaic kingdom, Macedonia and the Byzantine Empire; emphasizing historical figures of such relief as Alexander the Great, Cleopatra VII or Empress TheodoraEl presente artículo científico versa sobre las representaciones del antiguo mundo helénico que una saga de videojuegos (del género de estrategia por turnos) de enorme popularidad y trayectoria histórica como Civilization ha creado desde su aparición en el año 1991. Este producto cultural y de entretenimiento siempre ha destacado los elementos identitarios más icónicos y populares de las polis griegas, Macedonia, el reino ptolemaico y el imperio bizantino; enfatizando a personajes históricos de tal relieve como Alejandro Magno, Cleopatra VII o la emperatriz Teodora.21 páginasPdfapplication/pdfenghttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessAttribution-NonCommercial-NoDerivatives 4.0 Internacionalhttp://purl.org/coar/access_right/c_abf2Byzantion Nea Hellas - Vol. 39 (2020)Representations of ancient hellenist culture in the videogames civilization (1991-2018)Representaciones de la antigua cultura helenística en los videojuegos civilization (1991-2018)info:eu-repo/semantics/articleinfo:eu-repo/semantics/drafthttp://purl.org/coar/resource_type/c_6501http://purl.org/coar/version/c_b1a7d7d4d402bccehttp://purl.org/coar/resource_type/c_2df8fbb1CivilizationGreeceMacedoniaPtolemaic EgyptVideo gamesVideojuegosCivilizaciónGreciaMacedoniaEgiptoPtolemaicoBizancioCartagena de IndiasALFöLDI-ROSENBAUM, E. Portrait Bust of a Young Lady of the Time of Justinian (1968) Metropolitan Museum Journal, 1, pp. 19-40. Cited 6 times. https://doi.org/10.2307/1512575Andreescu-Treadgold, I., Treadgold, W. Procopius and the imperial panels of S. Vitale (1997) Art Bulletin, 79 (4), pp. 708-723. Cited 30 times. doi: 10.1080/00043079.1997.10786808Apperley, T. What games studies can teach us about videogames in the English and Literacy classroom (2010) Australian Journal of Language and Literacy, 33 (1), pp. 12-23. Cited 10 times. https://www.springer.com/journal/44020 doi: 10.1007/BF03651818BALDWIN, B. Physical descriptions of byzantine emperors (1981) Byzantion, 51 (1), pp. 8-21. Cited 9 times.Bender, L. Looking on Hagia Sophia (late 17th and early 19th centuries): Beginnings of a history of Byzantine architecture (2012) Byzantinische Zeitschrift, 105 (1), pp. 1-28. Cited 7 times. doi: 10.1515/bz-2012-0002BORMAN, M., SCHüHLY, T., KILIK, J., SMITH, I., STONE, O. (2004) Alexander [Film] (production) (direction) United States: Warner Bros PicturesBOSWORTH, A.B., BAYNHAM, E.J. (2000) Alexander The Great in Fact and Fiction. Cited 37 times. New York: Oxford University PressBrunt, P.A. Alexander's Macedonian Cavalry (1963) The Journal of Hellenic Studies, 83, pp. 27-46. Cited 23 times. doi: 10.2307/628452Burns, T.W. The problematic character of Periclean Athens (2016) On Civic Republicanism: Ancient Lessons for Global Politics, pp. 15-40. Cited 2 times. http://www.utppublishing.com/On-Civic-Republicanism-Ancient-Lessons-for-Global-Politics.html ISBN: 978-144262546-4; 978-144263749-8CAMERON, A. (2010) The Byzantines. Cited 50 times. Chichester: Wiley-BlackwellChapman, A. Is Sid Meier's civilization history? (2013) Rethinking History, 17 (3), pp. 312-332. Cited 42 times. doi: 10.1080/13642529.2013.774719CID-LóPEZ, R.M. Cleopatra: mitos e historia en torno a una reina (2000) Studia historica. Historia antigua, 18, pp. 119-141. Cited 5 times.CLYTON, P.A., PRYCE, M.J. (1988) The Seven Wonders of the Ancient World. Cited 45 times. London: RoutledgeCOHEN, A. (2000) The Alexander Mosaic: Stories of Victory and Defeat. Cited 61 times. Cambridge: Cambridge University PressConnolly, T.M., Boyle, E.A., MacArthur, E., Hainey, T., Boyle, J.M. A systematic literature review of empirical evidence on computer games and serious games (2012) Computers and Education, 59 (2), pp. 661-686. Cited 1748 times. http://www.journals.elsevier.com/computers-and-education/ doi: 10.1016/j.compedu.2012.03.004DE WALD, E. The Comnenian Portraits in the Barberini Psalter (1944) Hesperia, 13 (1), pp. 78-86. Cited 3 times. https://doi.org/10.2307/146899DONDLINGER, M.J. Educational video game design: A review of the literature (2007) Journal of Applied Educational Technology, 4, pp. 21-31. Cited 333 times.EMERSON, W., VAN NICE, R. Hagia Sophia and the First Minaret Erected after the Conquest of Constantinople (1950) American Journal of Archaeology, 54 (1), pp. 28-40. Cited 7 times. https://doi.org/10.2307/500639FIENE, D.M. What is the Appearance of Divine Sophia? (1989) Slavic Review, 48 (3), pp. 449-476. Cited 11 times. https://doi.org/10.2307/2498998Ford, D. "EXplore, eXpand, eXploit, eXterminate": Affective Writing of Postcolonial History and Education in Civilization V (2016) Game Studies, 16 (2). Cited 21 times. http://gamestudies.org/1602/articles/fordGARCíA-MARTíN, R. Videojuegos y subalternidad, una introducción (2018) Caracteres. Estudios culturales y críticos de la esfera digital, 7 (1), pp. 304-334. Cited 2 times.Graham, S. Rolling your own: On modding commercial games for educational goals (2014) Pastplay: Teaching and Learning History with Technology, pp. 214-227. Cited 7 times. http://muse.jhu.edu/books/9780472120482/ ISBN: 978-047212048-2; 978-047203595-3Canales, G.G. 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Hunt Valley: Microprose(2001) Sid Meier’s Civilization III [Videojuego en computador] Hunt Valley: Firaxis Games(2002) Sid Meier’s Civilization III: Play the World [Videojuego en computador] Hunt Valley: Firaxis Games(2003) Sid Meier’s Civilization III: Conquests [Videojuego en computador] Hunt Valley: Firaxis Games(2005) Sid Meier’s Civilization IV [Videojuego en computador] Hunt Valley: Firaxis Games(2006) Sid Meier’s Civilization IV: Warlords [Videojuego en computador] Hunt Valley: Firaxis Games(2007) Sid Meier’s Civilization IV: Beyond the Sword [Videojuego en computador] Hunt Valley: Firaxis Games(2010) Sid Meier’s Civilization V [Videojuego en computador] Hunt Valley: Firaxis Games(2012) Sid Meier’s Civilization V: Gods & Kings [Videojuego en computador] Hunt Valley: Firaxis Games(2013) Sid Meier’s Civilization V: Brave New World [Videojuego en computador] Hunt Valley: Firaxis Games(2016) Sid Meier’s Civilization VI [Videojuego en computador] Hunt Valley: Firaxis Games(2018) Sid Meier’s Civilization VI: Rise and Fall [Videojuego en computador] Hunt Valley: Firaxis GamesMEIER, S., SHELLEY, B. (1991) Sid Meier’s Civilization [Videojuego en computador]. Cited 4 times. 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