Comics and Videogames

"This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished...

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Autores:
Tipo de recurso:
Book
Fecha de publicación:
2021
Institución:
Universidad de Bogotá Jorge Tadeo Lozano
Repositorio:
Expeditio: repositorio UTadeo
Idioma:
eng
OAI Identifier:
oai:expeditiorepositorio.utadeo.edu.co:20.500.12010/16762
Acceso en línea:
https://library.oapen.org/viewer/web/viewer.html?file=/bitstream/handle/20.500.12657/42475/9781000224115.pdf?sequence=1&isAllowed=y
http://hdl.handle.net/20.500.12010/16762
Palabra clave:
Idiomas y literatura
Periodismo – Colombia
Cómics y novelas gráficas de estilo americano -- Británico
Medios y comunicación
Rights
License
Abierto (Texto Completo)
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repository_id_str
dc.title.spa.fl_str_mv Comics and Videogames
title Comics and Videogames
spellingShingle Comics and Videogames
Idiomas y literatura
Periodismo – Colombia
Cómics y novelas gráficas de estilo americano -- Británico
Medios y comunicación
title_short Comics and Videogames
title_full Comics and Videogames
title_fullStr Comics and Videogames
title_full_unstemmed Comics and Videogames
title_sort Comics and Videogames
dc.subject.spa.fl_str_mv Idiomas y literatura
topic Idiomas y literatura
Periodismo – Colombia
Cómics y novelas gráficas de estilo americano -- Británico
Medios y comunicación
dc.subject.lemb.spa.fl_str_mv Periodismo – Colombia
Cómics y novelas gráficas de estilo americano -- Británico
Medios y comunicación
description "This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics ""between"" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies."
publishDate 2021
dc.date.accessioned.none.fl_str_mv 2021-01-19T21:15:46Z
dc.date.available.none.fl_str_mv 2021-01-19T21:15:46Z
dc.date.created.none.fl_str_mv 2021
dc.type.coar.spa.fl_str_mv http://purl.org/coar/resource_type/c_2f33
format http://purl.org/coar/resource_type/c_2f33
dc.identifier.isbn.none.fl_str_mv 978-1-000-22411-5
dc.identifier.other.none.fl_str_mv https://library.oapen.org/viewer/web/viewer.html?file=/bitstream/handle/20.500.12657/42475/9781000224115.pdf?sequence=1&isAllowed=y
dc.identifier.uri.none.fl_str_mv http://hdl.handle.net/20.500.12010/16762
dc.identifier.doi.none.fl_str_mv 10.4324/9781003035466
identifier_str_mv 978-1-000-22411-5
10.4324/9781003035466
url https://library.oapen.org/viewer/web/viewer.html?file=/bitstream/handle/20.500.12657/42475/9781000224115.pdf?sequence=1&isAllowed=y
http://hdl.handle.net/20.500.12010/16762
dc.language.iso.spa.fl_str_mv eng
language eng
dc.rights.coar.fl_str_mv http://purl.org/coar/access_right/c_abf2
dc.rights.local.spa.fl_str_mv Abierto (Texto Completo)
dc.rights.creativecommons.none.fl_str_mv https://creativecommons.org/licenses/by-nd/4.0/legalcode
rights_invalid_str_mv Abierto (Texto Completo)
https://creativecommons.org/licenses/by-nd/4.0/legalcode
http://purl.org/coar/access_right/c_abf2
dc.format.extent.spa.fl_str_mv 279 páginas
dc.format.mimetype.spa.fl_str_mv application/pdf
dc.publisher.spa.fl_str_mv Taylor & Francis
institution Universidad de Bogotá Jorge Tadeo Lozano
bitstream.url.fl_str_mv https://expeditiorepositorio.utadeo.edu.co/bitstream/20.500.12010/16762/2/license.txt
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https://expeditiorepositorio.utadeo.edu.co/bitstream/20.500.12010/16762/1/Comics%20and%20Videogames_50.pdf
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spelling 2021-01-19T21:15:46Z2021-01-19T21:15:46Z2021978-1-000-22411-5https://library.oapen.org/viewer/web/viewer.html?file=/bitstream/handle/20.500.12657/42475/9781000224115.pdf?sequence=1&isAllowed=yhttp://hdl.handle.net/20.500.12010/1676210.4324/9781003035466279 páginasapplication/pdfengTaylor & FrancisIdiomas y literaturaPeriodismo – ColombiaCómics y novelas gráficas de estilo americano -- BritánicoMedios y comunicaciónComics and VideogamesAbierto (Texto Completo)https://creativecommons.org/licenses/by-nd/4.0/legalcodehttp://purl.org/coar/access_right/c_abf2"This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics ""between"" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies."http://purl.org/coar/resource_type/c_2f33Rauscher, AndreasStein, DanielThon, Jan NoëlLICENSElicense.txtlicense.txttext/plain; charset=utf-82938https://expeditiorepositorio.utadeo.edu.co/bitstream/20.500.12010/16762/2/license.txtabceeb1c943c50d3343516f9dbfc110fMD52open accessTHUMBNAILComics and Videogames_50.pdf.jpgComics and Videogames_50.pdf.jpgIM Thumbnailimage/jpeg18617https://expeditiorepositorio.utadeo.edu.co/bitstream/20.500.12010/16762/3/Comics%20and%20Videogames_50.pdf.jpg00f899c31b2db9bf9d557c36bf665182MD53open accessORIGINALComics and Videogames_50.pdfComics and Videogames_50.pdfVer documentoapplication/pdf40824447https://expeditiorepositorio.utadeo.edu.co/bitstream/20.500.12010/16762/1/Comics%20and%20Videogames_50.pdfa6fa10568040710308bfd9135a442790MD51open access20.500.12010/16762oai:expeditiorepositorio.utadeo.edu.co:20.500.12010/167622021-01-31 22:09:50.229open accessRepositorio Institucional - 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