Designing Adaptive Virtual Worlds

Designing adaptive virtual worlds takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D virtual worlds to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds. This book is one...

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Autores:
Tipo de recurso:
Book
Fecha de publicación:
2014
Institución:
Universidad de Bogotá Jorge Tadeo Lozano
Repositorio:
Expeditio: repositorio UTadeo
Idioma:
eng
OAI Identifier:
oai:expeditiorepositorio.utadeo.edu.co:20.500.12010/17664
Acceso en línea:
https://directory.doabooks.org/handle/20.500.12854/44826
http://hdl.handle.net/20.500.12010/17664
Palabra clave:
Adaptive virtual worlds
Design grammars
Generative design agents
Entornos virtuales compartidos
Realidad virtual
Simulación por computadores
Rights
License
Abierto (Texto Completo)
Description
Summary:Designing adaptive virtual worlds takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D virtual worlds to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds. This book is one of the first design books in the field showing how those styles can be captured in a design grammar so that unique places can be created through computational agents responding to the changing needs of the people in the virtual world. Applying the techniques introduced in this book has immediate implications on the design of games and functional places in existing virtual world platforms such as Second Life, OpenSim and Active Worlds as well as future virtual worlds in which the boundaries between digital and physical environments blur.