Juego serio para entrenar habilidades auditivas en niños con discapacidad auditiva

En este trabajo se presenta el diseño de un juego serio, cuyo objetivo es ejercitar la identificación y la discriminación auditiva en niños con discapacidades auditivas, tanto en aquellos que utilizan implantes cocleares como audífonos. En el diseño se han tenido en cuenta aspectos de diseño emocion...

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Autores:
Manresa-Yee, Cristina
Mas-Sansó, Ramon
Cano Mazuera, Sandra Patricia
Tipo de recurso:
Trabajo de grado de pregrado
Fecha de publicación:
2018
Institución:
Universidad Autónoma de Bucaramanga - UNAB
Repositorio:
Repositorio UNAB
Idioma:
spa
OAI Identifier:
oai:repository.unab.edu.co:20.500.12749/8843
Acceso en línea:
http://hdl.handle.net/20.500.12749/8843
Palabra clave:
Niños
Discapacidad auditiva
Discriminación e identificación auditiva
Educación
Diseño
Juego serio
Children
Hearing impairment
Auditory discrimination and identification
Education
Design
Serious game
Technological innovations
Technological development
Computer's science
Information technology and communication
Research
Innovaciones tecnológicas
Desarrollo tecnológico
Ciencias de la computación
Tecnología de la información y la comunicación
Investigación
Niños
Discapacidad auditiva
Discriminación e identificación auditiva
Educación
Diseño
Juego serio
Rights
License
Derechos de autor 2018 Revista Colombiana de Computación
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repository_id_str
dc.title.spa.fl_str_mv Juego serio para entrenar habilidades auditivas en niños con discapacidad auditiva
dc.title.translated.eng.fl_str_mv Serious Game to Train Auditory Skills for Children with Hearing Impairments
title Juego serio para entrenar habilidades auditivas en niños con discapacidad auditiva
spellingShingle Juego serio para entrenar habilidades auditivas en niños con discapacidad auditiva
Niños
Discapacidad auditiva
Discriminación e identificación auditiva
Educación
Diseño
Juego serio
Children
Hearing impairment
Auditory discrimination and identification
Education
Design
Serious game
Technological innovations
Technological development
Computer's science
Information technology and communication
Research
Innovaciones tecnológicas
Desarrollo tecnológico
Ciencias de la computación
Tecnología de la información y la comunicación
Investigación
Niños
Discapacidad auditiva
Discriminación e identificación auditiva
Educación
Diseño
Juego serio
title_short Juego serio para entrenar habilidades auditivas en niños con discapacidad auditiva
title_full Juego serio para entrenar habilidades auditivas en niños con discapacidad auditiva
title_fullStr Juego serio para entrenar habilidades auditivas en niños con discapacidad auditiva
title_full_unstemmed Juego serio para entrenar habilidades auditivas en niños con discapacidad auditiva
title_sort Juego serio para entrenar habilidades auditivas en niños con discapacidad auditiva
dc.creator.fl_str_mv Manresa-Yee, Cristina
Mas-Sansó, Ramon
Cano Mazuera, Sandra Patricia
dc.contributor.author.spa.fl_str_mv Manresa-Yee, Cristina
Mas-Sansó, Ramon
Cano Mazuera, Sandra Patricia
dc.contributor.orcid.spa.fl_str_mv Manresa-Yee, Cristina [0000-0002-8482-7552]
dc.subject.none.fl_str_mv Niños
Discapacidad auditiva
Discriminación e identificación auditiva
Educación
Diseño
Juego serio
topic Niños
Discapacidad auditiva
Discriminación e identificación auditiva
Educación
Diseño
Juego serio
Children
Hearing impairment
Auditory discrimination and identification
Education
Design
Serious game
Technological innovations
Technological development
Computer's science
Information technology and communication
Research
Innovaciones tecnológicas
Desarrollo tecnológico
Ciencias de la computación
Tecnología de la información y la comunicación
Investigación
Niños
Discapacidad auditiva
Discriminación e identificación auditiva
Educación
Diseño
Juego serio
dc.subject.keywords.eng.fl_str_mv Children
Hearing impairment
Auditory discrimination and identification
Education
Design
Serious game
Technological innovations
Technological development
Computer's science
Information technology and communication
Research
dc.subject.lemb.spa.fl_str_mv Innovaciones tecnológicas
Desarrollo tecnológico
Ciencias de la computación
Tecnología de la información y la comunicación
Investigación
dc.subject.proposal.spa.fl_str_mv Niños
Discapacidad auditiva
Discriminación e identificación auditiva
Educación
Diseño
Juego serio
description En este trabajo se presenta el diseño de un juego serio, cuyo objetivo es ejercitar la identificación y la discriminación auditiva en niños con discapacidades auditivas, tanto en aquellos que utilizan implantes cocleares como audífonos. En el diseño se han tenido en cuenta aspectos de diseño emocional, metodologías de desarrollo de juegos serios y las actividades que llevan a cabo los educadores con los niños para trabajar estas habilidades auditivas.
publishDate 2018
dc.date.issued.none.fl_str_mv 2018-06-01
dc.date.accessioned.none.fl_str_mv 2020-10-27T00:20:02Z
dc.date.available.none.fl_str_mv 2020-10-27T00:20:02Z
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Https://revistas.unab.edu.co/index.php/rcc/article/view/3229/2904
/*ref*/World Health Organization, “Fact sheet. Deafness and hearing loss. Disponible en: http://www.who.int/mediacentre/factsheets/fs300/en/.” 2017.
