Graphics processing units: more than the way to realistic video games
The huge market of the video games has propelled the development of hardware and software focused on making the game environment more realistic. Among such developments are the graphics processing units (GPU), which are intended to alleviate the central processing unit (CPU) of the host computer fro...
- Autores:
-
Garcia-Sucerquia, Jorge
Trujillo, Carlos
- Tipo de recurso:
- Article of journal
- Fecha de publicación:
- 2011
- Institución:
- Universidad Nacional de Colombia
- Repositorio:
- Universidad Nacional de Colombia
- Idioma:
- spa
- OAI Identifier:
- oai:repositorio.unal.edu.co:unal/33207
- Acceso en línea:
- https://repositorio.unal.edu.co/handle/unal/33207
http://bdigital.unal.edu.co/23287/
- Palabra clave:
- Graphics processing units
parallel programming
CUDA™
SIMD
processing thread
diffraction integrals
numerical hologram reconstruction
- Rights
- openAccess
- License
- Atribución-NoComercial 4.0 Internacional
id |
UNACIONAL2_5dbd427541646a72512c3a91928a24ae |
---|---|
oai_identifier_str |
oai:repositorio.unal.edu.co:unal/33207 |
network_acronym_str |
UNACIONAL2 |
network_name_str |
Universidad Nacional de Colombia |
repository_id_str |
|
spelling |
Atribución-NoComercial 4.0 InternacionalDerechos reservados - Universidad Nacional de Colombiahttp://creativecommons.org/licenses/by-nc/4.0/info:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Garcia-Sucerquia, Jorgea5a6c7f5-67d8-4d79-9406-c15fedf84fc7300Trujillo, Carlos738c6d35-1dca-4ffb-861e-170a178e3d473002019-06-27T22:54:18Z2019-06-27T22:54:18Z2011https://repositorio.unal.edu.co/handle/unal/33207http://bdigital.unal.edu.co/23287/The huge market of the video games has propelled the development of hardware and software focused on making the game environment more realistic. Among such developments are the graphics processing units (GPU), which are intended to alleviate the central processing unit (CPU) of the host computer from the computation that creates “life” for the video games. GPUs reach this goal with the use of multiple computation cores operating on a parallel architecture; these features have made the GPUs attractive for more than the development of video games. In this paper is presented a brief description of the features of CUDA™, a parallel computing architecture on GPUs. The application of the GPUs on the numerical reconstruction of holograms from a digital in-line holographic microscope is shown. On doing this task an 11-fold speeding up with respect to the same calculation done on a typical CPU is reached.application/pdfspaUniversidad Nacional de Colombia Sede Medellínhttp://revistas.unal.edu.co/index.php/dyna/article/view/20081Universidad Nacional de Colombia Revistas electrónicas UN DynaDynaDyna; Vol. 78, núm. 168 (2011); 164-172 DYNA; Vol. 78, núm. 168 (2011); 164-172 2346-2183 0012-7353Garcia-Sucerquia, Jorge and Trujillo, Carlos (2011) Graphics processing units: more than the way to realistic video games. Dyna; Vol. 78, núm. 168 (2011); 164-172 DYNA; Vol. 78, núm. 168 (2011); 164-172 2346-2183 0012-7353 .Graphics processing units: more than the way to realistic video gamesArtículo de revistainfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1http://purl.org/coar/version/c_970fb48d4fbd8a85Texthttp://purl.org/redcol/resource_type/ARTGraphics processing unitsparallel programmingCUDA™SIMDprocessing threaddiffraction integralsnumerical hologram reconstructionORIGINAL20081-91148-1-PB.pdfapplication/pdf1648337https://repositorio.unal.edu.co/bitstream/unal/33207/1/20081-91148-1-PB.pdff0bdcd1f45a42821f87f58a16b4ba077MD51THUMBNAIL20081-91148-1-PB.pdf.jpg20081-91148-1-PB.pdf.jpgGenerated Thumbnailimage/jpeg8852https://repositorio.unal.edu.co/bitstream/unal/33207/2/20081-91148-1-PB.pdf.jpgf69f62f69f8cf8fb4ccc440708462c6aMD52unal/33207oai:repositorio.unal.edu.co:unal/332072022-12-25 23:02:46.724Repositorio Institucional Universidad Nacional de Colombiarepositorio_nal@unal.edu.co |
dc.title.spa.fl_str_mv |
Graphics processing units: more than the way to realistic video games |
title |
Graphics processing units: more than the way to realistic video games |
spellingShingle |
Graphics processing units: more than the way to realistic video games Graphics processing units parallel programming CUDA™ SIMD processing thread diffraction integrals numerical hologram reconstruction |
title_short |
Graphics processing units: more than the way to realistic video games |
title_full |
Graphics processing units: more than the way to realistic video games |
title_fullStr |
