Efecto de un entrenamiento con realidad virtual por medio de exergames en el balance la anticipación e imagen corporal en futbolistas
ilustraciones, fotografías, tablas
- Autores:
-
Calderon Solano, Leidy Katherin
- Tipo de recurso:
- Fecha de publicación:
- 2021
- Institución:
- Universidad Nacional de Colombia
- Repositorio:
- Universidad Nacional de Colombia
- Idioma:
- spa
- OAI Identifier:
- oai:repositorio.unal.edu.co:unal/79812
- Palabra clave:
- 610 - Medicina y salud::614 - Medicina Forense; incidencia de lesiones, heridas, enfermedades; medicina preventiva pública
Actividad Motora
Motor Activity
Esfuerzo Físico
Physical Exertion
Exergames
Fútbol
Imagen corporal
Deporte
Habilidades motoras
Balance
Anticipacion
Virtual reality
Exergames
Anticipation time
Balance
Body image
Soccer
- Rights
- openAccess
- License
- Atribución-NoComercial-SinDerivadas 4.0 Internacional
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dc.title.spa.fl_str_mv |
Efecto de un entrenamiento con realidad virtual por medio de exergames en el balance la anticipación e imagen corporal en futbolistas |
dc.title.translated.eng.fl_str_mv |
Effect of a training with virtual reality through exergames on the balance sheet anticipation and body image in football players |
title |
Efecto de un entrenamiento con realidad virtual por medio de exergames en el balance la anticipación e imagen corporal en futbolistas |
spellingShingle |
Efecto de un entrenamiento con realidad virtual por medio de exergames en el balance la anticipación e imagen corporal en futbolistas 610 - Medicina y salud::614 - Medicina Forense; incidencia de lesiones, heridas, enfermedades; medicina preventiva pública Actividad Motora Motor Activity Esfuerzo Físico Physical Exertion Exergames Fútbol Imagen corporal Deporte Habilidades motoras Balance Anticipacion Virtual reality Exergames Anticipation time Balance Body image Soccer |
title_short |
Efecto de un entrenamiento con realidad virtual por medio de exergames en el balance la anticipación e imagen corporal en futbolistas |
title_full |
Efecto de un entrenamiento con realidad virtual por medio de exergames en el balance la anticipación e imagen corporal en futbolistas |
title_fullStr |
Efecto de un entrenamiento con realidad virtual por medio de exergames en el balance la anticipación e imagen corporal en futbolistas |
title_full_unstemmed |
Efecto de un entrenamiento con realidad virtual por medio de exergames en el balance la anticipación e imagen corporal en futbolistas |
title_sort |
Efecto de un entrenamiento con realidad virtual por medio de exergames en el balance la anticipación e imagen corporal en futbolistas |
dc.creator.fl_str_mv |
Calderon Solano, Leidy Katherin |
dc.contributor.advisor.none.fl_str_mv |
Caicedo Molina, Imma Quitzel Anzola Moreno, Javier Andres |
dc.contributor.author.none.fl_str_mv |
Calderon Solano, Leidy Katherin |
dc.subject.ddc.spa.fl_str_mv |
610 - Medicina y salud::614 - Medicina Forense; incidencia de lesiones, heridas, enfermedades; medicina preventiva pública |
topic |
610 - Medicina y salud::614 - Medicina Forense; incidencia de lesiones, heridas, enfermedades; medicina preventiva pública Actividad Motora Motor Activity Esfuerzo Físico Physical Exertion Exergames Fútbol Imagen corporal Deporte Habilidades motoras Balance Anticipacion Virtual reality Exergames Anticipation time Balance Body image Soccer |
dc.subject.decs.none.fl_str_mv |
Actividad Motora Motor Activity Esfuerzo Físico Physical Exertion |
dc.subject.proposal.spa.fl_str_mv |
Exergames Fútbol Imagen corporal Deporte Habilidades motoras Balance Anticipacion |
dc.subject.proposal.eng.fl_str_mv |
Virtual reality Exergames Anticipation time Balance Body image Soccer |
description |
ilustraciones, fotografías, tablas |
publishDate |
2021 |
dc.date.accessioned.none.fl_str_mv |
2021-07-19T16:48:05Z |
dc.date.available.none.fl_str_mv |
2021-07-19T16:48:05Z |
dc.date.issued.none.fl_str_mv |
2021 |