/*ref*/V. M. Peñeñory, C. Manresa-Yee, I. Riquelme, C. A. Collazos, H. M. Fardoun, and D. M. Alghazzawi, “Review of systems to train psychomotor skills in hearing impaired children,” in Proc. 4th Workshop on ICTS for improving patients rehabilitation research techniques, 2016, pp. 81-84.
/*ref*/National Institute on Deafness and other Communication disorders, “Implantes cocleares". Disponible en: https://www.nidcd.nih.gov/es/espanol/implantes-cocleares. [Accedido: Feb. 2017].
/*ref*/National Institute on Deafness and other Communication disorders, “Audífonos". Disponible en: https://www.nidcd.nih.gov/es/espanol/audifonos. [Accedido: Feb. 2017].
/*ref*/G. González, “Logopedia Escolar Digitalizada. Informe Series Desarrollo, transferencia y difusión social de la investigación en TIC para la Educación". Ministerio de Educación, Políticasocial y deporte. Instituto Superior de Formación y Recursos en Red para el Profesora.
/*ref*/ASPAS Mallorca, “Fases del entrenamiento auditivo". Disponible en: http://www.aspasleehablacomunica.com/fases-del-entrenamiento-auditivo/. [Accedido: 01/12/2017].
/*ref*/D. Norman, Emotional Design: Why We Love (or Hate) Everyday Things. 2004.
/*ref*/G. N. Yannakakis, K. Karpouzis, A. Paiva, and E. Hudlicka, “Emotion in Games,” in Affective Computing and Intelligent Interaction: Fourth International Conference, ACII 2011, Memphis, TN, USA, October 9--12, 2011, Proceedings, Part II, S. D’Mello, A. Graesser, B. Schuller, and J.-C. Martin, Eds. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011, p. 497.
/*ref*/P. A. Schutz and R. Pekrun, Chapter 1 - Introduction to Emotion in Education. Burlington: Academic Press, 2007.
/*ref*/T. Bentley, L. Johnston, and K. von Baggo, “Evaluation Using Cued-recall Debrief to Elicit Information About a User’s Affective Experiences,” in Proceedings of the 17th Australia Conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future, 2005, pp. 1-10.
/*ref*/D. A. Norman, A. Ortony, and D. M. Russell, “Affect and machine design: Lessons for the development of autonomous machines,” IBM Syst. J., vol. 42, no. 1, pp. 38-44, 2003.
/*ref*/D. Norman and A. Ortony, “Designers and Users: Two Perspectives on Emotion and Design,” in Proc. of the Symposium on “Foundations of Interaction Design” at the Interaction Design Institut, 2003.
/*ref*/B. Reeves and J. . Read, Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete. Harvard Business School Press, 2009.
/*ref*/G. Zichermann and C. Cunningham, Gamification by Design. O’Reilly Media, Inc., 2011.
/*ref*/S. Deterding, D. Dixon, R. Khaled, and L. Nacke, “From Game Design Elements to Gamefulness: Defining ‘Gamification,’” in Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011, pp. 9-15.
/*ref*/A. F. S. Barbosa, P. N. M. Pereira, J. A. F. F. Dias, and F. G. M. Silva, “A New Methodology of Design and Development of Serious Games,” Int. J. Comput. Games Technol., vol. 2014, no. Article ID 817167, p. 8 pages, 2014.
/*ref*/I. Marfisi-Schottman, S. George, and F. Tarpin-Bernard, “Tools and Methods for Efficiently Designing Serious Games",” in 4th Europeen Conference on Games Based Learning ECGBL2010, Copenhagen, Denmark, 21-22 October 2010, 2010, pp. 226-234.
/*ref*/B. Marne, J. Wisdom, B. Huynh-Kim-Bang, and J.-M. Labat, “The Six Facets of Serious Game Design: A Methodology Enhanced by Our Design Pattern Library,” in 21st Century Learning for 21st Century Skills: 7th European Conference of Technology Enhanced Learning, EC-TEL 2012, Saarbr{ü}cken, Germany, September 18-21, 2012. Proceedings, A. Ravenscroft, S. Lindstaedt, C. D. Kloos, and D. Hernández-Leo, Eds. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012, pp. 208-221.
/*ref*/R. Prieto de Lope, N. Medina-Medina, P. Paderewski, and F. L. Gutiérrez Vela, “Design Methodology for Educational Games based on Interactive Screenplays.,” in CoSECivi, 2015, vol. 1394, pp. 90-101.
/*ref*/S. Cano, J. M. Arteaga, C. A. Collazos, C. S. Gonzalez, and S. Zapata, “Toward a methodology for serious games design for children with auditory impairments,” IEEE Lat. Am. Trans., vol. 14, no. 5, pp. 2511-2521, May 2016.
