Augmented reality for educative and collaborative environments

Abstract. This tesis shows the developing and construction process of EducAR (Educative Augmented Reality) an e-learning system for synchronous and asynchronous environments that uses augmented reality as central learning technology. EducAR is composed of a pedagogical model called Augmented Learnin...

Full description

Autores:
Lobo Quintero, René Alejandro
Tipo de recurso:
Fecha de publicación:
2014
Institución:
Universidad Nacional de Colombia
Repositorio:
Universidad Nacional de Colombia
Idioma:
spa
OAI Identifier:
oai:repositorio.unal.edu.co:unal/51972
Acceso en línea:
https://repositorio.unal.edu.co/handle/unal/51972
http://bdigital.unal.edu.co/46213/
Palabra clave:
0 Generalidades / Computer science, information and general works
37 Educación / Education
62 Ingeniería y operaciones afines / Engineering
Augmented Reality
E-learning
Virtual education
Realidad aumentada
Educación virtual
Rights
openAccess
License
Atribución-NoComercial 4.0 Internacional
Description
Summary:Abstract. This tesis shows the developing and construction process of EducAR (Educative Augmented Reality) an e-learning system for synchronous and asynchronous environments that uses augmented reality as central learning technology. EducAR is composed of a pedagogical model called Augmented Learning, a set of learning strategies and a virtual education application. This application uses a communication and an interaction model. The communication model implements an UDP connection for creating a collaborative learning environment, where all the participants share the 3D augmented reality studied models and can make questions to the teacher about them, the actions made by any user are replicated to all of them, also the answer to the question is replicated to all the participants. The interaction model connects the user activities with the models allowing the rotation in the X and Y axis, zoom, and selection of a specific part of the 3D augmented model, in order to do this two interaction forms are used, mouse and keyboard and the Wiimote.