Graphics processing units: more than the way to realistic video games

The huge market of the video games has propelled the development of hardware and software focused on making the game environment more realistic. Among such developments are the graphics processing units (GPU), which are intended to alleviate the central processing unit (CPU) of the host computer fro...

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Autores:
Garcia-Sucerquia, Jorge
Trujillo, Carlos
Tipo de recurso:
Article of journal
Fecha de publicación:
2011
Institución:
Universidad Nacional de Colombia
Repositorio:
Universidad Nacional de Colombia
Idioma:
spa
OAI Identifier:
oai:repositorio.unal.edu.co:unal/33207
Acceso en línea:
https://repositorio.unal.edu.co/handle/unal/33207
http://bdigital.unal.edu.co/23287/
Palabra clave:
Graphics processing units
parallel programming
CUDA™
SIMD
processing thread
diffraction integrals
numerical hologram reconstruction
Rights
openAccess
License
Atribución-NoComercial 4.0 Internacional
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spelling Atribución-NoComercial 4.0 InternacionalDerechos reservados - Universidad Nacional de Colombiahttp://creativecommons.org/licenses/by-nc/4.0/info:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Garcia-Sucerquia, Jorgea5a6c7f5-67d8-4d79-9406-c15fedf84fc7300Trujillo, Carlos738c6d35-1dca-4ffb-861e-170a178e3d473002019-06-27T22:54:18Z2019-06-27T22:54:18Z2011https://repositorio.unal.edu.co/handle/unal/33207http://bdigital.unal.edu.co/23287/The huge market of the video games has propelled the development of hardware and software focused on making the game environment more realistic. Among such developments are the graphics processing units (GPU), which are intended to alleviate the central processing unit (CPU) of the host computer from the computation that creates “life” for the video games. GPUs reach this goal with the use of multiple computation cores operating on a parallel architecture; these features have made the GPUs attractive for more than the development of video games. In this paper is presented a brief description of the features of CUDA™, a parallel computing architecture on GPUs. The application of the GPUs on the numerical reconstruction of holograms from a digital in-line holographic microscope is shown. On doing this task an 11-fold speeding up with respect to the same calculation done on a typical CPU is reached.application/pdfspaUniversidad Nacional de Colombia Sede Medellínhttp://revistas.unal.edu.co/index.php/dyna/article/view/20081Universidad Nacional de Colombia Revistas electrónicas UN DynaDynaDyna; Vol. 78, núm. 168 (2011); 164-172 DYNA; Vol. 78, núm. 168 (2011); 164-172 2346-2183 0012-7353Garcia-Sucerquia, Jorge and Trujillo, Carlos (2011) Graphics processing units: more than the way to realistic video games. Dyna; Vol. 78, núm. 168 (2011); 164-172 DYNA; Vol. 78, núm. 168 (2011); 164-172 2346-2183 0012-7353 .Graphics processing units: more than the way to realistic video gamesArtículo de revistainfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1http://purl.org/coar/version/c_970fb48d4fbd8a85Texthttp://purl.org/redcol/resource_type/ARTGraphics processing unitsparallel programmingCUDA™SIMDprocessing threaddiffraction integralsnumerical hologram reconstructionORIGINAL20081-91148-1-PB.pdfapplication/pdf1648337https://repositorio.unal.edu.co/bitstream/unal/33207/1/20081-91148-1-PB.pdff0bdcd1f45a42821f87f58a16b4ba077MD51THUMBNAIL20081-91148-1-PB.pdf.jpg20081-91148-1-PB.pdf.jpgGenerated Thumbnailimage/jpeg8852https://repositorio.unal.edu.co/bitstream/unal/33207/2/20081-91148-1-PB.pdf.jpgf69f62f69f8cf8fb4ccc440708462c6aMD52unal/33207oai:repositorio.unal.edu.co:unal/332072022-12-25 23:02:46.724Repositorio Institucional Universidad Nacional de Colombiarepositorio_nal@unal.edu.co
dc.title.spa.fl_str_mv Graphics processing units: more than the way to realistic video games