dc.type.spa.fl_str_mv |
Trabajo de grado - Maestría |
dc.type.driver.spa.fl_str_mv |
info:eu-repo/semantics/masterThesis |
dc.type.version.spa.fl_str_mv |
info:eu-repo/semantics/acceptedVersion |
dc.type.content.spa.fl_str_mv |
Text |
dc.type.redcol.spa.fl_str_mv |
http://purl.org/redcol/resource_type/TM |
status_str |
acceptedVersion |
dc.identifier.uri.none.fl_str_mv |
https://repositorio.unal.edu.co/handle/unal/79812 |
dc.identifier.instname.spa.fl_str_mv |
Universidad Nacional de Colombia |
dc.identifier.reponame.spa.fl_str_mv |
Repositorio Institucional Universidad Nacional de Colombia |
dc.identifier.repourl.spa.fl_str_mv |
https://repositorio.unal.edu.co/ |
url |
https://repositorio.unal.edu.co/handle/unal/79812 https://repositorio.unal.edu.co/ |
identifier_str_mv |
Universidad Nacional de Colombia Repositorio Institucional Universidad Nacional de Colombia |
dc.language.iso.spa.fl_str_mv |
spa |
language |
spa |
dc.relation.references.spa.fl_str_mv |
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Universidad Nacional de Colombia |
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Bogotá - Medicina - Maestría en Fisioterapia del Deporte y la Actividad Física |
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Departamento de Movimiento Corporal Humano |
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Facultad de Medicina |
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Bogotá, Colombia |
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Universidad Nacional de Colombia - Sede Bogotá |
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Atribución-NoComercial-SinDerivadas 4.0 InternacionalDerechos reservados al autor, 2021http://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Caicedo Molina, Imma Quitzel400f52f21ac7b5076a15b6d0a72a6cdfAnzola Moreno, Javier Andres6f1fca968b1edaa6a43977ad96eb47cbCalderon Solano, Leidy Katherin43b5215a141a6bc60174e0abe53f0b782021-07-19T16:48:05Z2021-07-19T16:48:05Z2021https://repositorio.unal.edu.co/handle/unal/79812Universidad Nacional de ColombiaRepositorio Institucional Universidad Nacional de Colombiahttps://repositorio.unal.edu.co/ilustraciones, fotografías, tablasEsta investigación estudió el efecto que tiene un programa de entrenamiento en un entorno de realidad virtual por medio de exergames en la anticipación, el balance e imagen corporal de un grupo de futbolistas de la categoría juvenil de una escuela de formación deportiva de Bogotá, con edades entre 12 y 16 años. El diseño metodológico consistió en un estudio cuasi experimental mixto con un componente cuantitativo en el que se obtuvieron los datos de las pruebas de balance estático, balance dinámico y anticipación, cada una con dos evaluaciones en diferentes condiciones establecidas con su respectivo análisis mediante estadística descriptiva y ANOVA factorial; y un componente cualitativo que estudio la imagen corporal en lo perceptual, cognitivo-afectivo y conductual y cuyos resultados se analizaron a partir de encuestas realizadas a los deportistas. Al final, se realizó una triangulación metodológica para analizar y comparar los resultados obtenidos en cada componente. Los resultados mostraron en anticipación un efecto positivo (p =0,00327) para las tres velocidades que se midieron. En la habilidad de balance estático y dinámico se presentaron cambios, pero solo algunas de las variables medidas tuvieron valores entre el 10% y 15% (desviación, acciones derecha e izquierda (balance estático), índice de simetría (balance dinámico). El entorno virtual tuvo influencia en la formación de imagen corporal de los futbolistas en la medida en que el avatar adoptó características propias de deportistas reconocidos y ofrecía libertad y tranquilidad, cualidades que no se dan siempre en el entrenamiento convencional. (Texto tomado de la fuente)This research project studied the effect of a training program, in a virtual reality environment, using exergames on anticipation, dynamic and static