Evaluation of the V.S.C.O (Ocular Control Video Synthesizer) prototype as a research-creation product
This article exposes the methodological process of creation in the realization of the software V.S.C.O (Video Synthesizer of Ocular Control), which is the product of the research-creation project of the same name that gathers evaluation results of its prototype by means of centered design tools. on...
- Autores:
- Tipo de recurso:
- Article of journal
- Fecha de publicación:
- 2023
- Institución:
- Universidad Antonio Nariño
- Repositorio:
- Repositorio UAN
- Idioma:
- spa
- OAI Identifier:
- oai:repositorio.uan.edu.co:123456789/10707
- Acceso en línea:
- https://revistas.uan.edu.co/index.php/nodo/article/view/1419
https://repositorio.uan.edu.co/handle/123456789/10707
- Palabra clave:
- Artes visuales
Diseño
Interacción hombre-máquina
Música Visual
Software
Visual arts
Design
Human-machine interaction
Visual Music
Software
Artes Visuais
Design
Interação homem-máquina
Música Visual
Software
- Rights
- License
- Derechos de autor 2023 Diana Paola Angarita Niño
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dc.title.en-US.fl_str_mv |
Evaluation of the V.S.C.O (Ocular Control Video Synthesizer) prototype as a research-creation product |
dc.title.es-ES.fl_str_mv |
Evaluación del prototipo V.S.C.O (Video Sintetizador de Control Ocular) como producto de investigación-creación |
dc.title.pt-BR.fl_str_mv |
Avaliação do protótipo V.S.C.O (Ocular Control Video Synthesizer) como produto de pesquisa-criação |
title |
Evaluation of the V.S.C.O (Ocular Control Video Synthesizer) prototype as a research-creation product |
spellingShingle |
Evaluation of the V.S.C.O (Ocular Control Video Synthesizer) prototype as a research-creation product Artes visuales Diseño Interacción hombre-máquina Música Visual Software Visual arts Design Human-machine interaction Visual Music Software Artes Visuais Design Interação homem-máquina Música Visual Software |
title_short |
Evaluation of the V.S.C.O (Ocular Control Video Synthesizer) prototype as a research-creation product |
title_full |
Evaluation of the V.S.C.O (Ocular Control Video Synthesizer) prototype as a research-creation product |
title_fullStr |
Evaluation of the V.S.C.O (Ocular Control Video Synthesizer) prototype as a research-creation product |
title_full_unstemmed |
Evaluation of the V.S.C.O (Ocular Control Video Synthesizer) prototype as a research-creation product |
title_sort |
Evaluation of the V.S.C.O (Ocular Control Video Synthesizer) prototype as a research-creation product |
dc.subject.es-ES.fl_str_mv |
Artes visuales Diseño Interacción hombre-máquina Música Visual Software |
topic |
Artes visuales Diseño Interacción hombre-máquina Música Visual Software Visual arts Design Human-machine interaction Visual Music Software Artes Visuais Design Interação homem-máquina Música Visual Software |
dc.subject.en-US.fl_str_mv |
Visual arts Design Human-machine interaction Visual Music Software |
dc.subject.pt-BR.fl_str_mv |
Artes Visuais Design Interação homem-máquina Música Visual Software |
description |
This article exposes the methodological process of creation in the realization of the software V.S.C.O (Video Synthesizer of Ocular Control), which is the product of the research-creation project of the same name that gathers evaluation results of its prototype by means of centered design tools. on the user (DCU). The user-software interface is also part of the conceptualization of a work of art that operates in the context of digital art and computational art. The descriptive methodology and mixed approach will allow, through the collection of user data, to delve into the public/player experience that integrates a type of game in the field of creation and entertainment, which allows to demonstrate in a perceptive evaluation of the digital work of art, of how it favors states of mental relaxation in the public. The link between the sound and the visual is also appreciated in the V.S.C.O's computer system with the aesthetic and technical purposes of Visual Music, an aesthetic that dates back to the beginning of the 20th century and that was committed to the creation of a temporary architecture that is carried out in the synesthetic fusion of colors, shapes and movements. It is hoped that the visual and sound dynamics of the V.S.C.O, through its ability to interact with the public in the space, will build its own temporary architecture that links it to the technical and poetic aspects of Visual Music. |
publishDate |
2023 |
dc.date.accessioned.none.fl_str_mv |
2024-10-10T02:31:50Z |
dc.date.available.none.fl_str_mv |
2024-10-10T02:31:50Z |
dc.date.none.fl_str_mv |
2023-06-13 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
dc.type.es-ES.fl_str_mv |
Artículo revisado por pares |
dc.type.coar.fl_str_mv |
http://purl.org/coar/resource_type/c_2df8fbb1 |
dc.type.coar.spa.fl_str_mv |
http://purl.org/coar/resource_type/c_6501 |
dc.type.coarversion.none.fl_str_mv |
http://purl.org/coar/version/c_970fb48d4fbd8a85 |
format |
http://purl.org/coar/resource_type/c_6501 |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
https://revistas.uan.edu.co/index.php/nodo/article/view/1419 10.54104/nodo.v17n34.1419 |
dc.identifier.uri.none.fl_str_mv |
