A simple method for decision making in robocup soccer simulation 3d environment

Abstract—In this paper new hier archical hybrid fuzzy-crisp methods for decision making and action selection of an agent in soccer simulation 3D environment are presented. First, the skills of an agent are introduced, implemented and classified in two layers, the basicskills and the highlevel skil...

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Autores:
Maleki, Khashayar Niki
Valipour, Mohammad Hadi
Ashrafi, Roohollah Yeylaghi
Mokari, Sadegh
Jamali, M. R.
Lucas, Caro
Tipo de recurso:
Article of journal
Fecha de publicación:
2008
Institución:
Universidad Nacional de Colombia
Repositorio:
Universidad Nacional de Colombia
Idioma:
spa
OAI Identifier:
oai:repositorio.unal.edu.co:unal/24453
Acceso en línea:
https://repositorio.unal.edu.co/handle/unal/24453
http://bdigital.unal.edu.co/15490/
Palabra clave:
Multi-Agent systems
Machine learning
Artificial intelligence
Reinforcement learning
Fuzzy Logic
Fuzzy reinforcement learning
RoboCup soccer simulation.
Rights
openAccess
License
Atribución-NoComercial 4.0 Internacional
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oai_identifier_str oai:repositorio.unal.edu.co:unal/24453
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repository_id_str
spelling Atribución-NoComercial 4.0 InternacionalDerechos reservados - Universidad Nacional de Colombiahttp://creativecommons.org/licenses/by-nc/4.0/info:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Maleki, Khashayar Niki6de58d46-7dcf-4b80-a5a5-43025e699531300Valipour, Mohammad Hadiefe584ba-99f1-430a-98d0-ae97ec87c7dc300Ashrafi, Roohollah Yeylaghi629466c5-bfde-4f09-9297-0641af0f95e5300Mokari, Sadegh5dda870d-a259-4593-8794-31fc8030f409300Jamali, M. R.0c130130-67ed-4a90-8a01-a9d7add56f4a300Lucas, Caro7fbd544f-f3f8-4e18-997a-9560d4f499073002019-06-25T22:37:23Z2019-06-25T22:37:23Z2008https://repositorio.unal.edu.co/handle/unal/24453http://bdigital.unal.edu.co/15490/Abstract—In this paper new hier archical hybrid fuzzy-crisp methods for decision making and action selection of an agent in soccer simulation 3D environment are presented. First, the skills of an agent are introduced, implemented and classified in two layers, the basicskills and the highlevel skills. In the second layer, a twophase mechanism for decision making is introduced. In phase one, some useful methods are implemented which check the agent’s situation for performing required skills. In the next phase, the team str ategy, team for mation, agent’s role and the agent’s positioning system are introduced. A fuzzy logical approach is employed to recognize the team strategy and further more to tell the player the best position to move. At last, we comprised our implemented algor ithm in the Robocup Soccer Simulation 3D environment and results showed th eefficiency of the introduced methodology.application/pdfspaUniversidad Nacional de Colombia -Sede Medellínhttp://revistas.unal.edu.co/index.php/avances/article/view/10104Universidad Nacional de Colombia Revistas electrónicas UN Avances en Sistemas e InformáticaAvances en Sistemas e InformáticaAvances en Sistemas e Informática; Vol. 5, núm. 3 (2008); 109-116 Avances en Sistemas e Informática; Vol. 5, núm. 3 (2008); 109-116 1909-0056 1657-7663Maleki, Khashayar Niki and Valipour, Mohammad Hadi and Ashrafi, Roohollah Yeylaghi and Mokari, Sadegh and Jamali, M. R. and Lucas, Caro (2008) A simple method for decision making in robocup soccer simulation 3d environment. Avances en Sistemas e Informática; Vol. 5, núm. 3 (2008); 109-116 Avances en Sistemas e Informática; Vol. 5, núm. 3 (2008); 109-116 1909-0056 1657-7663 .A simple method for decision making in robocup soccer simulation 3d environmentArtículo de revistainfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1http://purl.org/coar/version/c_970fb48d4fbd8a85Texthttp://purl.org/redcol/resource_type/ARTMulti-Agent systemsMachine learningArtificial intelligenceReinforcement learningFuzzy LogicFuzzy reinforcement learningRoboCup soccer simulation.ORIGINAL10104-18477-1-PB.pdfapplication/pdf617702https://repositorio.unal.edu.co/bitstream/unal/24453/1/10104-18477-1-PB.pdf5532ea0d83c51f21db816b7738e3b826MD51THUMBNAIL10104-18477-1-PB.pdf.jpg10104-18477-1-PB.pdf.jpgGenerated Thumbnailimage/jpeg10215https://repositorio.unal.edu.co/bitstream/unal/24453/2/10104-18477-1-PB.pdf.jpgb4d6333915c4219a52b30bcce872bd69MD52unal/24453oai:repositorio.unal.edu.co:unal/244532023-10-17 23:05:26.453Repositorio Institucional Universidad Nacional de Colombiarepositorio_nal@unal.edu.co
dc.title.spa.fl_str_mv A simple method for decision making in robocup soccer simulation 3d environment
title A simple method for decision making in robocup soccer simulation 3d environment
spellingShingle A simple method for decision making in robocup soccer simulation 3d environment
Multi-Agent systems
Machine learning
Artificial intelligence
Reinforcement learning
Fuzzy Logic
Fuzzy reinforcement learning
RoboCup soccer simulation.
