Mecánicas de juegos de rol para revisar consecuencias éticas de decisiones de diseño en proyectos digitales
ilustraciones, diagramas, fotografías
- Autores:
-
Méndez Hernández, David Leonardo
- Tipo de recurso:
- Fecha de publicación:
- 2024
- Institución:
- Universidad Nacional de Colombia
- Repositorio:
- Universidad Nacional de Colombia
- Idioma:
- spa
- OAI Identifier:
- oai:repositorio.unal.edu.co:unal/85470
- Palabra clave:
- 170 - Ética (Filosofía moral)::179 - Otras normas éticas
790 - Deportes, juegos y entretenimiento::793 - Juegos de interior y diversiones
Diseño ético
Diseño especulativo
Diseño digital
Diseño sistémico
Juegos de rol
Design ethics
Speculative design
Digital design
Systemic design
Role-playing games
Toma de decisiones
Juego de simulación
Deontología
Decision making
Simulation games
Deontology
- Rights
- openAccess
- License
- Atribución-CompartirIgual 4.0 Internacional
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dc.title.spa.fl_str_mv |
Mecánicas de juegos de rol para revisar consecuencias éticas de decisiones de diseño en proyectos digitales |
dc.title.translated.eng.fl_str_mv |
Role-playing games mechanics to review ethical consequences of design decisions on digital projects |
title |
Mecánicas de juegos de rol para revisar consecuencias éticas de decisiones de diseño en proyectos digitales |
spellingShingle |
Mecánicas de juegos de rol para revisar consecuencias éticas de decisiones de diseño en proyectos digitales 170 - Ética (Filosofía moral)::179 - Otras normas éticas 790 - Deportes, juegos y entretenimiento::793 - Juegos de interior y diversiones Diseño ético Diseño especulativo Diseño digital Diseño sistémico Juegos de rol Design ethics Speculative design Digital design Systemic design Role-playing games Toma de decisiones Juego de simulación Deontología Decision making Simulation games Deontology |
title_short |
Mecánicas de juegos de rol para revisar consecuencias éticas de decisiones de diseño en proyectos digitales |
title_full |
Mecánicas de juegos de rol para revisar consecuencias éticas de decisiones de diseño en proyectos digitales |
title_fullStr |
Mecánicas de juegos de rol para revisar consecuencias éticas de decisiones de diseño en proyectos digitales |
title_full_unstemmed |
Mecánicas de juegos de rol para revisar consecuencias éticas de decisiones de diseño en proyectos digitales |
title_sort |
Mecánicas de juegos de rol para revisar consecuencias éticas de decisiones de diseño en proyectos digitales |
dc.creator.fl_str_mv |
Méndez Hernández, David Leonardo |
dc.contributor.advisor.spa.fl_str_mv |
Mejia Sarmiento, Javier Ricardo Muñoz Muñoz, Richar Leonardo |
dc.contributor.author.spa.fl_str_mv |
Méndez Hernández, David Leonardo |
dc.subject.ddc.spa.fl_str_mv |
170 - Ética (Filosofía moral)::179 - Otras normas éticas 790 - Deportes, juegos y entretenimiento::793 - Juegos de interior y diversiones |
topic |
170 - Ética (Filosofía moral)::179 - Otras normas éticas 790 - Deportes, juegos y entretenimiento::793 - Juegos de interior y diversiones Diseño ético Diseño especulativo Diseño digital Diseño sistémico Juegos de rol Design ethics Speculative design Digital design Systemic design Role-playing games Toma de decisiones Juego de simulación Deontología Decision making Simulation games Deontology |
dc.subject.proposal.spa.fl_str_mv |
Diseño ético Diseño especulativo Diseño digital Diseño sistémico Juegos de rol |
dc.subject.proposal.eng.fl_str_mv |
Design ethics Speculative design Digital design Systemic design Role-playing games |
dc.subject.unesco.spa.fl_str_mv |
Toma de decisiones Juego de simulación Deontología |
dc.subject.unesco.eng.fl_str_mv |
Decision making Simulation games Deontology |
description |
ilustraciones, diagramas, fotografías |
publishDate |
2024 |
dc.date.accessioned.none.fl_str_mv |
2024-01-26T20:10:10Z |
