Desarrollo de una herramienta de software para la integración de sensores hápticos a interfaces de realidad aumentada orientadas al entrenamiento industrial
Ilustraciones a color, tablas
- Autores:
-
Moreno Rodríguez, Laura Andrea
- Tipo de recurso:
- Fecha de publicación:
- 2021
- Institución:
- Universidad Nacional de Colombia
- Repositorio:
- Universidad Nacional de Colombia
- Idioma:
- spa
- OAI Identifier:
- oai:repositorio.unal.edu.co:unal/79457
- Palabra clave:
- 000 - Ciencias de la computación, información y obras generales::006 - Métodos especiales de computación
Realidad aumentada
Augmented reality
Simulación (Informática)
Computer simulation
Realidad aumentada
Realidad virtual
Guantes hápticos
Interfaz hombre-máquina
Rastreo de manos
Entrenamiento industrial
Augmented reality
Virtual reality
Haptic gloves
Human-machine interface
Hand tracking
Industrial training
Programación informática
- Rights
- openAccess
- License
- Reconocimiento 4.0 Internacional
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dc.title.spa.fl_str_mv |
Desarrollo de una herramienta de software para la integración de sensores hápticos a interfaces de realidad aumentada orientadas al entrenamiento industrial |
dc.title.translated.eng.fl_str_mv |
Development of a software tool for the integration of haptic sensors to augmented reality interfaces oriented to industrial training |
title |
Desarrollo de una herramienta de software para la integración de sensores hápticos a interfaces de realidad aumentada orientadas al entrenamiento industrial |
spellingShingle |
Desarrollo de una herramienta de software para la integración de sensores hápticos a interfaces de realidad aumentada orientadas al entrenamiento industrial 000 - Ciencias de la computación, información y obras generales::006 - Métodos especiales de computación Realidad aumentada Augmented reality Simulación (Informática) Computer simulation Realidad aumentada Realidad virtual Guantes hápticos Interfaz hombre-máquina Rastreo de manos Entrenamiento industrial Augmented reality Virtual reality Haptic gloves Human-machine interface Hand tracking Industrial training Programación informática |
title_short |
Desarrollo de una herramienta de software para la integración de sensores hápticos a interfaces de realidad aumentada orientadas al entrenamiento industrial |
title_full |
Desarrollo de una herramienta de software para la integración de sensores hápticos a interfaces de realidad aumentada orientadas al entrenamiento industrial |
title_fullStr |
Desarrollo de una herramienta de software para la integración de sensores hápticos a interfaces de realidad aumentada orientadas al entrenamiento industrial |
title_full_unstemmed |
Desarrollo de una herramienta de software para la integración de sensores hápticos a interfaces de realidad aumentada orientadas al entrenamiento industrial |
title_sort |
Desarrollo de una herramienta de software para la integración de sensores hápticos a interfaces de realidad aumentada orientadas al entrenamiento industrial |
dc.creator.fl_str_mv |
Moreno Rodríguez, Laura Andrea |
dc.contributor.advisor.none.fl_str_mv |
Olarte Dussan, Fredy Andrés |
dc.contributor.author.none.fl_str_mv |
Moreno Rodríguez, Laura Andrea |
dc.contributor.researchgroup.spa.fl_str_mv |
Tecnología para la educación y la innovación |
dc.subject.ddc.spa.fl_str_mv |
000 - Ciencias de la computación, información y obras generales::006 - Métodos especiales de computación |
topic |
000 - Ciencias de la computación, información y obras generales::006 - Métodos especiales de computación Realidad aumentada Augmented reality Simulación (Informática) Computer simulation Realidad aumentada Realidad virtual Guantes hápticos Interfaz hombre-máquina Rastreo de manos Entrenamiento industrial Augmented reality Virtual reality Haptic gloves Human-machine interface Hand tracking Industrial training Programación informática |
dc.subject.other.none.fl_str_mv |
Realidad aumentada Augmented reality Simulación (Informática) Computer simulation |
dc.subject.proposal.spa.fl_str_mv |
Realidad aumentada Realidad virtual Guantes hápticos Interfaz hombre-máquina Rastreo de manos Entrenamiento industrial |
