Generación semi-automática de videojuegos con MaruGen : un sistema para la creación asistida de espacios y mecánicas en videojuegos
The art of Game Design and Development is by nature a complex and multidisciplinary process, that requires multiple roles, processes and talents for its successful completion. One of the most crucial steps, game design (that is the creation of mechanics, rules, mission and objectives of a videogame)...
- Autores:
-
Capasso Ballesteros, Italo Felipe
- Tipo de recurso:
- Fecha de publicación:
- 2018
- Institución:
- Universidad de los Andes
- Repositorio:
- Séneca: repositorio Uniandes
- Idioma:
- spa
- OAI Identifier:
- oai:repositorio.uniandes.edu.co:1992/61153
- Acceso en línea:
- http://hdl.handle.net/1992/61153
- Palabra clave:
- Videojuegos
- Rights
- openAccess
- License
- http://creativecommons.org/licenses/by-nc-nd/4.0/
Summary: | The art of Game Design and Development is by nature a complex and multidisciplinary process, that requires multiple roles, processes and talents for its successful completion. One of the most crucial steps, game design (that is the creation of mechanics, rules, mission and objectives of a videogame) is one of the processes that has less formal development, despite its importance in the conception of a given game. MaruGen (Machinations Ruleset Generator) is a semi-automatic system that generates spaces and game mechanics, by using rulesets and grammar from previous attempt at designing formal grammars, in an effort to formalize the field with a computational tool. |
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