dc.date.available.none.fl_str_mv |
2024-01-26T20:10:10Z |
dc.date.issued.none.fl_str_mv |
2024-01-26 |
dc.type.spa.fl_str_mv |
Trabajo de grado - Maestría |
dc.type.driver.spa.fl_str_mv |
info:eu-repo/semantics/masterThesis |
dc.type.version.spa.fl_str_mv |
info:eu-repo/semantics/acceptedVersion |
dc.type.content.spa.fl_str_mv |
Text |
dc.type.redcol.spa.fl_str_mv |
http://purl.org/redcol/resource_type/TM |
status_str |
acceptedVersion |
dc.identifier.uri.none.fl_str_mv |
https://repositorio.unal.edu.co/handle/unal/85470 |
dc.identifier.instname.spa.fl_str_mv |
Universidad Nacional de Colombia |
dc.identifier.reponame.spa.fl_str_mv |
Repositorio Institucional Universidad Nacional de Colombia |
dc.identifier.repourl.spa.fl_str_mv |
https://repositorio.unal.edu.co/ |
url |
https://repositorio.unal.edu.co/handle/unal/85470 https://repositorio.unal.edu.co/ |
identifier_str_mv |
Universidad Nacional de Colombia Repositorio Institucional Universidad Nacional de Colombia |
dc.language.iso.spa.fl_str_mv |
spa |
language |
spa |
dc.relation.references.spa.fl_str_mv |
60 Minutes. [@60Minutes]. (2021, October 3). Facebook has realized that if they change the algorithm to be safer, people will spend less time on the site … [Tweet]. Twitter. https://twitter.com/60minutes/status/1444810664502079491 Auger, J. (2012). Why Robot? Speculative design, the domestication of technology and the considered future. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.629606 Bowman, S. L. (2018). Immersion and shared imagination in Role-Playing games. In Role-Playing Game Studies (pp. 379–394). Routledge. https://doi.org/10.4324/9781315637532-22 Buraparate, P. (2019, June 6). Dungeons & Dragons & Design Thinking. Medium. https://uxdesign.cc/dungeons-dragons-design-thinking-688a0b7cca3f Cáceres, L. A., Castañeda, K. P. & Triana, L. F. (2021). La pandemia como factor determinante en la transformación digital empresarial y comportamiento del consumidor [Tesis de especialización, Universidad EAN]. Recuperado de: http://hdl.handle.net/10882/11424. Comisión para el Esclarecimiento de la Verdad, la Convivencia y la No Repetición. (2022, June 28). Inicio | Informe Final Comisión de la Verdad. ¿Qué es la Comisión de la Verdad? https://comisiondelaverdad.co/ Danko, S., Meneely, J., & Portillo, M. (2006). Humanizing Design through Narrative Inquiry. Journal of Interior Design, 31(2), 10–28. https://doi.org/10.1111/j.1939-1668.2005.tb00408.x DDC - Danish Design Center. (2022, November 30). Toolkit: The Digital Ethics Compass. https://ddc.dk/tools/toolkit-the-digital-ethics-compass/ Dean Mohamedally & Panayiotis Zaphiris (2009) Categorization Constructionist Assessment with Software-Based Affinity Diagramming, International Journal of Human–Computer Interaction, 25:1, 22-48, DOI: 10.1080/10447310802546690 Design Council. (2004). Framework for Innovation - Design Council. Design Council Website. https://www.designcouncil.org.uk/our-resources/framework-for-innovation/ Design Council. (2021). Beyond Net Zero: A Systemic Design Approach. https://www.designcouncil.org.uk/resources/guide/beyond-net-zero-systemic-design-approach Devon, R., & Van De Poel, I. (2004). Design Ethics: The Social Ethics Paradigm. International Journal of Engineering Education, 20(3), 461–469. https://www.researchgate.net/publication/228827371_Design_ethics_The_social_ethics_paradigm Digital Experience Platform | Expresia. (2023). EXPRESIA. https://www.expresia.com/ Drew, C., Winhall, J., & Robinson, C. (2021). System-Shifting Design: An emerging practice explored. Design Council & The Point People. https://rsdsymposium.org/system-shifting-design-an-emerging-practice-explored Dunne, A., & Raby, F. (2013). Speculative everything: Design, Fiction, and Social Dreaming. MIT Press. Easydamus. (2013, October). “Real” alignments? http://easydamus.com/alignmentreal.html Gaver, W. (2012). What should we expect from research through design? https://doi.org/10.1145/2207676.2208538 Geary, A. (2019, December 10). UX design jobs surge by 320pc in five years | UX Design Blog. UX Design Institute. https://www.uxdesigninstitute.com/blog/ux-design-jobs-surge-by-320pc-in-five-years/ Geremia, H. (2022). Roll for Alignment: The Application of Moral and Ethical Systems in Tabletop and Digital Dungeons & Dragons. 