dc.subject.proposal.eng.fl_str_mv |
Augmented reality Virtual reality Haptic gloves Human-machine interface Hand tracking Industrial training |
dc.subject.unesco.none.fl_str_mv |
Programación informática |
description |
Ilustraciones a color, tablas |
publishDate |
2021 |
dc.date.accessioned.none.fl_str_mv |
2021-04-29T14:27:22Z |
dc.date.available.none.fl_str_mv |
2021-04-29T14:27:22Z |
dc.date.issued.none.fl_str_mv |
2021-04 |
dc.type.spa.fl_str_mv |
Trabajo de grado - Maestría |
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info:eu-repo/semantics/masterThesis |
dc.type.version.spa.fl_str_mv |
info:eu-repo/semantics/acceptedVersion |
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Text |
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http://purl.org/redcol/resource_type/TM |
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acceptedVersion |
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https://repositorio.unal.edu.co/handle/unal/79457 |
dc.identifier.instname.spa.fl_str_mv |
Universidad Nacional de Colombia |
dc.identifier.reponame.spa.fl_str_mv |
Repositorio Institucional Universidad Nacional de Colombia |
dc.identifier.repourl.spa.fl_str_mv |
https://repositorio.unal.edu.co/ |
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https://repositorio.unal.edu.co/handle/unal/79457 https://repositorio.unal.edu.co/ |
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Universidad Nacional de Colombia Repositorio Institucional Universidad Nacional de Colombia |
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spa |
language |
spa |
dc.relation.references.spa.fl_str_mv |
Blender. The software. https://www.blender.org/about/. Consultado: 2020-11-10. Captoglove. Shop captoglove. https://www.captoglove.com/shop/, . Consultado: 2020-09-23. Captoglove. Sdk captloglove. https://www.captoglove.com/sdks/, . S. Cawood and M. Fiala. Augmented Reality A Practical Guide. The Pragmatic Programmers, 2008. D. Crocker. Dictionary of aviation. A and C Black Business Information and Development, London, 2007. Enel-CODENSA. Nodo 6: Maniobras en sistemas de distribución de redes de energía eléctrica. 2020. Documento privado. F. Fahmi, F. Nainggolan, B. Siregar, Soeharwinto, and M. Zarlis. User experience study on crane operator erection simulator using senso glove in a virtual reality environment. 2020. IOP Conference Series: Materials Science and Engineering. Freepik. Counting hands showing different number of fingers premium vector. https://www.freepik.com/premium-vector/counting-hands-showing-different-number-fingers_4310322.htm. Consultado:2020-11-10. B. Furht and J. Carmigniani. Handbook of Augmented Reality. Springer Publishing Company, 2011. J. Hahn, B. Ludwig, and C.Wolff. Augmented reality-based training of the pcb assembly process. 2015. MUM 15 Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia. S. Jeon and S. Choi. Haptic augmented reality: Taxonomy and an example of stiffness modulation. 2009. Teleoperators and Virtual Enviroments. Y. Jia. Quaternions and rotations. http://graphics.stanford.edu/courses/cs348a-17-winter/Papers/quaternion.pdf, 2013. M. Kuriena, M. Kimb, M. Kopsidaa, and I. Brilakisa. Real-time simulation of construction workers using combined human body and hand tracking for robotic construction worker system. 2018. Automation in Construction. R. Lindeman, R. Page, Y. Yanagida, and J. Silbert. Towards full-body haptic feedback. 2004. Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST). J. Linowes and K. Babilinski. Augmented Reality for Developers. Build practical augmentend reality applications with Unity, ARCore, ARKit and Vuforia. Packt, Birmingham, 2017. Manus-VR. Manus. https://manus-vr.com/. Consultado: 2019-06-20. Microsoft. What is .net? https://dotnet.microsoft.com/learn/dotnet/what-is-dotnet. Consultado: 2020-10-31. P. Miligram and F. Kishino. A taxonomy of mixed reality visual displays. 1994. IEICE Transactions on Information and Systems. Vol. E77-D. Noitom-International-Inc. Hi5 vr glove. https://hi5vrglove.com/#features. Consultado: 2019-06-20. M. Oberweger, P. Wohlhart, and V. Lepetit. Hands deep in deep learning for hand pose estimation. 