/*ref*/S. Cano, C. A. Collazos, C. Manresa-Yee, and V. Peñeñory, “Principles of Design for Serious Games to Teaching of Literacy for Children with Hearing Disabilities,” in Proceedings of the XVII International Conference on Human Computer Interaction, 2016, p. 6:1-6:2.
/*ref*/S. Cano, V. Peñeñory, C. A. Collazos, H. M. Fardoun, and D. M. Alghazzawi, “Training with Phonak: Serious Game As Support in Auditory -- Verbal Therapy for Children with Cochlear Implants,” in Proceedings of the 3rd 2015 Workshop on ICTs for Improving Patients Rehabilitation Research Techniques, 2015, pp. 22-25.
/*ref*/S. Cano, L. Galvez, P. Giraldo, C. Collazos, and H. Fardaun, “Sistema interactivo para la enseñanza de la lectoescritura para niños con implante coclear,” Rev. Iberoam. Inform. Educ., no. 4, pp. 21-29, 2016.
/*ref*/V. M. Peñeñory, C. Manresa-Yee, C. A. Collazos, S. Cano, and H. M. Fardoun, “Propuesta de modelo para el análisis de requisitos y actividades para el diseño de experiencias interactivas dirigidas a la rehabilitación psicomotriz de niños con discapacidad auditiva,” in 18th International Conference on Human Computer Interaction, Cancun, Quintana roo MEXICO, September 2017 (Interaccion’17)(México, 25-27 September 2017), 2017.
/*ref*/C. Yi and T. Kim, “Serious Game Design for Auditory Training of HearingImpaired Children,” TechArt J. Arts Imaging Sci., vol. 2, no. 1, pp. 46-51, 2015.
/*ref*/A. Alamoudi, M. Almozaini, R. Alabdulrahman, S. Alkoblan, S. Drine, and A. Al-Wabil, “Interactive Serious Gaming for Children with Auditory Processing Difficulties in the Arabic Language,” in HCI International 2013 - Posters’ Extended Abstracts: International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I, C. Stephanidis, Ed. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013, pp. 188-191.
/*ref*/N. Fullana Rivera, “Age-related effects on the acquisition of a foreign language phonology in a formal setting. Appendix A,” Universitat de Barcelona, 2006.
/*ref*/K. B. Agung, S. C. Purdy, and C. Kitamura, “The Ling Sound Test Revisited,” Aust. New Zeal. J. Audiol., vol. 27, no. 1, pp. 33-41, 2005.
/*ref*/ISO 9241-210:2010, “Ergonomics of human-system interaction - Part 210: human-centred design for interactive systems,” Int. Organ. Stand., 2010.
/*ref*/K. Dorst, “The core of ‘design thinking’ and its application,” Des. Stud., vol. 32, no. 6, pp. 521-532, Nov. 2011.
/*ref*/“Fonomágica". Disponible en: http://www.fonomagica.co. [Accedido: Marzo 2017].
dc.relation.uri.none.fl_str_mv https://revistas.unab.edu.co/index.php/rcc/article/view/3229
dc.relation.references.none.fl_str_mv World Health Organization, “Fact sheet. Deafness and hearing loss. Disponible en: http://www.who.int/ mediacentre/factsheets/fs300/en/.” 2017.
V. M. Peñeñory, C. Manresa-Yee, I. Riquelme, C. A. Collazos, H. M. Fardoun, and D. M. Alghazzawi, “Review of systems to train psychomotor skills in hearing impaired children,” in Proc. 4th Workshop on ICTS for improving patients rehabilitation research techniques, 2016, pp. 81-84.
] National Institute on Deafness and other Communication disorders, “Implantes cocleares". Disponible en: https:// www.nidcd.nih.gov/es/espanol/implantes-cocleares. [Accedido: Feb. 2017].
National Institute on Deafness and other Communication disorders, “Audífonos". Disponible en: https:// www.nidcd.nih.gov/es/espanol/audifonos. [Accedido: Feb. 2017].
G. González, “Logopedia Escolar Digitalizada. Informe Series Desarrollo, transferencia y difusión social de la investigación en TIC para la Educación". Ministerio de Educación, Políticasocial y deporte. Instituto Superior de Formación y Recursos en Red para el Profesora.
ASPAS Mallorca, “Fases del entrenamiento auditivo". Disponible en: http://www.aspasleehablacomunica.com/ fases-del-entrenamiento-auditivo/. [Accedido: 01/12/2017].
D. Norman, Emotional Design: Why We Love (or Hate) Everyday Things. 2004.
G. N. Yannakakis, K. Karpouzis, A. Paiva, and E. Hudlicka, “Emotion in Games,” in Affective Computing and Intelligent Interaction: Fourth International Conference, ACII 2011, Memphis, TN, USA, October 9--12, 2011, Proceedings, Part II, S. D’Mello, A. Graesser, B. Schuller, and J.-C. Martin, Eds. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011, p. 497.