title Graphics processing units: more than the way to realistic video games
spellingShingle Graphics processing units: more than the way to realistic video games
Graphics processing units
parallel programming
CUDA™
SIMD
processing thread
diffraction integrals
numerical hologram reconstruction
title_short Graphics processing units: more than the way to realistic video games
title_full Graphics processing units: more than the way to realistic video games
title_fullStr Graphics processing units: more than the way to realistic video games
title_full_unstemmed Graphics processing units: more than the way to realistic video games
title_sort Graphics processing units: more than the way to realistic video games
dc.creator.fl_str_mv Garcia-Sucerquia, Jorge
Trujillo, Carlos
dc.contributor.author.spa.fl_str_mv Garcia-Sucerquia, Jorge
Trujillo, Carlos
dc.subject.proposal.spa.fl_str_mv Graphics processing units
parallel programming
CUDA™
SIMD
processing thread
diffraction integrals
numerical hologram reconstruction
topic Graphics processing units
parallel programming
CUDA™
SIMD
processing thread
diffraction integrals
numerical hologram reconstruction
description The huge market of the video games has propelled the development of hardware and software focused on making the game environment more realistic. Among such developments are the graphics processing units (GPU), which are intended to alleviate the central processing unit (CPU) of the host computer from the computation that creates “life” for the video games. GPUs reach this goal with the use of multiple computation cores operating on a parallel architecture; these features have made the GPUs attractive for more than the development of video games. In this paper is presented a brief description of the features of CUDA™, a parallel computing architecture on GPUs. The application of the GPUs on the numerical reconstruction of holograms from a digital in-line holographic microscope is shown. On doing this task an 11-fold speeding up with respect to the same calculation done on a typical CPU is reached.
publishDate 2011
dc.date.issued.spa.fl_str_mv 2011
dc.date.accessioned.spa.fl_str_mv 2019-06-27T22:54:18Z
dc.date.available.spa.fl_str_mv 2019-06-27T22:54:18Z
dc.type.spa.fl_str_mv Artículo de revista
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url https://repositorio.unal.edu.co/handle/unal/33207
http://bdigital.unal.edu.co/23287/
dc.language.iso.spa.fl_str_mv spa
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dc.relation.spa.fl_str_mv http://revistas.unal.edu.co/index.php/dyna/article/view/20081
dc.relation.ispartof.spa.fl_str_mv Universidad Nacional de Colombia Revistas electrónicas UN Dyna
Dyna
dc.relation.ispartofseries.none.fl_str_mv Dyna; Vol. 78, núm. 168 (2011); 164-172 DYNA; Vol. 78, núm. 168 (2011); 164-172 2346-2183 0012-7353
dc.relation.references.spa.fl_str_mv Garcia-Sucerquia, Jorge and Trujillo, Carlos (2011) Graphics processing units: more than the way to realistic video games. Dyna; Vol. 78, núm. 168 (2011); 164-172 DYNA; Vol. 78, núm. 168 (2011); 164-172 2346-2183 0012-7353 .
dc.rights.spa.fl_str_mv Derechos reservados - Universidad Nacional de Colombia
dc.rights.coar.fl_str_mv http://purl.org/coar/access_right/c_abf2
dc.rights.license.spa.fl_str_mv Atribución-NoComercial 4.0 Internacional
dc.rights.uri.spa.fl_str_mv http://creativecommons.org/licenses/by-nc/4.0/
dc.rights.accessrights.spa.fl_str_mv info:eu-repo/semantics/openAccess
rights_invalid_str_mv Atribución-NoComercial 4.0 Internacional
Derechos reservados - Universidad Nacional de Colombia
http://creativecommons.org/licenses/by-nc/4.0/
http://purl.org/coar/access_right/c_abf2
eu_rights_str_mv openAccess
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dc.publisher.spa.fl_str_mv Universidad Nacional de Colombia Sede Medellín
institution Universidad Nacional de Colombia
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