2015. Proceedings of the Computer Vision Winter workshop (CVWW). R. Oliveira, T. Farinha, H. Raposo, and N. Pires. Augmented reality and the future of maintenance. 2014. Proceedings of Maintenance Performance Measurement and Management (MPMM). Oxford-University-Press. Oxford languages. https://www.lexico.com/es/. Consultado: 2020-10-11. T. Parisi. Learning Virtual Reality. Developing inmersive experiences and applications for desktop, web and mobile. OReilly Media, Inc., Sebastopol,CA, 2016. Perforador-2.0. ¿quién es el cuñero? https://perforador20.wordpress.com/2018/12/13/quien-es-el-cunero/. Consultado: 2020-12-01. V. Petrenko, F. Tebueva, V. Antonov, A. Apurin, and U. Zavolokina. Development of haptic gloves with vibration feedback as a tool for manipulation in virtual reality based on bend sensors and absolute orientation sensors. 2020. IOP Conference Series: Materials Science and Engineering. W. Piekarski and B. Thomas. Tinmith-hand: Unified suer interface technology for mobile outdoor augmented reality and indoor virtual reality. 2002. Proceedings of IEEE Virtual Reality. PTC-Inc. Vuforia. https://www.vuforia.com/. Consultado: 2020-09-23. M. Quandt, B. Knoke, C. Gorldt, M. Freitag, and K. Thoen. General requirments for industrial augmented reality applications. 2018. 51st CIRP Conference on Manufacturing Systems. T. Robertson, J. Bischof, M. Greyman, and E. Ilse. Reducing maintenance errors with wearable technology. 2018. 2018 Annual Reliability and Maintainability Symposium (RAMS). D. Schmalstieg and T. H ollerer. Augmented reality. Principles and practice. Addison-Wesley, Boston, 2016. J. Serván, F. Mas, J. Menéndez, and J. Ríos. Using augmented in airbus a400m shop floor assemply work instructions. 2011. American Institute of Physics. H. Tan and A. Pentland. Tactual displays for sensory substitution and wearable computers. 2001. Fundamentls of Wearab~ne Computers and Augmented Reality. J. Teh, A. Cheok, R. Peiris, Y. Choi, V. Thuong, and S. Lai. Huggy pajama: Amobile parent and child hujjing communication system. 2008. Proceedings of the International Conference on Interaction Design and Children (IDC). V. TM. Vive cosmos elite. https://www.vive.com/mx/. Consultado: 2020-11-21. D. Tsetserukou, K. Sato, and S. Tachi. Exointerfaces: Novel exosceleton haptic interfaces for virtual reality, aumgmented sport and rehabilitation. 2010. Proceedings of the ACM Augmented Human International Conference (A), article 1. Unity-Technologies. Unity documentation. monobehaviour. https://docs.unity3d.com/ScriptReference/MonoBehaviour.html. Consultado: 2020-10-12. Unity-Technologies. Unity documentation. plugins. https://docs.unity3d.com/es/530/Manual/Plugins.html. Consultado: 2020-10-31. Unity-Technologies. Unity. https://unity3d.com/unity, . Consultado: 2020-09-23. Unity-Technologies. Rotation and orientation in unity. https://docs.unity3d.com/2019.3/Documentation/Manual/QuaternionAndEulerRotationsInUnity.html,. Consultado: 2020-10-07. VR-Gluv. All-in-one force feedback gloves for vr training. https://www.vrgluv.com/#technology. Consultado: 2019-06-21. F. Wen, Z. Sun, T. He, Q. Shi, M. Zhu, Z. Zhang, L. Li, T. Zhang, and L. C. Machine learning glove using self-powered conductive superhydrophobic triboelectric textile for gesture recognition in vr/ar applications. 2020. WILEY-VCH Verlag GmbH Co. D. Williams II and J. Chianetta. Augments Essential Guide to Augmented Reality. Augmented, 2016. M. Zhu, Z. Sun, Z. Zhang, Q. Shi, T. He, H. Liu, T. Chen, and C. Lee. Haptic-feedback smart glove as a creative human-machine interface (hmi) for virtual/augmented reality applications. 2020. Science Advances. |
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Universidad Nacional de Colombia |
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Bogotá - Ingeniería - Maestría en Ingeniería - Ingeniería de Sistemas y Computación |
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Departamento de Ingeniería de Sistemas e Industrial |
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Facultad de Ingeniería |
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Bogotá |
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Universidad Nacional de Colombia - Sede Bogotá |