P. A. Schutz and R. Pekrun, Chapter 1 - Introduction to Emotion in Education. Burlington: Academic Press, 2007.
T. Bentley, L. Johnston, and K. von Baggo, “Evaluation Using Cued-recall Debrief to Elicit Information About a User’s Affective Experiences,” in Proceedings of the 17th Australia Conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future, 2005, pp. 1-10. [11] D. A. Norman, A. Ortony, and D. M. Russell, “Affect and machine desi
D. Norman and A. Ortony, “Designers and Users: Two Perspectives on Emotion and Design,” in Proc. of the Symposium on “Foundations of Interaction Design” at the Interaction Design Institut, 2003.
] B. Reeves and J. . Read, Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete. Harvard Business School Press, 2009.
G. Zichermann and C. Cunningham, Gamification by Design. O’Reilly Media, Inc., 2011.
S. Deterding, D. Dixon, R. Khaled, and L. Nacke, “From Game Design Elements to Gamefulness: Defining ‘Gamification,’” in Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011, pp. 9-15.
A. F. S. Barbosa, P. N. M. Pereira, J. A. F. F. Dias, and F. G. M. Silva, “A New Methodology of Design and Development of Serious Games,” Int. J. Comput. Games Technol., vol. 2014, no. Article ID 817167, p. 8 pages, 2014.
I. Marfisi-Schottman, S. George, and F. Tarpin-Bernard, “Tools and Methods for Efficiently Designing Serious Games",” in 4th Europeen Conference on Games Based Learning ECGBL2010, Copenhagen, Denmark, 21-22 October 2010, 2010, pp. 226-234.
B. Marne, J. Wisdom, B. Huynh-Kim-Bang, and J.-M. Labat, “The Six Facets of Serious Game Design: A Methodology Enhanced by Our Design Pattern Library,” in 21st Century Learning for 21st Century Skills: 7th European Conference of Technology Enhanced Learning, EC-TEL 2012, Saarbr{ü}cken, Germany, September 18-21, 2012. Proceedings, A. Ravenscroft, S. Lindstaedt, C. D. Kloos, and D. Hernández-Leo, Eds. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012, pp. 208-221.
R. Prieto de Lope, N. Medina-Medina, P. Paderewski, and F. L. Gutiérrez Vela, “Design Methodology for Educational Games based on Interactive Screenplays.,” in CoSECivi, 2015, vol. 1394, pp. 90-101.
S. Cano, J. M. Arteaga, C. A. Collazos, C. S. Gonzalez, and S. Zapata, “Toward a methodology for serious games design for children with auditory impairments,” IEEE Lat. Am. Trans., vol. 14, no. 5, pp. 2511-2521, May 2016.
S. Cano, C. A. Collazos, C. Manresa-Yee, and V. Peñeñory, “Principles of Design for Serious Games to Teaching of Literacy for Children with Hearing Disabilities,” in Proceedings of the XVII International Conference on Human Computer Interaction, 2016, p. 6:1-6:2.
S. Cano, V. Peñeñory, C. A. Collazos, H. M. Fardoun, and D. M. Alghazzawi, “Training with Phonak: Serious Game As Support in Auditory -- Verbal Therapy for Children with Cochlear Implants,” in Proceedings of the 3rd 2015 Workshop on ICTs for Improving Patients Rehabilitation Research Techniques, 2015, pp. 22-25.
] S. Cano, L. Galvez, P. Giraldo, C. Collazos, and H. Fardaun, “Sistema interactivo para la enseñanza de la lectoescritura para niños con implante coclear,” Rev. Iberoam. Inform. Educ., no. 4, pp. 21-29, 2016.
V. M. Peñeñory, C. Manresa-Yee, C. A. Collazos, S. Cano, and H. M. Fardoun, “Propuesta de modelo para el análisis de requisitos y actividades para el diseño de experiencias interactivas dirigidas a la rehabilitación psicomotriz de niños con discapacidad auditiva,” in 18th International Conference on Human Computer Interaction, Cancun, Quintana roo MEXICO, September 2017 (Interaccion’17)(México, 25-27 September 2017), 2017.
C. Yi and T. Kim, “Serious Game Design for Auditory Training of HearingImpaired Children,” TechArt J. Arts Imaging Sci., vol. 2, no. 1, pp. 46-51, 2015.
A. Alamoudi, M. Almozaini, R. Alabdulrahman, S. Alkoblan, S. Drine, and A. Al-Wabil, “Interactive Serious Gaming for Children with Auditory Processing Difficulties in the Arabic Language,” in HCI International 2013 - Posters’ Extended Abstracts: International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I, C. Stephanidis, Ed. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013, pp. 188-191.
N. Fullana Rivera, “Age-related effects on the acquisition of a foreign language phonology in a formal setting. Appendix A,” Universitat de Barcelona, 2006.
K. B. Agung, S. C. Purdy, and C. Kitamura, “The Ling Sound Test Revisited,” Aust. New Zeal. J. Audiol., vol. 27, no. 1, pp. 33-41, 2005.
