Desarrollando la competencia de la innovación en jóvenes universitarios usando juegos serios digitales: descubrimiento de ideas de negocio

the knowledge society places young people of all ages in a new social, family, school and work context. For today's youth, ensuring success in life is increasingly important, to facilitate this objective it is essential to develop different transversal skills that complement their academic trai...

Full description

Autores:
Moreno Unibio, Carlos Alberto
Tipo de recurso:
Fecha de publicación:
2021
Institución:
Universidad de los Andes
Repositorio:
Séneca: repositorio Uniandes
Idioma:
spa
OAI Identifier:
oai:repositorio.uniandes.edu.co:1992/54184
Acceso en línea:
http://hdl.handle.net/1992/54184
Palabra clave:
Rights
openAccess
License
http://purl.org/coar/access_right/c_abf2
Description
Summary:the knowledge society places young people of all ages in a new social, family, school and work context. For today's youth, ensuring success in life is increasingly important, to facilitate this objective it is essential to develop different transversal skills that complement their academic training and can improve their productive performance in a work, business or social environment. For the 21st century, society's desirable competencies are framed in "know-how", such as: analytical thinking, Innovation, complex problem solving, critical thinking, creativity, originality and Initiative, resilience, stress tolerance, flexibility , technological appropriation, monitoring and control, design and programming, leadership, social influence, among others. In this group, the competence of innovation, necessary to contribute to solving the main social problems of poverty, unemployment, gender inequality, insecurity, corruption, violence, food security and environmental impact stands out. Youth will be the protagonist in the 21st century, creating strategies for the development of a culture of innovation, orchestrated by and for youth, is an imperative. The Learning and Knowledge Technologies (TAC) (Litovicius, P., 2015) are the strategic vehicle to help close the gaps in society. TACs use technology to reinforce competences and skills, also to learn and modify knowledge; Their low cost, advanced technological development, and their great hooking power make TACs an ideal tool to support the development of innovation competence. Among its large number of applications are: adaptive environments, smart devices, 360º tours, simulators, augmented and mixed reality, virtual worlds, artificial intelligence, educational robotics, serious digital games