Interface humano-máquina para la restauración del sentido de lateralidad en niños con parálisis cerebral espástica

This research project presents the development of a tool to support people with laterality problems caused by spastic cerebral palsy, developing a video game in a 3d environment, where objects to be collected are displayed at a certain time and at different speeds. For this, a pushbutton system is u...

Full description

Autores:
Ortega Ordoñez, Heyder Danilo
Tipo de recurso:
Trabajo de grado de pregrado
Fecha de publicación:
2021
Institución:
Universidad Antonio Nariño
Repositorio:
Repositorio UAN
Idioma:
spa
OAI Identifier:
oai:repositorio.uan.edu.co:123456789/5953
Acceso en línea:
http://repositorio.uan.edu.co/handle/123456789/5953
Palabra clave:
Parálisis cerebral
interfaz de aprendizaje
interfaz de ayuda
herramienta de aprendizaje
Cerebral palsy
learning tool
help interface
learning interface.
Rights
openAccess
License
Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
Description
Summary:This research project presents the development of a tool to support people with laterality problems caused by spastic cerebral palsy, developing a video game in a 3d environment, where objects to be collected are displayed at a certain time and at different speeds. For this, a pushbutton system is used that command the movements of an avatar within the video game. The task is carried out by applying a protocol that enables its execution. In the interaction of pathological patients with the human-machine interface, it is evident that patient one reaches a collection of 49, 31 and 34 coins in the first of the sessions carried out, while patient three reaches a number of 3, 4 and 10 coins, and, in the case of patient four, it is possible to collect 6, 6 and 12 coins respectively, in their initial test. Reports in the literature show that serious video games support rehabilitation in learning fields, confirming that a human-machine interface is an innovative tool in this process.