ISO 9241-210:2010, “Ergonomics of human-system interaction - Part 210: human-centred design for interactive systems,” Int. Organ. Stand., 2010.
K. Dorst, “The core of ‘design thinking’ and its application,” Des. Stud., vol. 32, no. 6, pp. 521-532, Nov. 2011.
“Fonomágica". Disponible en: http://www.fonomagica.co. [Accedido: Marzo 2017].
dc.rights.none.fl_str_mv Derechos de autor 2018 Revista Colombiana de Computación
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dc.publisher.none.fl_str_mv Universidad Autónoma de Bucaramanga UNAB
publisher.none.fl_str_mv Universidad Autónoma de Bucaramanga UNAB
dc.source.none.fl_str_mv Revista Colombiana de Computación; Vol. 19 Núm. 1 (2018): Revista Colombiana de Computación; 56-68
institution Universidad Autónoma de Bucaramanga - UNAB
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spelling Manresa-Yee, Cristinaeba97a0f-ed8a-4634-bcec-5944b35d851fMas-Sansó, Ramon1556fb1a-0c55-43c4-ad0a-322acf5ff608Cano Mazuera, Sandra Patricia16a3a48e-5179-46b4-885e-d151528e6a8dManresa-Yee, Cristina [0000-0002-8482-7552]2020-10-27T00:20:02Z2020-10-27T00:20:02Z2018-06-012539-21151657-2831http://hdl.handle.net/20.500.12749/8843instname:Universidad Autónoma de Bucaramanga UNABrepourl:https://repository.unab.edu.co10.29375/25392115.3229En este trabajo se presenta el diseño de un juego serio, cuyo objetivo es ejercitar la identificación y la discriminación auditiva en niños con discapacidades auditivas, tanto en aquellos que utilizan implantes cocleares como audífonos. En el diseño se han tenido en cuenta aspectos de diseño emocional, metodologías de desarrollo de juegos serios y las actividades que llevan a cabo los educadores con los niños para trabajar estas habilidades auditivas.This paper presents the design of a serious game whose objective is to work the auditory identification and discrimination in children with hearing impairments, both for children using cochlear implants or auditory aids. The design takes into account emotional design issues, serious game development methodologies, and the activities carried out by educators and therapists with children to work on these auditory skills.application/pdfText/htmlspaUniversidad Autónoma de Bucaramanga UNABhttps://revistas.unab.edu.co/index.php/rcc/article/view/3229/2792Https://revistas.unab.edu.co/index.php/rcc/article/view/3229/2904/*ref*/World Health Organization, “Fact sheet. Deafness and hearing loss. Disponible en: http://www.who.int/mediacentre/factsheets/fs300/en/.” 2017./*ref*/V. M. Peñeñory, C. Manresa-Yee, I. Riquelme, C. A. Collazos, H. M. Fardoun, and D. M. Alghazzawi, “Review of systems to train psychomotor skills in hearing impaired children,” in Proc. 4th Workshop on ICTS for improving patients rehabilitation research techniques, 2016, pp. 81-84./*ref*/National Institute on Deafness and other Communication disorders, “Implantes cocleares". Disponible en: https://www.nidcd.nih.gov/es/espanol/implantes-cocleares. [Accedido: Feb. 2017]./*ref*/National Institute on Deafness and other Communication disorders, “Audífonos". Disponible en: https://www.nidcd.nih.gov/es/espanol/audifonos. [Accedido: Feb. 2017]./*ref*/G. González, “Logopedia Escolar Digitalizada. Informe Series Desarrollo, transferencia y difusión social de la investigación en TIC para la Educación". Ministerio de Educación, Políticasocial y deporte. Instituto Superior de Formación y Recursos en Red para el Profesora./*ref*/ASPAS Mallorca, “Fases del entrenamiento auditivo". Disponible en: http://www.aspasleehablacomunica.com/fases-del-entrenamiento-auditivo/. [Accedido: 01/12/2017]./*ref*/D. Norman, Emotional Design: Why We Love (or Hate) Everyday Things. 2004./*ref*/G. N. Yannakakis, K. Karpouzis, A. Paiva, and E. Hudlicka, “Emotion in Games,” in Affective Computing and Intelligent Interaction: Fourth International Conference, ACII 2011, Memphis, TN, USA, October 9--12, 2011, Proceedings, Part II, S. D’Mello, A. Graesser, B. Schuller, and J.-C. Martin, Eds. