A model for general video game learning with HTM

Abstract. A model-based agent, for general game playing in the context of Artificial General Intelligence is proposed. That agent is structured as an utility agent, that models the games through two functions, Transition and Reward. With these functions, a planning phase is proposed using a tree of...

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Autores:
Quiñonez Perez, Leonardo Arturo
Tipo de recurso:
Fecha de publicación:
2016
Institución:
Universidad Nacional de Colombia
Repositorio:
Universidad Nacional de Colombia
Idioma:
spa
OAI Identifier:
oai:repositorio.unal.edu.co:unal/57360
Acceso en línea:
https://repositorio.unal.edu.co/handle/unal/57360
http://bdigital.unal.edu.co/53601/
Palabra clave:
0 Generalidades / Computer science, information and general works
37 Educación / Education
79 Artes recreativas y de la actuación / Sports, games and entertainment
Artificial General Intelligence
AGI
Video Game Playing
Atari
Pong
Breakout
Hierarchical Temporal Memory
HTM
Cortical Learning Algorithm
CLA
Model-based
Avatar
Environment
Dynamic Objects
Inteligencia artificial general
Agente basado en modelos
Avatar
Ambiente
Objetos dinamicos
Rights
openAccess
License
Atribución-NoComercial 4.0 Internacional
id UNACIONAL2_cf7fcda3062d80e51d145a7f27fab16a
oai_identifier_str oai:repositorio.unal.edu.co:unal/57360
network_acronym_str UNACIONAL2
network_name_str Universidad Nacional de Colombia
repository_id_str
spelling Atribución-NoComercial 4.0 InternacionalDerechos reservados - Universidad Nacional de Colombiahttp://creativecommons.org/licenses/by-nc/4.0/info:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Gomez Perdomo, JonatanQuiñonez Perez, Leonardo Arturo02b52cd4-0128-4166-8d18-7494c71767273002019-07-02T12:45:53Z2019-07-02T12:45:53Z2016-09-08https://repositorio.unal.edu.co/handle/unal/57360http://bdigital.unal.edu.co/53601/Abstract. A model-based agent, for general game playing in the context of Artificial General Intelligence is proposed. That agent is structured as an utility agent, that models the games through two functions, Transition and Reward. With these functions, a planning phase is proposed using a tree of actions. The agent is tested with two Atari games, Breakout and Pong.Se propone un agente basado en modelos para el aprendizaje general de video juegos. El agente se estructura con dos funciones, de transición y de recompenza, que se usan en una fase de planeación. El modelo propuesto se prueba con dos juegos de Atari, Breakout y Pong.Maestríaapplication/pdfspaUniversidad Nacional de Colombia Sede Bogotá Facultad de Ingeniería Departamento de Ingeniería de Sistemas e Industrial Ingeniería de SistemasIngeniería de SistemasQuiñonez Perez, Leonardo Arturo (2016) A model for general video game learning with HTM. Maestría thesis, Universidad Nacional de Colombia - Sede Bogotá.0 Generalidades / Computer science, information and general works37 Educación / Education79 Artes recreativas y de la actuación / Sports, games and entertainmentArtificial General IntelligenceAGIVideo Game PlayingAtariPongBreakoutHierarchical Temporal MemoryHTMCortical Learning AlgorithmCLAModel-basedAvatarEnvironmentDynamic ObjectsInteligencia artificial generalAgente basado en modelosAvatarAmbienteObjetos dinamicosA model for general video game learning with HTMTrabajo de grado - Maestríainfo:eu-repo/semantics/masterThesisinfo:eu-repo/semantics/acceptedVersionTexthttp://purl.org/redcol/resource_type/TMORIGINAL1020733860.2016.pdfapplication/pdf2542806https://repositorio.unal.edu.co/bitstream/unal/57360/1/1020733860.2016.pdfc5f88d293b76a0fa59a071e0022957b5MD51THUMBNAIL1020733860.2016.pdf.jpg1020733860.2016.pdf.jpgGenerated Thumbnailimage/jpeg3980https://repositorio.unal.edu.co/bitstream/unal/57360/2/1020733860.2016.pdf.jpga81c30c8b1a4ea993e4138ce99fb7635MD52unal/57360oai:repositorio.unal.edu.co:unal/573602024-03-27 23:08:28.818Repositorio Institucional Universidad Nacional de Colombiarepositorio_nal@unal.edu.co
dc.title.spa.fl_str_mv A model for general video game learning with HTM
title A model for general video game learning with HTM
spellingShingle A model for general video game learning with HTM
0 Generalidades / Computer science, information and general works
37 Educación / Education
79 Artes recreativas y de la actuación / Sports, games and entertainment