title_short A simple method for decision making in robocup soccer simulation 3d environment
title_full A simple method for decision making in robocup soccer simulation 3d environment
title_fullStr A simple method for decision making in robocup soccer simulation 3d environment
title_full_unstemmed A simple method for decision making in robocup soccer simulation 3d environment
title_sort A simple method for decision making in robocup soccer simulation 3d environment
dc.creator.fl_str_mv Maleki, Khashayar Niki
Valipour, Mohammad Hadi
Ashrafi, Roohollah Yeylaghi
Mokari, Sadegh
Jamali, M. R.
Lucas, Caro
dc.contributor.author.spa.fl_str_mv Maleki, Khashayar Niki
Valipour, Mohammad Hadi
Ashrafi, Roohollah Yeylaghi
Mokari, Sadegh
Jamali, M. R.
Lucas, Caro
dc.subject.proposal.spa.fl_str_mv Multi-Agent systems
Machine learning
Artificial intelligence
Reinforcement learning
Fuzzy Logic
Fuzzy reinforcement learning
RoboCup soccer simulation.
topic Multi-Agent systems
Machine learning
Artificial intelligence
Reinforcement learning
Fuzzy Logic
Fuzzy reinforcement learning
RoboCup soccer simulation.
description Abstract—In this paper new hier archical hybrid fuzzy-crisp methods for decision making and action selection of an agent in soccer simulation 3D environment are presented. First, the skills of an agent are introduced, implemented and classified in two layers, the basicskills and the highlevel skills. In the second layer, a twophase mechanism for decision making is introduced. In phase one, some useful methods are implemented which check the agent’s situation for performing required skills. In the next phase, the team str ategy, team for mation, agent’s role and the agent’s positioning system are introduced. A fuzzy logical approach is employed to recognize the team strategy and further more to tell the player the best position to move. At last, we comprised our implemented algor ithm in the Robocup Soccer Simulation 3D environment and results showed th eefficiency of the introduced methodology.
publishDate 2008
dc.date.issued.spa.fl_str_mv 2008
dc.date.accessioned.spa.fl_str_mv 2019-06-25T22:37:23Z
dc.date.available.spa.fl_str_mv 2019-06-25T22:37:23Z
dc.type.spa.fl_str_mv Artículo de revista
dc.type.coar.fl_str_mv http://purl.org/coar/resource_type/c_2df8fbb1
dc.type.driver.spa.fl_str_mv info:eu-repo/semantics/article
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format http://purl.org/coar/resource_type/c_6501
status_str publishedVersion
dc.identifier.uri.none.fl_str_mv https://repositorio.unal.edu.co/handle/unal/24453
dc.identifier.eprints.spa.fl_str_mv http://bdigital.unal.edu.co/15490/
url https://repositorio.unal.edu.co/handle/unal/24453
http://bdigital.unal.edu.co/15490/
dc.language.iso.spa.fl_str_mv spa
language spa
dc.relation.spa.fl_str_mv http://revistas.unal.edu.co/index.php/avances/article/view/10104
dc.relation.ispartof.spa.fl_str_mv Universidad Nacional de Colombia Revistas electrónicas UN Avances en Sistemas e Informática
Avances en Sistemas e Informática
dc.relation.ispartofseries.none.fl_str_mv Avances en Sistemas e Informática; Vol. 5, núm. 3 (2008); 109-116 Avances en Sistemas e Informática; Vol. 5, núm. 3 (2008); 109-116 1909-0056 1657-7663
dc.relation.references.spa.fl_str_mv Maleki, Khashayar Niki and Valipour, Mohammad Hadi and Ashrafi, Roohollah Yeylaghi and Mokari, Sadegh and Jamali, M. R. and Lucas, Caro (2008) A simple method for decision making in robocup soccer simulation 3d environment. Avances en Sistemas e Informática; Vol. 5, núm. 3 (2008); 109-116 Avances en Sistemas e Informática; Vol. 5, núm. 3 (2008); 109-116 1909-0056 1657-7663 .
dc.rights.spa.fl_str_mv Derechos reservados - Universidad Nacional de Colombia
dc.rights.coar.fl_str_mv http://purl.org/coar/access_right/c_abf2
dc.rights.license.spa.fl_str_mv Atribución-NoComercial 4.0 Internacional
dc.rights.uri.spa.fl_str_mv http://creativecommons.org/licenses/by-nc/4.0/
dc.rights.accessrights.spa.fl_str_mv info:eu-repo/semantics/openAccess
rights_invalid_str_mv Atribución-NoComercial 4.0 Internacional
Derechos reservados - Universidad Nacional de Colombia
http://creativecommons.org/licenses/by-nc/4.0/
http://purl.org/coar/access_right/c_abf2
eu_rights_str_mv openAccess
dc.format.mimetype.spa.fl_str_mv application/pdf
dc.publisher.spa.fl_str_mv Universidad Nacional de Colombia -Sede Medellín
institution Universidad Nacional de Colombia
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