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011, p. 497./*ref*/P. A. Schutz and R. Pekrun, Chapter 1 - Introduction to Emotion in Education. Burlington: Academic Press, 2007./*ref*/T. Bentley, L. Johnston, and K. von Baggo, “Evaluation Using Cued-recall Debrief to Elicit Information About a User’s Affective Experiences,” in Proceedings of the 17th Australia Conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future, 2005, pp. 1-10./*ref*/D. A. Norman, A. Ortony, and D. M. Russell, “Affect and machine design: Lessons for the development of autonomous machines,” IBM Syst. J., vol. 42, no. 1, pp. 38-44, 2003./*ref*/D. Norman and A. Ortony, “Designers and Users: Two Perspectives on Emotion and Design,” in Proc. of the Symposium on “Foundations of Interaction Design” at the Interaction Design Institut, 2003./*ref*/B. Reeves and J. . Read, Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete. Harvard Business School Press, 2009./*ref*/G. Zichermann and C. Cunningham, Gamification by Design. O’Reilly Media, Inc., 2011./*ref*/S. Deterding, D. Dixon, R. Khaled, and L. Nacke, “From Game Design Elements to Gamefulness: Defining ‘Gamification,’” in Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011, pp. 9-15./*ref*/A. F. S. Barbosa, P. N. M. Pereira, J. A. F. F. Dias, and F. G. M. Silva, “A New Methodology of Design and Development of Serious Games,” Int. J. Comput. Games Technol., vol. 2014, no. Article ID 817167, p. 8 pages, 2014./*ref*/I. Marfisi-Schottman, S. George, and F. Tarpin-Bernard, “Tools and Methods for Efficiently Designing Serious Games",” in 4th Europeen Conference on Games Based Learning ECGBL2010, Copenhagen, Denmark, 21-22 October 2010, 2010, pp. 226-234./*ref*/B. Marne, J. Wisdom, B. Huynh-Kim-Bang, and J.-M. Labat, “The Six Facets of Serious Game Design: A Methodology Enhanced by Our Design Pattern Library,” in 21st Century Learning for 21st Century Skills: 7th European Conference of Technology Enhanced Learning, EC-TEL 2012, Saarbr{ü}cken, Germany, September 18-21, 2012. Proceedings, A. Ravenscroft, S. Lindstaedt, C. D. Kloos, and D. Hernández-Leo, Eds. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012, pp. 208-221./*ref*/R. Prieto de Lope, N. Medina-Medina, P. Paderewski, and F. L. Gutiérrez Vela, “Design Methodology for Educational Games based on Interactive Screenplays.,” in CoSECivi, 2015, vol. 1394, pp. 90-101./*ref*/S. Cano, J. M. Arteaga, C. A. Collazos, C. S. Gonzalez, and S. Zapata, “Toward a methodology for serious games design for children with auditory impairments,” IEEE Lat. Am. Trans., vol. 14, no. 5, pp. 2511-2521, May 2016./*ref*/S. Cano, C. A. Collazos, C. Manresa-Yee, and V. Peñeñory, “Principles of Design for Serious Games to Teaching of Literacy for Children with Hearing Disabilities,” in Proceedings of the XVII International Conference on Human Computer Interaction, 2016, p. 6:1-6:2./*ref*/S. Cano, V. Peñeñory, C. A. Collazos, H. M. Fardoun, and D. M. Alghazzawi, “Training with Phonak: Serious Game As Support in Auditory -- Verbal Therapy for Children with Cochlear Implants,” in Proceedings of the 3rd 2015 Workshop on ICTs for Improving Patients Rehabilitation Research Techniques, 2015, pp. 22-25./*ref*/S. Cano, L. Galvez, P. Giraldo, C. Collazos, and H. Fardaun, “Sistema interactivo para la enseñanza de la lectoescritura para niños con implante coclear,” Rev. Iberoam. Inform. Educ., no. 4, pp. 21-29, 2016./*ref*/V. M. Peñeñory, C. Manresa-Yee, C. A. Collazos, S. Cano, and H. M. Fardoun, “Propuesta de modelo para el análisis de requisitos y actividades para el diseño de experiencias interactivas dirigidas a la rehabilitación psicomotriz de niños con discapacidad auditiva,” in 18th International Conference on Human Computer Interaction, Cancun, Quintana roo MEXICO, September 2017 (Interaccion’17)(México, 25-27 September 2017), 2017./*ref*/C. Yi and T. Kim, “Serious Game Design for Auditory Training of HearingImpaired Children,” TechArt J. Arts Imaging Sci., vol. 2, no. 1, pp. 46-51, 2015./*ref*/A. Alamoudi, M. Almozaini, R. Alabdulrahman, S. Alkoblan, S. Drine, and A. Al-Wabil, “Interactive Serious Gaming for Children with Auditory Processing Difficulties in the Arabic Language,” in HCI International 2013 - Posters’ Extended Abstracts: International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I, C. Stephanidis, Ed. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013, pp. 188-191./*ref*/N. Fullana Rivera, “Age-related effects on the acquisition of a foreign language phonology in a formal setting. Appendix A,” Universitat de Barcelona, 2006./*ref*/K. B. Agung, S. C. Purdy, and C. Kitamura, “The Ling Sound Test Revisited,” Aust. New Zeal. J. Audiol., vol. 27, no. 1, pp. 33-41, 2005./*ref*/ISO 9241-210:2010, “Ergonomics of human-system interaction - Part 210: human-centred design for interactive systems,” Int. Organ. Stand., 2010./*ref*/K. Dorst, “The core of ‘design thinking’ and its application,” Des. Stud., vol. 32, no. 6, pp. 521-532, Nov. 2011./*ref*/“Fonomágica". Disponible en: http://www.fonomagica.co. [Accedido: Marzo 2017].https://revistas.unab.edu.co/index.php/rcc/article/view/3229World Health Organization, “Fact sheet. Deafness and hearing loss. Disponible en: http://www.who.int/ mediacentre/factsheets/fs300/en/.” 