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Universidad Nacional de Colombia |
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Reconocimiento 4.0 Internacionalhttp://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Olarte Dussan, Fredy Andrésdb82a1ed1081f87df9fb61315b55f6cbMoreno Rodríguez, Laura Andrea436e543815652640b168cc1f4873fe42Tecnología para la educación y la innovación2021-04-29T14:27:22Z2021-04-29T14:27:22Z2021-04https://repositorio.unal.edu.co/handle/unal/79457Universidad Nacional de ColombiaRepositorio Institucional Universidad Nacional de Colombiahttps://repositorio.unal.edu.co/Ilustraciones a color, tablasLos sistemas de realidad virtual y aumentada son tecnologías que han impuesto nuevas formas de interacción entre los usuarios y entornos simulados por computadora. Con diversos campos de aplicación, estos sistemas han demostrado tener potencial en el sector industrial para apoyar el entrenamiento de trabajadores en múltiples sectores. Sin embargo, se hace necesario desarrollar interfaces hombre-máquina cada vez más intuitivas y menos invasivas para lograr un alto impacto y aceptación por parte de los usuarios. Los guantes hápticos son dispositivos modernos alineados con este objetivo, pues gracias a un conjunto de sensores integrados, rastrean el movimiento de las manos y los dedos con precisión, permitiendo a los usuarios interactuar tanto con el mundo real a su alrededor, como con objetos virtuales agregados a la escena. A pesar de encontrar diferentes productos comercializados de este tipo, aplicaciones de realidad mixta para el sector industrial y múltiples proveedores de guantes hápticos, no existe una única solución general para diversos campos de la industria. De hecho, tampoco es posible reutilizar recursos entre proyectos debido a las grandes diferencias que enfrenta cada aplicación, en cuanto a requerimientos, herramientas y dispositivos implementados. Con el fin de aportar a la solución, en este proyecto se diseñó e implementó una librería de software para integrar rápidamente los guantes hápticos Captoglove a cualquier aplicación de realidad mixta desarrollada en Unity. Con esta librería se simplifica el desarrollo de aplicaciones dirigidas al entrenamiento industrial de trabajadores, al sintetizar el proceso de configuración, procesamiento de datos e interacción con objetos virtuales a través de gestos específicos y comúnmente encontrados en diferentes entornos de capacitación.Virtual and augmented reality systems are technologies that have imposed new forms of interaction between users and computer simulated environments. With diverse fields of application, these systems have shown potential in the industrial sector to support the training of workers. However, it is necessary to develop intuitive and less invasive human-machine interfaces to achieve high impact and acceptance by the users. Haptic gloves are modern devices aligned with this objective, because a set of integrated sensors that track the movement of the hands and fingers with precision, allowing users to interact both with the real world around them, as with virtual objects added to the scene. Despite there are different commercialized products of this type, mixed reality applications for the industrial sector and multiple suppliers of haptic gloves, there is no an unique general solution for different fields of industry. In fact, it is also not possible to reuse resources among projects due to the great differences that each application faces, in terms of requirements, tools and implemented devices. In order to contribute to the solution, a software library was designed and implemented in this project to quickly integrate Captoglove haptic gloves to any mixed reality application developed in Unity. With this library, the development of applications for industrial worker training is simplified, by synthesizing the configuration process, data processing and interaction with virtual objects through specific gestures commonly found in different training environments.Contiene anexos digitales a repositorios externos para consultar el código fuente del proyecto y videos de