Cosmodel: an interaction model for social network games

Social network games (videogames for online social networks), have become very popular among videogame developers.Nevertheless, the conceptual aids for designers and developers of this type of games are scarce, particularly the aids that focus on interactionbetween players. Due to this, CosModel is...

Full description

Autores:
Niño Zambrano, Miguel Angel
Tobar Muñoz, Hendrys Fabián
Lemos Zuluaga, Jonatan
Tipo de recurso:
Article of journal
Fecha de publicación:
2011
Institución:
Universidad Nacional de Colombia
Repositorio:
Universidad Nacional de Colombia
Idioma:
spa
OAI Identifier:
oai:repositorio.unal.edu.co:unal/40451
Acceso en línea:
https://repositorio.unal.edu.co/handle/unal/40451
http://bdigital.unal.edu.co/30548/
Palabra clave:
Social network game design
interaction design
online social networks
CosModel
Rights
openAccess
License
Atribución-NoComercial 4.0 Internacional
Description
Summary:Social network games (videogames for online social networks), have become very popular among videogame developers.Nevertheless, the conceptual aids for designers and developers of this type of games are scarce, particularly the aids that focus on interactionbetween players. Due to this, CosModel is proposed as a model for the design of social network games. CosModel is made up of three interaction design views that aid in the construction of these games and focus on enhancing player interactions. One of these views features the use of a metaphor as a conceptual aid for the design of social network games. This paper presents the theoretical background that supportsthe model, the model's development procedure and structure, and a proposed process for its implementation.