10.13140/RG.2.2.35030.73285 Godin, D., and Zahedi, M. (2014) Aspects of Research through Design: A Literature Review, in Lim, Y., Niedderer, K., Redstrom, J., Stolterman, E. and Valtonen, A. (eds.), Design's Big Debates - DRS International Conference 2014, 16-19 June, Umea, Sweden. https://dl.designresearchsociety.org/drs-conferencepapers/drs2014/researchpapers/85 Jones, P., & Kijima, K. (2018). Systemic Design: Theory, Methods, and Practice. Springer. https://doi.org/10.1007/978-4-431-55639-8 Khoury, M., Gibson, M. J., Savić, D., Chen, A. S., Vamvakeridou-Lyroudia, L., Langford, H., … & Wigley, S. (2018). A serious game designed to explore and understand the complexities of flood mitigation options in urban–rural catchments. Water, 10(12), 1885. https://doi.org/10.3390/w10121885 Lara-Díaz, M. F., Beltrán-Rojas, J. C. y Araque-Jaramillo, S. M. (2019). Resultados de un programa de estimulación lingüística y cognitiva dirigido a adultos mayores y su impacto en la calidad de vida. Revista de la Facultad de Medicina, 67(1), 75–81. https://doi.org/10.15446/revfacmed.v67n1.60831 Lucero, A. (2015). Using Affinity Diagrams to Evaluate Interactive Prototypes. In: Abascal, J., Barbosa, S., Fetter, M., Gross, T., Palanque, P., Winckler, M. (eds) Human-Computer Interaction – INTERACT 2015. INTERACT 2015. Lecture Notes in Computer Science(), vol 9297. Springer, Cham. Mackay D. (2001). The fantasy role-playing game : a new performing art. McFarland. Manney, P. (2008). Empathy in the Time of Technology: How Storytelling is the Key to Empathy. Journal of Evolution and Technology, 19(1), 51–61. http://jetpress.org/v19/manney.pdf Mascarenhas, O. a. J., Cardozo, L., Afonso, N., Siddique, M., Steinberg, J., Lepczyk, M., & Aranha, A. (2006). Hypothesized predictors of patient-physician trust and distrust in the elderly: implications for health and disease management. Clinical Interventions in Aging, 1(2), 175–188. https://doi.org/10.2147/ciia.2006.1.2.175 Mitrović, I., Auger, J., Hanna, J., & Helgason, I. (2021). Beyond speculative design: Past, Present - Future. Monkman, H., Griffith, J., Macdonald, L., Joseph, A. L., & Lesselroth, B. (2022). Why Do People Use Online Lab Results and What Do They Look For: A Qualitative Study. En Studies in Health Technology and Informatics. IOS Press. https://doi.org/10.3233/shti220539 Oberholtzer, M., & Wongpichet, K. (2020). The Magic of Dungeons and Dragons for Design Thinking Workshops. Medium. https://medium.com/denkwerk-stories/the-magic-of-dungeons-and-dragons-for-design-thinking-workshops-36a4d47f88a3 Potter, J. (2003). Discourse Analysis and Discursive Psychology.., 73-94. https://doi.org/10.1037/10595-005 Potter, J., Edwards, D., Wetherell, M. (1993). A Model Of Discourse In Action. American Behavioral Scientist, 3(36), 383-401. https://doi.org/10.1177/0002764293036003008 Roosen, C. (2020, July 17). What Came Before the Affinity Map - Reconsidering Professor Jiro Kawakita and The KJ Method. Adventures in a Designed World. https://www.christopherroosen.com/blog/2020/7/17/what-came-before-the-affinity-map-reconsidering-professor-jiro-kawakita-and-the-kj-method Rousseau, D., Sitkin, S., Burt, R., Camerer, C. (1998). Not So Different After All: a Cross-discipline View Of Trust. AMR, 3(23), 393-404. https://doi.org/10.5465/amr.1998.926617 Schrier, K. (2016). Designing role-playing video games for ethical thinking. Educational Technology Research and Development, 65(4), 831–868. https://doi.org/10.1007/s11423-016-9489-7 Scupin, R. (1997). The KJ Method: A Technique for Analyzing Data Derived from Japanese Ethnology. Human Organization. 