funcionamientoMaestríaDesarrollo de recursos digitales para ambientes de realidad aumentada o virtual1 recurso en línea (77 páginas)application/pdfspaUniversidad Nacional de ColombiaBogotá - Ingeniería - Maestría en Ingeniería - Ingeniería de Sistemas y ComputaciónDepartamento de Ingeniería de Sistemas e IndustrialFacultad de IngenieríaBogotáUniversidad Nacional de Colombia - Sede Bogotá000 - Ciencias de la computación, información y obras generales::006 - Métodos especiales de computaciónRealidad aumentadaAugmented realitySimulación (Informática)Computer simulationRealidad aumentadaRealidad virtualGuantes hápticosInterfaz hombre-máquinaRastreo de manosEntrenamiento industrialAugmented realityVirtual realityHaptic glovesHuman-machine interfaceHand trackingIndustrial trainingProgramación informáticaDesarrollo de una herramienta de software para la integración de sensores hápticos a interfaces de realidad aumentada orientadas al entrenamiento industrialDevelopment of a software tool for the integration of haptic sensors to augmented reality interfaces oriented to industrial trainingTrabajo de grado - Maestríainfo:eu-repo/semantics/masterThesisinfo:eu-repo/semantics/acceptedVersionTexthttp://purl.org/redcol/resource_type/TMBlender. The software. https://www.blender.org/about/. Consultado: 2020-11-10.Captoglove. Shop captoglove. https://www.captoglove.com/shop/, . Consultado: 2020-09-23.Captoglove. Sdk captloglove. https://www.captoglove.com/sdks/, .S. Cawood and M. Fiala. Augmented Reality A Practical Guide. The Pragmatic Programmers, 2008.D. Crocker. Dictionary of aviation. A and C Black Business Information and Development, London, 2007.Enel-CODENSA. Nodo 6: Maniobras en sistemas de distribución de redes de energía eléctrica. 2020. Documento privado.F. Fahmi, F. Nainggolan, B. Siregar, Soeharwinto, and M. Zarlis. User experience study on crane operator erection simulator using senso glove in a virtual reality environment. 2020. IOP Conference Series: Materials Science and Engineering.Freepik. Counting hands showing different number of fingers premium vector. https://www.freepik.com/premium-vector/counting-hands-showing-different-number-fingers_4310322.htm. Consultado:2020-11-10.B. Furht and J. Carmigniani. Handbook of Augmented Reality. Springer Publishing Company, 2011.J. Hahn, B. Ludwig, and C.Wolff. Augmented reality-based training of the pcb assembly process. 2015. MUM 15 Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia.S. Jeon and S. Choi. Haptic augmented reality: Taxonomy and an example of stiffness modulation. 2009. Teleoperators and Virtual Enviroments.Y. Jia. Quaternions and rotations. http://graphics.stanford.edu/courses/cs348a-17-winter/Papers/quaternion.pdf, 2013.M. Kuriena, M. Kimb, M. Kopsidaa, and I. Brilakisa. Real-time simulation of construction workers using combined human body and hand tracking for robotic construction worker system. 2018. Automation in Construction.R. Lindeman, R. Page, Y. Yanagida, and J. Silbert. Towards full-body haptic feedback. 2004. Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST).J. Linowes and K. Babilinski. Augmented Reality for Developers. Build practical augmentend reality applications with Unity, ARCore, ARKit and Vuforia. Packt, Birmingham, 2017.Manus-VR. Manus. https://manus-vr.com/. Consultado: 2019-06-20.Microsoft. What is .net? https://dotnet.microsoft.com/learn/dotnet/what-is-dotnet. Consultado: 2020-10-31.P. Miligram and F. Kishino. A taxonomy of mixed reality visual displays. 1994. IEICE Transactions on Information and Systems. Vol. E77-D.Noitom-International-Inc. Hi5 vr glove. https://hi5vrglove.com/#features. Consultado: 2019-06-20.M. Oberweger, P. Wohlhart, and V. Lepetit. Hands deep in deep learning for hand pose estimation. 2015. Proceedings of the Computer Vision Winter workshop (CVWW).R. Oliveira, T. Farinha, H. Raposo, and N. Pires. Augmented reality and the future of maintenance. 