2017.V. M. Peñeñory, C. Manresa-Yee, I. Riquelme, C. A. Collazos, H. M. Fardoun, and D. M. Alghazzawi, “Review of systems to train psychomotor skills in hearing impaired children,” in Proc. 4th Workshop on ICTS for improving patients rehabilitation research techniques, 2016, pp. 81-84.] National Institute on Deafness and other Communication disorders, “Implantes cocleares". Disponible en: https:// www.nidcd.nih.gov/es/espanol/implantes-cocleares. [Accedido: Feb. 2017].National Institute on Deafness and other Communication disorders, “Audífonos". Disponible en: https:// www.nidcd.nih.gov/es/espanol/audifonos. [Accedido: Feb. 2017].G. González, “Logopedia Escolar Digitalizada. Informe Series Desarrollo, transferencia y difusión social de la investigación en TIC para la Educación". Ministerio de Educación, Políticasocial y deporte. Instituto Superior de Formación y Recursos en Red para el Profesora.ASPAS Mallorca, “Fases del entrenamiento auditivo". Disponible en: http://www.aspasleehablacomunica.com/ fases-del-entrenamiento-auditivo/. [Accedido: 01/12/2017].D. Norman, Emotional Design: Why We Love (or Hate) Everyday Things. 2004.G. N. Yannakakis, K. Karpouzis, A. Paiva, and E. Hudlicka, “Emotion in Games,” in Affective Computing and Intelligent Interaction: Fourth International Conference, ACII 2011, Memphis, TN, USA, October 9--12, 2011, Proceedings, Part II, S. D’Mello, A. Graesser, B. Schuller, and J.-C. Martin, Eds. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011, p. 497.P. A. Schutz and R. Pekrun, Chapter 1 - Introduction to Emotion in Education. Burlington: Academic Press, 2007.T. Bentley, L. Johnston, and K. von Baggo, “Evaluation Using Cued-recall Debrief to Elicit Information About a User’s Affective Experiences,” in Proceedings of the 17th Australia Conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future, 2005, pp. 1-10. [11] D. A. Norman, A. Ortony, and D. M. Russell, “Affect and machine desiD. Norman and A. Ortony, “Designers and Users: Two Perspectives on Emotion and Design,” in Proc. of the Symposium on “Foundations of Interaction Design” at the Interaction Design Institut, 2003.] B. Reeves and J. . Read, Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete. Harvard Business School Press, 2009.G. Zichermann and C. Cunningham, Gamification by Design. O’Reilly Media, Inc., 2011.S. Deterding, D. Dixon, R. Khaled, and L. Nacke, “From Game Design Elements to Gamefulness: Defining ‘Gamification,’” in Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011, pp. 9-15.A. F. S. Barbosa, P. N. M. Pereira, J. A. F. F. Dias, and F. G. M. Silva, “A New Methodology of Design and Development of Serious Games,” Int. J. Comput. Games Technol., vol. 2014, no. Article ID 817167, p. 8 pages, 2014.I. Marfisi-Schottman, S. George, and F. Tarpin-Bernard, “Tools and Methods for Efficiently Designing Serious Games",” in 4th Europeen Conference on Games Based Learning ECGBL2010, Copenhagen, Denmark, 21-22 October 2010, 2010, pp. 226-234.B. Marne, J. Wisdom, B. Huynh-Kim-Bang, and J.-M. Labat, “The Six Facets of Serious Game Design: A Methodology Enhanced by Our Design Pattern Library,” in 21st Century Learning for 21st Century Skills: 7th European Conference of Technology Enhanced Learning, EC-TEL 2012, Saarbr{ü}cken, Germany, September 18-21, 2012. Proceedings, A. Ravenscroft, S. Lindstaedt, C. D. Kloos, and D. Hernández-Leo, Eds. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012, pp. 208-221.R. Prieto de Lope, N. Medina-Medina, P. Paderewski, and F. L. Gutiérrez Vela, “Design Methodology for Educational Games based on Interactive Screenplays.,” in CoSECivi, 2015, vol. 1394, pp. 90-101.S. Cano, J. M. Arteaga, C. A. Collazos, C. S. Gonzalez, and S. Zapata, “Toward a methodology for serious games design for children with auditory impairments,” IEEE Lat. Am. Trans., vol. 14, no. 5, pp. 2511-2521, May 2016.S. Cano, C. A. Collazos, C. Manresa-Yee, and V. Peñeñory, “Principles of Design for Serious Games to Teaching of Literacy for Children with Hearing Disabilities,” in Proceedings of the XVII International Conference on Human Computer Interaction, 2016, p. 6:1-6:2.S. Cano, V. Peñeñory, C. A. Collazos, H. M. Fardoun, and