Generación semi-automática de videojuegos con MaruGen : un sistema para la creación asistida de espacios y mecánicas en videojuegos

The art of Game Design and Development is by nature a complex and multidisciplinary process, that requires multiple roles, processes and talents for its successful completion. One of the most crucial steps, game design (that is the creation of mechanics, rules, mission and objectives of a videogame)...

Full description

Autores:
Capasso Ballesteros, Italo Felipe
Tipo de recurso:
Fecha de publicación:
2018
Institución:
Universidad de los Andes
Repositorio:
Séneca: repositorio Uniandes
Idioma:
spa
OAI Identifier:
oai:repositorio.uniandes.edu.co:1992/61153
Acceso en línea:
http://hdl.handle.net/1992/61153
Palabra clave:
Videojuegos
Rights
openAccess
License
http://creativecommons.org/licenses/by-nc-nd/4.0/
Description
Summary:The art of Game Design and Development is by nature a complex and multidisciplinary process, that requires multiple roles, processes and talents for its successful completion. One of the most crucial steps, game design (that is the creation of mechanics, rules, mission and objectives of a videogame) is one of the processes that has less formal development, despite its importance in the conception of a given game. MaruGen (Machinations Ruleset Generator) is a semi-automatic system that generates spaces and game mechanics, by using rulesets and grammar from previous attempt at designing formal grammars, in an effort to formalize the field with a computational tool.