2014. Proceedings of Maintenance Performance Measurement and Management (MPMM).Oxford-University-Press. Oxford languages. https://www.lexico.com/es/. Consultado: 2020-10-11.T. Parisi. Learning Virtual Reality. Developing inmersive experiences and applications for desktop, web and mobile. OReilly Media, Inc., Sebastopol,CA, 2016.Perforador-2.0. ¿quién es el cuñero? https://perforador20.wordpress.com/2018/12/13/quien-es-el-cunero/. Consultado: 2020-12-01.V. Petrenko, F. Tebueva, V. Antonov, A. Apurin, and U. Zavolokina. Development of haptic gloves with vibration feedback as a tool for manipulation in virtual reality based on bend sensors and absolute orientation sensors. 2020. IOP Conference Series: Materials Science and Engineering.W. Piekarski and B. Thomas. Tinmith-hand: Unified suer interface technology for mobile outdoor augmented reality and indoor virtual reality. 2002. Proceedings of IEEE Virtual Reality.PTC-Inc. Vuforia. https://www.vuforia.com/. Consultado: 2020-09-23.M. Quandt, B. Knoke, C. Gorldt, M. Freitag, and K. Thoen. General requirments for industrial augmented reality applications. 2018. 51st CIRP Conference on Manufacturing Systems.T. Robertson, J. Bischof, M. Greyman, and E. Ilse. Reducing maintenance errors with wearable technology. 2018. 2018 Annual Reliability and Maintainability Symposium (RAMS).D. Schmalstieg and T. H ollerer. Augmented reality. Principles and practice. Addison-Wesley, Boston, 2016.J. Serván, F. Mas, J. Menéndez, and J. Ríos. Using augmented in airbus a400m shop floor assemply work instructions. 2011. American Institute of Physics.H. Tan and A. Pentland. Tactual displays for sensory substitution and wearable computers. 2001. Fundamentls of Wearab~ne Computers and Augmented Reality.J. Teh, A. Cheok, R. Peiris, Y. Choi, V. Thuong, and S. Lai. Huggy pajama: Amobile parent and child hujjing communication system. 2008. Proceedings of the International Conference on Interaction Design and Children (IDC).V. TM. Vive cosmos elite. https://www.vive.com/mx/. Consultado: 2020-11-21.D. Tsetserukou, K. Sato, and S. Tachi. Exointerfaces: Novel exosceleton haptic interfaces for virtual reality, aumgmented sport and rehabilitation. 2010. Proceedings of the ACM Augmented Human International Conference (A), article 1.Unity-Technologies. Unity documentation. monobehaviour. https://docs.unity3d.com/ScriptReference/MonoBehaviour.html. Consultado: 2020-10-12.Unity-Technologies. Unity documentation. plugins. https://docs.unity3d.com/es/530/Manual/Plugins.html. Consultado: 2020-10-31.Unity-Technologies. Unity. https://unity3d.com/unity, . Consultado: 2020-09-23.Unity-Technologies. Rotation and orientation in unity. https://docs.unity3d.com/2019.3/Documentation/Manual/QuaternionAndEulerRotationsInUnity.html,. Consultado: 2020-10-07.VR-Gluv. All-in-one force feedback gloves for vr training. https://www.vrgluv.com/#technology. Consultado: 2019-06-21.F. Wen, Z. Sun, T. He, Q. Shi, M. Zhu, Z. Zhang, L. Li, T. Zhang, and L. C. Machine learning glove using self-powered conductive superhydrophobic triboelectric textile for gesture recognition in vr/ar applications. 2020. WILEY-VCH Verlag GmbH Co.D. Williams II and J. Chianetta. Augments Essential Guide to Augmented Reality. Augmented, 2016.M. Zhu, Z. Sun, Z. Zhang, Q. Shi, T. He, H. Liu, T. Chen, and C. Lee. Haptic-feedback smart glove as a creative human-machine interface (hmi) for virtual/augmented reality applications. 2020. Science Advances.Estudiantes, Profesores, Investigadores, Público generalORIGINAL1032461297.2021.pdf1032461297.2021.pdfTesis de Maestría en Ingeniería de Sistemas y Computaciónapplication/pdf10864859https://repositorio.unal.edu.co/bitstream/unal/79457/1/1032461297.2021.pdf5b1cb11a1435fb8a65f29bdaedc2f161MD51LICENSElicense.txtlicense.txttext/plain; charset=utf-83964https://repositorio.unal.edu.co/bitstream/unal/79457/2/license.txtcccfe52f796b7c63423298c2d3365fc6MD52CC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; charset=utf-8908https://repositorio.unal.edu.co/bitstream/unal/79457/3/license_rdf0175ea4a2d4caec4bbcc37e300941108MD53THUMBNAIL1032461297.2021.pdf.jpg1032461297.2021.pdf.jpgGenerated Thumbnailimage/jpeg4983https://repositorio.unal.edu.co/bitstream/unal/79457/4/1032461297.2021.pdf.jpgc121985bd09da39615fa5b22bfd231c7MD54unal/79457oai:repositorio.unal.edu.co:unal/794572023-07-23 23:03:44.281Repositorio Institucional Universidad Nacional de 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