D. M. Alghazzawi, “Training with Phonak: Serious Game As Support in Auditory -- Verbal Therapy for Children with Cochlear Implants,” in Proceedings of the 3rd 2015 Workshop on ICTs for Improving Patients Rehabilitation Research Techniques, 2015, pp. 22-25.] S. Cano, L. Galvez, P. Giraldo, C. Collazos, and H. Fardaun, “Sistema interactivo para la enseñanza de la lectoescritura para niños con implante coclear,” Rev. Iberoam. Inform. Educ., no. 4, pp. 21-29, 2016.V. M. Peñeñory, C. Manresa-Yee, C. A. Collazos, S. Cano, and H. M. Fardoun, “Propuesta de modelo para el análisis de requisitos y actividades para el diseño de experiencias interactivas dirigidas a la rehabilitación psicomotriz de niños con discapacidad auditiva,” in 18th International Conference on Human Computer Interaction, Cancun, Quintana roo MEXICO, September 2017 (Interaccion’17)(México, 25-27 September 2017), 2017.C. Yi and T. Kim, “Serious Game Design for Auditory Training of HearingImpaired Children,” TechArt J. Arts Imaging Sci., vol. 2, no. 1, pp. 46-51, 2015.A. Alamoudi, M. Almozaini, R. Alabdulrahman, S. Alkoblan, S. Drine, and A. Al-Wabil, “Interactive Serious Gaming for Children with Auditory Processing Difficulties in the Arabic Language,” in HCI International 2013 - Posters’ Extended Abstracts: International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I, C. Stephanidis, Ed. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013, pp. 188-191.N. Fullana Rivera, “Age-related effects on the acquisition of a foreign language phonology in a formal setting. Appendix A,” Universitat de Barcelona, 2006.K. B. Agung, S. C. Purdy, and C. Kitamura, “The Ling Sound Test Revisited,” Aust. New Zeal. J. Audiol., vol. 27, no. 1, pp. 33-41, 2005.ISO 9241-210:2010, “Ergonomics of human-system interaction - Part 210: human-centred design for interactive systems,” Int. Organ. Stand., 2010.K. Dorst, “The core of ‘design thinking’ and its application,” Des. Stud., vol. 32, no. 6, pp. 521-532, Nov. 2011.“Fonomágica". Disponible en: http://www.fonomagica.co. [Accedido: Marzo 2017].Derechos de autor 2018 Revista Colombiana de Computaciónhttp://creativecommons.org/licenses/by-nc-sa/4.0/http://creativecommons.org/licenses/by-nc-nd/2.5/co/http://creativecommons.org/licenses/by-nc-nd/2.5/co/Atribución-NoComercial-SinDerivadas 2.5 Colombiahttp://purl.org/coar/access_right/c_abf2Revista Colombiana de Computación; Vol. 19 Núm. 1 (2018): Revista Colombiana de Computación; 56-68NiñosDiscapacidad auditivaDiscriminación e identificación auditivaEducaciónDiseñoJuego serioChildrenHearing impairmentAuditory discrimination and identificationEducationDesignSerious gameTechnological innovationsTechnological developmentComputer's scienceInformation technology and communicationResearchInnovaciones tecnológicasDesarrollo tecnológicoCiencias de la computaciónTecnología de la información y la comunicaciónInvestigaciónNiñosDiscapacidad auditivaDiscriminación e identificación auditivaEducaciónDiseñoJuego serioJuego serio para entrenar habilidades auditivas en niños con discapacidad auditivaSerious Game to Train Auditory Skills for Children with Hearing Impairmentsinfo:eu-repo/semantics/articleArtículohttp://purl.org/coar/resource_type/c_7a1fhttp://purl.org/coar/resource_type/c_2df8fbb1http://purl.org/redcol/resource_type/CJournalArticleORIGINAL2018_Articulo_Juego serio para entrenar habilidades auditivas en niños con discapacidad auditiva.pdf2018_Articulo_Juego serio para entrenar habilidades auditivas en niños con discapacidad auditiva.pdfArtículoapplication/pdf4181302https://repository.unab.edu.co/bitstream/20.500.12749/8843/1/2018_Articulo_Juego%20serio%20para%20entrenar%20habilidades%20auditivas%20en%20ni%c3%b1os%20con%20discapacidad%20auditiva.pdff499bafd04ea8873e5ea784da73b8a34MD51open accessTHUMBNAIL2018_Articulo_Juego serio para entrenar habilidades auditivas en niños con discapacidad auditiva.pdf.jpg2018_Articulo_Juego serio para entrenar habilidades auditivas en niños con discapacidad auditiva.pdf.jpgIM Thumbnailimage/jpeg10292https://repository.unab.edu.co/bitstream/20.500.12749/8843/2/2018_Articulo_Juego%20serio%20para%20entrenar%20habilidades%20auditivas%20en%20ni%c3%b1os%20con%20discapacidad%20auditiva.pdf.jpg2dd1d6de84efbb201404b402b6f499a0MD52open access20.500.12749/8843oai:repository.unab.edu.co:20.500.12749/88432022-11-24 13:10:07.676open accessRepositorio Institucional | Universidad Autónoma de Bucaramanga - UNABrepositorio@unab.edu.co