56. 10.17730/humo.56.2.x335923511444655. Seymour-Smith, S. (2015). Applying Discursive Approaches To Health Psychology.. Health Psychology, 4(34), 371-380. https://doi.org/10.1037/hea0000165 Sweeting, B. (2018). Wicked problems in design and ethics. In Translational systems sciences (pp. 119–143). https://doi.org/10.1007/978-4-431-55639-8_5 Systemic Design Association. (2023). Systemic Design Association. https://systemic-design.org/ Tangible. (2021). Ethical Compass. A compass to navigate complexity. https://ddc.dk/tools/toolkit-the-digital-ethics-compass/ Tenzer, J. and Stevens, P. (2007). Guide: games with uml for interactive design exploration. Knowledge-Based Systems, 20(7), 652-670. https://doi.org/10.1016/j.knosys.2007.05.005 The Chartered Institute of Personnel and Development [CIPD]. (2008, March). CIPD - PESTLE analysis. Internet Archive. https://web.archive.org/web/20080901152355/http://www.cipd.co.uk/subjects/corpstrtgy/general/pestle-analysis.htm Torres, T. (2021). Continuous discovery habits: Discover Products that Create Customer Value and Business Value. Torres, T. (2022, September 21). Ask Teresa: Who’s responsible for what in the product trio? Product Talk. https://www.producttalk.org/2022/02/responsibility-in-a-product-trio/ Zhang, X., & Lai, E. (2022). A Web-Based Gaming Approach to Decrease HIV-Related Stigma: Game development and Mixed Methods evaluation. JMIR Serious Games, 10(4), e37219. https://doi.org/10.2196/37219 Zimmerman, J., Forlizzi, J., & Evenson, S. (2007). Research through design as a method for interaction design research in HCI. https://doi.org/10.1145/1240624.1240704 |
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Universidad Nacional de Colombia |
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Bogotá - Artes - Maestría en Diseño |
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Atribución-CompartirIgual 4.0 Internacionalhttp://creativecommons.org/licenses/by-sa/4.0/info:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Mejia Sarmiento, Javier Ricardo837eab96b70b60b9845a754cd51826fd600Muñoz Muñoz, Richar Leonardo1a2ee14d87d3e6d1198255901435a3b1600Méndez Hernández, David Leonardo563983c32109b0cd3ce718fc872b7a5c2024-01-26T20:10:10Z2024-01-26T20:10:10Z2024-01-26https://repositorio.unal.edu.co/handle/unal/85470Universidad Nacional de ColombiaRepositorio Institucional Universidad Nacional de Colombiahttps://repositorio.unal.edu.co/ilustraciones, diagramas, fotografíasEste proyecto de investigación a través del diseño, busca explorar el diseño ético encontrando conceptos del diseño sistémico y el diseño especulativo junto con mecánicas de juegos de rol, para la creación y validación de una herramienta que incentiva las discusiones éticas en proyectos digitales. Los juegos de rol sirven como marco para explorar escenarios hipotéticos con situaciones de toma de decisión; el diseño sistémico sirve de ancla para examinar estos procesos, sus implicaciones con los actores involucrados y los sistemas interconectados al proyecto; y el diseño especulativo permite una mirada crítica, que sirve de conexión con las consecuencias éticas de las decisiones tomadas. Para probar la herramienta se hicieron tres experimentos: (1) con un proyecto ficcional, (2) con cuatro proyectos académicos y (3) con un proyecto comercial, estos experimentos sirvieron para recolectar información analizada usando mapas de afinidad para llegar a hallazgos que discuten sobre las tensiones entre realidad y ficción, negocio y ética, vulnerabilidad y confianza; y narrativas y prototipos en proyectos digitales. (Texto tomado de la fuente).This