Distimia
The video game follows a minor who lives in an environment of constant academic pressure from his parents, who exert creative repression on him as it distracts him from the goals they have set for him. Due to stress, the protagonist develops a series of psychological conditions such as introversion,...
- Autores:
-
Pérez Figueroa, Juan Pablo
- Tipo de recurso:
- Trabajo de grado de pregrado
- Fecha de publicación:
- 2020
- Institución:
- Universidad de los Andes
- Repositorio:
- Séneca: repositorio Uniandes
- Idioma:
- spa
- OAI Identifier:
- oai:repositorio.uniandes.edu.co:1992/51137
- Acceso en línea:
- http://hdl.handle.net/1992/51137
- Palabra clave:
- Videojuegos-Diseño-Investigaciones
Arte por computador-Investigaciones
Videojuegos -Aspectos psicológicos-Investigaciones
Represión (Psicología)-Investigaciones
Diseño
- Rights
- openAccess
- License
- http://creativecommons.org/licenses/by-nc-nd/4.0/
Summary: | The video game follows a minor who lives in an environment of constant academic pressure from his parents, who exert creative repression on him as it distracts him from the goals they have set for him. Due to stress, the protagonist develops a series of psychological conditions such as introversion, depression, and fear of loneliness and darkness, better known as PDD (Persistent Depressive Disorder). This leads him to see reality in another way in search of an escape, which is strongly represented by his imagination and the creation of an imaginary friend. |
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