Artificial General Intelligence
AGI
Video Game Playing
Atari
Pong
Breakout
Hierarchical Temporal Memory
HTM
Cortical Learning Algorithm
CLA
Model-based
Avatar
Environment
Dynamic Objects
Inteligencia artificial general
Agente basado en modelos
Avatar
Ambiente
Objetos dinamicos
title_short A model for general video game learning with HTM
title_full A model for general video game learning with HTM
title_fullStr A model for general video game learning with HTM
title_full_unstemmed A model for general video game learning with HTM
title_sort A model for general video game learning with HTM
dc.creator.fl_str_mv Quiñonez Perez, Leonardo Arturo
dc.contributor.author.spa.fl_str_mv Quiñonez Perez, Leonardo Arturo
dc.contributor.spa.fl_str_mv Gomez Perdomo, Jonatan
dc.subject.ddc.spa.fl_str_mv 0 Generalidades / Computer science, information and general works
37 Educación / Education
79 Artes recreativas y de la actuación / Sports, games and entertainment
topic 0 Generalidades / Computer science, information and general works
37 Educación / Education
79 Artes recreativas y de la actuación / Sports, games and entertainment
Artificial General Intelligence
AGI
Video Game Playing
Atari
Pong
Breakout
Hierarchical Temporal Memory
HTM
Cortical Learning Algorithm
CLA
Model-based
Avatar
Environment
Dynamic Objects
Inteligencia artificial general
Agente basado en modelos
Avatar
Ambiente
Objetos dinamicos
dc.subject.proposal.spa.fl_str_mv Artificial General Intelligence
AGI
Video Game Playing
Atari
Pong
Breakout
Hierarchical Temporal Memory
HTM
Cortical Learning Algorithm
CLA
Model-based
Avatar
Environment
Dynamic Objects
Inteligencia artificial general
Agente basado en modelos
Avatar
Ambiente
Objetos dinamicos
description Abstract. A model-based agent, for general game playing in the context of Artificial General Intelligence is proposed. That agent is structured as an utility agent, that models the games through two functions, Transition and Reward. With these functions, a planning phase is proposed using a tree of actions. The agent is tested with two Atari games, Breakout and Pong.
publishDate 2016
dc.date.issued.spa.fl_str_mv 2016-09-08
dc.date.accessioned.spa.fl_str_mv 2019-07-02T12:45:53Z
dc.date.available.spa.fl_str_mv 2019-07-02T12:45:53Z
dc.type.spa.fl_str_mv Trabajo de grado - Maestría
dc.type.driver.spa.fl_str_mv info:eu-repo/semantics/masterThesis
dc.type.version.spa.fl_str_mv info:eu-repo/semantics/acceptedVersion
dc.type.content.spa.fl_str_mv Text
dc.type.redcol.spa.fl_str_mv http://purl.org/redcol/resource_type/TM
status_str acceptedVersion
dc.identifier.uri.none.fl_str_mv https://repositorio.unal.edu.co/handle/unal/57360
dc.identifier.eprints.spa.fl_str_mv http://bdigital.unal.edu.co/53601/
url https://repositorio.unal.edu.co/handle/unal/57360
http://bdigital.unal.edu.co/53601/
dc.language.iso.spa.fl_str_mv spa
language spa
dc.relation.ispartof.spa.fl_str_mv Universidad Nacional de Colombia Sede Bogotá Facultad de Ingeniería Departamento de Ingeniería de Sistemas e Industrial Ingeniería de Sistemas
Ingeniería de Sistemas
dc.relation.references.spa.fl_str_mv Quiñonez Perez, Leonardo Arturo (2016) A model for general video game learning with HTM. Maestría thesis, Universidad Nacional de Colombia - Sede Bogotá.
dc.rights.spa.fl_str_mv Derechos reservados - Universidad Nacional de Colombia
dc.rights.coar.fl_str_mv http://purl.org/coar/access_right/c_abf2
dc.rights.license.spa.fl_str_mv Atribución-NoComercial 4.0 Internacional
dc.rights.uri.spa.fl_str_mv http://creativecommons.org/licenses/by-nc/4.0/
dc.rights.accessrights.spa.fl_str_mv info:eu-repo/semantics/openAccess
rights_invalid_str_mv Atribución-NoComercial 4.0 Internacional
Derechos reservados - Universidad Nacional de Colombia
http://creativecommons.org/licenses/by-nc/4.0/
http://purl.org/coar/access_right/c_abf2
eu_rights_str_mv openAccess
dc.format.mimetype.spa.fl_str_mv application/pdf
institution Universidad Nacional de Colombia
bitstream.url.fl_str_mv https://repositorio.unal.edu.co/bitstream/unal/57360/1/1020733860.2016.pdf
https://repositorio.unal.edu.co/bitstream/unal/57360/2/1020733860.2016.pdf.jpg
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repository.name.fl_str_mv Repositorio Institucional Universidad Nacional de Colombia
repository.mail.fl_str_mv repositorio_nal@unal.edu.co
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