research through design project, seeks to explore design ethics by joining concepts from systemic design and speculative design with role-playing game mechanics to create and test a tool that encourages ethical discussions on digital projects. Role-playing games work as a framework to explore hypothetical scenarios involving decision-making situations; systemic design works as an anchor to examine these processes and their implications with stakeholders and systems connected to the project; and speculative design allows a critical approach that helps to connect with ethical consequences for the decisions. To test the tool, three experiments were conducted: (1) with a fictional project, (2) with four academic projects, and (3) with one commercial project, this experiments provided data that was analized using affinity mapping, to find insights that may trigger discussions about the tensions between reality and fiction, business and ethics, vulnerability and trust; and narratives and prototypes for digital projects.MaestríaMagíster en DiseñoInvestigación a través del diseñoInnovación156 páginasapplication/pdfspaUniversidad Nacional de ColombiaBogotá - Artes - Maestría en DiseñoFacultad de ArtesBogotá, ColombiaUniversidad Nacional de Colombia - Sede Bogotá170 - Ética (Filosofía moral)::179 - Otras normas éticas790 - Deportes, juegos y entretenimiento::793 - Juegos de interior y diversionesDiseño éticoDiseño especulativoDiseño digitalDiseño sistémicoJuegos de rolDesign ethicsSpeculative designDigital designSystemic designRole-playing gamesToma de decisionesJuego de simulaciónDeontologíaDecision makingSimulation gamesDeontologyMecánicas de juegos de rol para revisar consecuencias éticas de decisiones de diseño en proyectos digitalesRole-playing games mechanics to review ethical consequences of design decisions on digital projectsTrabajo de grado - Maestríainfo:eu-repo/semantics/masterThesisinfo:eu-repo/semantics/acceptedVersionTexthttp://purl.org/redcol/resource_type/TM60 Minutes. [@60Minutes]. (2021, October 3). Facebook has realized that if they change the algorithm to be safer, people will spend less time on the site … [Tweet]. Twitter. https://twitter.com/60minutes/status/1444810664502079491Auger, J. (2012). Why Robot? Speculative design, the domestication of technology and the considered future. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.629606Bowman, S. L. (2018). Immersion and shared imagination in Role-Playing games. In Role-Playing Game Studies (pp. 379–394). Routledge. https://doi.org/10.4324/9781315637532-22Buraparate, P. (2019, June 6). Dungeons & Dragons & Design Thinking. Medium. https://uxdesign.cc/dungeons-dragons-design-thinking-688a0b7cca3fCáceres, L. A., Castañeda, K. P. & Triana, L. F. (2021). La pandemia como factor determinante en la transformación digital empresarial y comportamiento del consumidor [Tesis de especialización, Universidad EAN]. Recuperado de: http://hdl.handle.net/10882/11424.Comisión para el Esclarecimiento de la Verdad, la Convivencia y la No Repetición. (2022, June 28). Inicio | Informe Final Comisión de la Verdad. ¿Qué es la Comisión de la Verdad? https://comisiondelaverdad.co/Danko, S., Meneely, J., & Portillo, M. (2006). Humanizing Design through Narrative Inquiry. Journal of Interior Design, 31(2), 10–28. https://doi.org/10.1111/j.1939-1668.2005.tb00408.xDDC - Danish Design Center. (2022, November 30). Toolkit: The Digital Ethics Compass. https://ddc.dk/tools/toolkit-the-digital-ethics-compass/Dean Mohamedally & Panayiotis Zaphiris (2009) Categorization Constructionist Assessment with Software-Based Affinity Diagramming, International Journal of Human–Computer Interaction, 25:1, 22-48, DOI: 10.1080/10447310802546690Design Council. (2004). Framework for Innovation - Design Council. Design Council