Desarrollo de una aplicación basada en la tecnología de realidad aumentada (ar) para apoyar el proceso de aprendizaje en el área de Matemáticas en estudiantes de grado segundo de la Institución Educativa Windsor Royal School de Montería
This research work responds to a descriptive-technological study under a quasiexperimental design. Developed with the purpose of improving the academic performance of students in second and third grade of elementary school in the area of mathematics at the Windsor Royal School Educational Institutio...
- Autores:
-
Herrera Ferrer, Diego camilo
- Tipo de recurso:
- Trabajo de grado de pregrado
- Fecha de publicación:
- 2022
- Institución:
- Universidad de Córdoba
- Repositorio:
- Repositorio Institucional Unicórdoba
- Idioma:
- spa
- OAI Identifier:
- oai:repositorio.unicordoba.edu.co:ucordoba/4866
- Acceso en línea:
- https://repositorio.unicordoba.edu.co/handle/ucordoba/4866
- Palabra clave:
- Realidad aumentada
Aplicativo
Matemáticas
Aprendizaje
Enseñanza
Augmented reality
Application
Mathematics
Learning
Teaching
- Rights
- openAccess
- License
- Copyright Universidad de Córdoba, 2022
Summary: | This research work responds to a descriptive-technological study under a quasiexperimental design. Developed with the purpose of improving the academic performance of students in second and third grade of elementary school in the area of mathematics at the Windsor Royal School Educational Institution in the city of Monteria, through the implementation of an application based on Augmented Reality (AR) within the pedagogicaldidactic processes applied in the teaching and acquisition of the logical-mathematical code, and thus help in the learning process. Among the phases that were taken into account for the development of this research, the application of a diagnostic test (pretest) with the intention of identifying the level of the students in terms of the mathematical code, and from there, proceed with the insertion of Augmented Reality in the classroom. Then, the research continues with the appropriation of the application developed by the students and the teacher in charge, in order to continue with the application of the activities for the experimental group (second grade) and the control group (third grade). Subsequently, the results achieved are presented, which show the significant impact that the implementation of Augmented Reality (AR) had on the teachinglearning process of logical-mathematical contents. |
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