Desarrollo de un videojuego en realidad virtual implementando metodologías ágiles en conjunto con una empresa

This degree project allows to evaluate the ability to develop, manage and implement an engineering project, which is why two students worked together with the company 12 Hit Combo developing a video game of third person puzzle type in virtual reality (VR ) (Games, sf) using the Unreal Engine 4 platf...

Full description

Autores:
Polanía Reyes, Andrés Felipe
Blanco Silva, Raúl Felipe
Tipo de recurso:
Trabajo de grado de pregrado
Fecha de publicación:
2017
Institución:
Universidad de los Andes
Repositorio:
Séneca: repositorio Uniandes
Idioma:
spa
OAI Identifier:
oai:repositorio.uniandes.edu.co:1992/61367
Acceso en línea:
http://hdl.handle.net/1992/61367
Palabra clave:
Android (Recurso electrónico)
Juegos de computador
Scrum (Desarrollo de software)
UnrealScript (Lenguaje de programación de computadores)
videojuegos
Rights
openAccess
License
http://creativecommons.org/licenses/by-nc-nd/4.0/
Description
Summary:This degree project allows to evaluate the ability to develop, manage and implement an engineering project, which is why two students worked together with the company 12 Hit Combo developing a video game of third person puzzle type in virtual reality (VR ) (Games, sf) using the Unreal Engine 4 platform (UE4). The game was developed with SCRUM methodology with incremental sprints of short duration of one week and its revision through follow-up meetings with the teacher in charge, Pablo Figueroa, in which all the documents related to the progress of the project were presented.--Tomado del Formato de Documento de Grado.