Website. https://www.designcouncil.org.uk/our-resources/framework-for-innovation/Design Council. (2021). Beyond Net Zero: A Systemic Design Approach. https://www.designcouncil.org.uk/resources/guide/beyond-net-zero-systemic-design-approachDevon, R., & Van De Poel, I. (2004). Design Ethics: The Social Ethics Paradigm. International Journal of Engineering Education, 20(3), 461–469. https://www.researchgate.net/publication/228827371_Design_ethics_The_social_ethics_paradigmDigital Experience Platform | Expresia. (2023). EXPRESIA. https://www.expresia.com/Drew, C., Winhall, J., & Robinson, C. (2021). System-Shifting Design: An emerging practice explored. Design Council & The Point People. https://rsdsymposium.org/system-shifting-design-an-emerging-practice-exploredDunne, A., & Raby, F. (2013). Speculative everything: Design, Fiction, and Social Dreaming. MIT Press.Easydamus. (2013, October). “Real” alignments? http://easydamus.com/alignmentreal.htmlGaver, W. (2012). What should we expect from research through design? https://doi.org/10.1145/2207676.2208538Geary, A. (2019, December 10). UX design jobs surge by 320pc in five years | UX Design Blog. UX Design Institute. https://www.uxdesigninstitute.com/blog/ux-design-jobs-surge-by-320pc-in-five-years/Geremia, H. (2022). Roll for Alignment: The Application of Moral and Ethical Systems in Tabletop and Digital Dungeons & Dragons. 10.13140/RG.2.2.35030.73285Godin, D., and Zahedi, M. (2014) Aspects of Research through Design: A Literature Review, in Lim, Y., Niedderer, K., Redstrom, J., Stolterman, E. and Valtonen, A. (eds.), Design's Big Debates - DRS International Conference 2014, 16-19 June, Umea, Sweden. https://dl.designresearchsociety.org/drs-conferencepapers/drs2014/researchpapers/85Jones, P., & Kijima, K. (2018). Systemic Design: Theory, Methods, and Practice. Springer. https://doi.org/10.1007/978-4-431-55639-8Khoury, M., Gibson, M. J., Savić, D., Chen, A. S., Vamvakeridou-Lyroudia, L., Langford, H., … & Wigley, S. (2018). A serious game designed to explore and understand the complexities of flood mitigation options in urban–rural catchments. Water, 10(12), 1885. https://doi.org/10.3390/w10121885Lara-Díaz, M. F., Beltrán-Rojas, J. C. y Araque-Jaramillo, S. M. (2019). Resultados de un programa de estimulación lingüística y cognitiva dirigido a adultos mayores y su impacto en la calidad de vida. Revista de la Facultad de Medicina, 67(1), 75–81. https://doi.org/10.15446/revfacmed.v67n1.60831Lucero, A. (2015). Using Affinity Diagrams to Evaluate Interactive Prototypes. In: Abascal, J., Barbosa, S., Fetter, M., Gross, T., Palanque, P., Winckler, M. (eds) Human-Computer Interaction – INTERACT 2015. INTERACT 2015. Lecture Notes in Computer Science(), vol 9297. Springer, Cham.Mackay D. (2001). The fantasy role-playing game : a new performing art. McFarland.Manney, P. (2008). Empathy in the Time of Technology: How Storytelling is the Key to Empathy. Journal of Evolution and Technology, 19(1), 51–61. http://jetpress.org/v19/manney.pdfMascarenhas, O. a. J., Cardozo, L., Afonso, N., Siddique, M., Steinberg, J., Lepczyk, M., & Aranha, A. (2006). Hypothesized predictors of patient-physician trust and distrust in the elderly: implications for health and disease management. Clinical Interventions in Aging, 1(2), 175–188. https://doi.org/10.2147/ciia.2006.1.2.175Mitrović, I., Auger, J., Hanna, J., & Helgason, I. (2021). Beyond speculative design: Past, Present - Future.Monkman, H., Griffith, J., Macdonald, L., Joseph, A. L., & Lesselroth, B. (2022). Why Do People Use Online Lab Results and What Do They Look For: A Qualitative Study. En Studies in Health Technology and Informatics. IOS Press. https://doi.org/10.3233/shti220539Oberholtzer, M., & Wongpichet, K. (2020). The Magic of Dungeons and Dragons for Design Thinking Workshops. 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