Graphics processing units: more than the way to realistic video games |
title_full_unstemmed |
Graphics processing units: more than the way to realistic video games |
title_sort |
Graphics processing units: more than the way to realistic video games |
dc.creator.fl_str_mv |
Garcia-Sucerquia, Jorge Trujillo, Carlos |
dc.contributor.author.spa.fl_str_mv |
Garcia-Sucerquia, Jorge Trujillo, Carlos |
dc.subject.proposal.spa.fl_str_mv |
Graphics processing units parallel programming CUDA™ SIMD processing thread diffraction integrals numerical hologram reconstruction |
topic |
Graphics processing units parallel programming CUDA™ SIMD processing thread diffraction integrals numerical hologram reconstruction |
description |
The huge market of the video games has propelled the development of hardware and software focused on making the game environment more realistic. Among such developments are the graphics processing units (GPU), which are intended to alleviate the central processing unit (CPU) of the host computer from the computation that creates “life” for the video games. GPUs reach this goal with the use of multiple computation cores operating on a parallel architecture; these features have made the GPUs attractive for more than the development of video games. In this paper is presented a brief description of the features of CUDA™, a parallel computing architecture on GPUs. The application of the GPUs on the numerical reconstruction of holograms from a digital in-line holographic microscope is shown. On doing this task an 11-fold speeding up with respect to the same calculation done on a typical CPU is reached. |
publishDate |
2011 |
dc.date.issued.spa.fl_str_mv |
2011 |
dc.date.accessioned.spa.fl_str_mv |
2019-06-27T22:54:18Z |
dc.date.available.spa.fl_str_mv |
2019-06-27T22:54:18Z |
dc.type.spa.fl_str_mv |
Artículo de revista |
dc.type.coar.fl_str_mv |
http://purl.org/coar/resource_type/c_2df8fbb1 |
dc.type.driver.spa.fl_str_mv |
info:eu-repo/semantics/article |
dc.type.version.spa.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.coar.spa.fl_str_mv |
http://purl.org/coar/resource_type/c_6501 |
dc.type.coarversion.spa.fl_str_mv |
http://purl.org/coar/version/c_970fb48d4fbd8a85 |
dc.type.content.spa.fl_str_mv |
Text |
dc.type.redcol.spa.fl_str_mv |
http://purl.org/redcol/resource_type/ART |
format |
http://purl.org/coar/resource_type/c_6501 |
status_str |
publishedVersion |
dc.identifier.uri.none.fl_str_mv |
https://repositorio.unal.edu.co/handle/unal/33207 |
dc.identifier.eprints.spa.fl_str_mv |
http://bdigital.unal.edu.co/23287/ |
url |
https://repositorio.unal.edu.co/handle/unal/33207 http://bdigital.unal.edu.co/23287/ |
dc.language.iso.spa.fl_str_mv |
spa |
language |
spa |
dc.relation.spa.fl_str_mv |
http://revistas.unal.edu.co/index.php/dyna/article/view/20081 |
dc.relation.ispartof.spa.fl_str_mv |
Universidad Nacional de Colombia Revistas electrónicas UN Dyna Dyna |
dc.relation.ispartofseries.none.fl_str_mv |
Dyna; Vol. 78, núm. 168 (2011); 164-172 DYNA; Vol. 78, núm. 168 (2011); 164-172 2346-2183 0012-7353 |
dc.relation.references.spa.fl_str_mv |
Garcia-Sucerquia, Jorge and Trujillo, Carlos (2011) Graphics processing units: more than the way to realistic video games. Dyna; Vol. 78, núm. 168 (2011); 164-172 DYNA; Vol. 78, núm. 168 (2011); 164-172 2346-2183 0012-7353 . |
dc.rights.spa.fl_str_mv |
Derechos reservados - Universidad Nacional de Colombia |
dc.rights.coar.fl_str_mv |
http://purl.org/coar/access_right/c_abf2 |
dc.rights.license.spa.fl_str_mv |
Atribución-NoComercial 4.0 Internacional |
dc.rights.uri.spa.fl_str_mv |
http://creativecommons.org/licenses/by-nc/4.0/ |
dc.rights.accessrights.spa.fl_str_mv |
info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Atribución-NoComercial 4.0 Internacional Derechos reservados - Universidad Nacional de Colombia http://creativecommons.org/licenses/by-nc/4.0/ http://purl.org/coar/access_right/c_abf2 |
eu_rights_str_mv |
openAccess |
dc.format.mimetype.spa.fl_str_mv |
application/pdf |
dc.publisher.spa.fl_str_mv |
Universidad Nacional de Colombia Sede Medellín |
institution |
Universidad Nacional de Colombia |
bitstream.url.fl_str_mv |
https://repositorio.unal.edu.co/bitstream/unal/33207/1/20081-91148-1-PB.pdf https://repositorio.unal.edu.co/bitstream/unal/33207/2/20081-91148-1-PB.pdf.jpg |
bitstream.checksum.fl_str_mv |
f0bdcd1f45a42821f87f58a16b4ba077 f69f62f69f8cf8fb4ccc440708462c6a |
bitstream.checksumAlgorithm.fl_str_mv |
MD5 MD5 |
repository.name.fl_str_mv |
Repositorio Institucional Universidad Nacional de Colombia |
repository.mail.fl_str_mv |
repositorio_nal@unal.edu.co |
_version_ |
1814090026184605696 |