balance, and corporal image in junior soccer players, who are between 12 and 16 years old and are part of a soccer club in Bogota. The methodological design was quasi-experimental based on a quantitative component where all data were obtained from anticipation, dynamic and static balance tests through two evaluations in different conditions and were analyzed by means of descriptive statistics and factorial ANOVA; qualitative component studied the corporal image in three aspects: perceptual, cognitive-affective, and behavioral. Their results were analyzed from inquiries answered by athletes during different phases of the study. Finally, both components were compared and analyzed using the methodological triangulation approach. Results of this research showed how the anticipation time skill had a positive effect (p =0,00327) after the training with exergames in the test measured for three stimuli speeds. Static and dynamic balance skills had changes in results after performing the final test, but it was for few measured variables which were between 10% and 15% (deviation, actions right and left (static balance), symmetry index (dynamic balance)). The virtual environment had influence over corporal image construction in soccer players evaluated as the avatar acquired characteristics of known or famous soccer players and at the same time offered calm and freedom, qualities that are not easy to find in conventional training. (Text taken from source)MaestríaMagíster en Fisioterapia del Deporte y la Actividad FísicaEstudio cuasi-experimental tipo mixto , conto con dos grupos uno de intervención el cual se expuso a un entrenamiento con realidad virtual y análisis de su imagen corporal sumado a su entrenamiento tradicional , y otro grupo convencional que solo contó con su entrenamiento convencional, esto conto con un análisis cuantitativo y cualitativo.257 páginasapplication/pdfspaUniversidad Nacional de ColombiaBogotá - Medicina - Maestría en Fisioterapia del Deporte y la Actividad FísicaDepartamento de Movimiento Corporal HumanoFacultad de MedicinaBogotá, ColombiaUniversidad Nacional de Colombia - Sede Bogotá610 - Medicina y salud::614 - Medicina Forense; incidencia de lesiones, heridas, enfermedades; medicina preventiva públicaActividad MotoraMotor ActivityEsfuerzo FísicoPhysical ExertionExergamesFútbolImagen corporalDeporteHabilidades motorasBalanceAnticipacionVirtual realityExergamesAnticipation timeBalanceBody imageSoccerEfecto de un entrenamiento con realidad virtual por medio de exergames en el balance la anticipación e imagen corporal en futbolistasEffect of a training with virtual reality through exergames on the balance sheet anticipation and body image in football playersTrabajo de grado - Maestríainfo:eu-repo/semantics/masterThesisinfo:eu-repo/semantics/acceptedVersionTexthttp://purl.org/redcol/resource_type/TMA. 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Application of automatic choreography software based on virtual technology in the gymnastics teaching. 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charset=utf-8805https://repositorio.unal.edu.co/bitstream/unal/79812/5/license_rdf4460e5956bc1d1639be9ae6146a50347MD55THUMBNAILEfecto de un entrenamiento con realidad virtual por medio de exergames en el balance la anticipación e imagen corporal en futbolistas.pdf.jpgEfecto de un entrenamiento con realidad virtual por medio de exergames en el balance la anticipación e imagen corporal en futbolistas.pdf.jpgGenerated Thumbnailimage/jpeg6197https://repositorio.unal.edu.co/bitstream/unal/79812/6/Efecto%20de%20un%20entrenamiento%20con%20realidad%20virtual%20por%20medio%20de%20exergames%20en%20el%20balance%20la%20anticipaci%c3%b3n%20e%20imagen%20corporal%20en%20futbolistas.pdf.jpg09e3d7dc75fe8ec8d4ebe959774091f9MD56unal/79812oai:repositorio.unal.edu.co:unal/798122024-07-24 23:41:42.288Repositorio Institucional Universidad Nacional de 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