Desarrollar un juego interactivo basado en el lean thinking, para el fortalecimiento de las habilidades en la lógica de programación de estudiantes de ingeniería de sistemas de la Universidad de Córdoba

This research work implemented the Lean approach by developing an application, for the strengthening of programming logic skills. This research project developed a game for mobile devices that will allow, in the most interactive way, to promote the development of programming logic skills in students...

Full description

Autores:
Marín Miranda, Ovidio José
Cardenas Humanez, Maria Celeste
Tipo de recurso:
Trabajo de grado de pregrado
Fecha de publicación:
2022
Institución:
Universidad de Córdoba
Repositorio:
Repositorio Institucional Unicórdoba
Idioma:
spa
OAI Identifier:
oai:repositorio.unicordoba.edu.co:ucordoba/4879
Acceso en línea:
https://repositorio.unicordoba.edu.co/handle/ucordoba/4879
Palabra clave:
Lógica de Programación
Juego Interactivo
Lean Thinking
Estimulación del Aprendizaje
Didáctico
Programming Logic
Interactive Game
Lean Thinking
Stimulating Learning
Didactic
Rights
openAccess
License
Copyright Universidad de Córdoba, 2022
Description
Summary:This research work implemented the Lean approach by developing an application, for the strengthening of programming logic skills. This research project developed a game for mobile devices that will allow, in the most interactive way, to promote the development of programming logic skills in students of Systems Engineering at the University of Córdoba, based on Lean Thinking concepts, such as pull, through constant customer interaction and a co-creation approach. Throughout this document different authors who have been involved in the Lean Thinking applied to Software engineering and even referents who have applied it to games in order to make this relationship more interactive were analyzed. The game has game sections, conceptualization sections, like play and statistics and is designed in the most communicative way towards the player so that the experience is almost a conversation, and in the most interactive way, developing four levels, each one corresponding to a relevant subject in Programming Logic, in which the player must solve problems that the character associated to each level presents to him by means of the constant orientation of this, this with methodologies as drag, selection, sorting and completion; and a diagnostic exam-like level at which the player will answer fifteen questions that will allow them to see their level in the game’s conceptual realm. All the results obtained in the 4 interactive levels and the tests will be reflected in a section of statistics to see the progress of the player. In addition, global statistics will be available. Keywords: Programming Logic, Interactive Game, Lean Thinking, Stimulating Learning, Didactic.