https://repositorio.uan.edu.co/handle/123456789/10707 |
url |
https://revistas.uan.edu.co/index.php/nodo/article/view/1419 https://repositorio.uan.edu.co/handle/123456789/10707 |
identifier_str_mv |
10.54104/nodo.v17n34.1419 |
dc.language.none.fl_str_mv |
spa |
language |
spa |
dc.relation.none.fl_str_mv |
https://revistas.uan.edu.co/index.php/nodo/article/view/1419/1211 |
dc.rights.es-ES.fl_str_mv |
Derechos de autor 2023 Diana Paola Angarita Niño https://creativecommons.org/licenses/by-nc-sa/4.0 |
dc.rights.coar.spa.fl_str_mv |
http://purl.org/coar/access_right/c_abf2 |
rights_invalid_str_mv |
Derechos de autor 2023 Diana Paola Angarita Niño https://creativecommons.org/licenses/by-nc-sa/4.0 http://purl.org/coar/access_right/c_abf2 |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.es-ES.fl_str_mv |
UNIVERSIDAD ANTONIO NARIÑO |
dc.source.es-ES.fl_str_mv |
REVISTA NODO; Vol. 17 Núm. 34 (2023) |
dc.source.none.fl_str_mv |
2346-092X 1909-3888 10.54104/nodo.v18n34 |
institution |
Universidad Antonio Nariño |
repository.name.fl_str_mv |
Repositorio Institucional UAN |
repository.mail.fl_str_mv |
alertas.repositorio@uan.edu.co |
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spelling |
2023-06-132024-10-10T02:31:50Z2024-10-10T02:31:50Zhttps://revistas.uan.edu.co/index.php/nodo/article/view/141910.54104/nodo.v17n34.1419https://repositorio.uan.edu.co/handle/123456789/10707This article exposes the methodological process of creation in the realization of the software V.S.C.O (Video Synthesizer of Ocular Control), which is the product of the research-creation project of the same name that gathers evaluation results of its prototype by means of centered design tools. on the user (DCU). The user-software interface is also part of the conceptualization of a work of art that operates in the context of digital art and computational art. The descriptive methodology and mixed approach will allow, through the collection of user data, to delve into the public/player experience that integrates a type of game in the field of creation and entertainment, which allows to demonstrate in a perceptive evaluation of the digital work of art, of how it favors states of mental relaxation in the public. The link between the sound and the visual is also appreciated in the V.S.C.O's computer system with the aesthetic and technical purposes of Visual Music, an aesthetic that dates back to the beginning of the 20th century and that was committed to the creation of a temporary architecture that is carried out in the synesthetic fusion of colors, shapes and movements. It is hoped that the visual and sound dynamics of the V.S.C.O, through its ability to interact with the public in the space, will build its own temporary architecture that links it to the technical and poetic aspects of Visual Music.Este artículo expone el proceso metodológico de creación en la realización del software V.S.C.O (Video Sintetizador de Control Ocular), el cual es producto del proyecto de investigación-creación del mismo nombre que reúne resultados de evaluación de su prototipo por medio de herramientas del diseño centrado en el usuario (DCU). La interfaz usuario-software es también parte de la conceptualización de una obra de arte que opera en el contexto del arte digital y el arte computacional. La metodología de tipo descriptivo y enfoque mixto permitirá, a través de la recolección de datos de los usuarios, profundizar en la experiencia público/jugador que integra una tipología de juego en el ámbito de la creación y el entretenimiento. Esto permite evidenciar, en una evaluación perceptiva de la obra de arte digital, cómo esta interfaz favorece estados de relajación mental en el público. También se aprecia el vínculo entre lo sonoro y lo visual en el sistema computacional del V.S.C.O con los propósitos estéticos y técnicos de la música visual, estética que se remonta desde comienzos del siglo XX y que apostaba por la creación de una arquitectura temporal que se realiza en la fusión sinestésica de colores, formas y movimientos. Se espera lograr que, mediante sus capacidades de interacción con el público en el espacio, la dinámica visual y sonora del V.S.C.O construya su propia arquitectura temporal que la vincula con lo técnico y lo poético de la música visualEste artigo expõe o processo metodológico de criação na realização do software V.S.C.O (Video Ocular Control Synthesizer), produto do projeto de pesquisa-criação de mesmo nome que reúne resultados de avaliação de seu protótipo por meio de ferramentas de design centrado. no usuário (DCU). A interface usuário-software também faz parte da conceituação de uma obra de arte que opera no contexto da arte digital e da arte computacional. A metodologia descritiva e a abordagem mista permitirão, através da recolha de dados do utilizador, aprofundar a experiência do público/jogador que integra um tipo de jogo no campo da criação e do entretenimento, que permite demonstrar numa avaliação percetiva da obra digital da arte, de como ela favorece estados de relaxamento mental no público. A ligação entre o som e o visual também é apreciada no sistema informático do V.S.C.O com as finalidades estéticas e técnicas da Visual Music, uma estética que remonta ao início do século XX e que se apostava na criação de um arquitetura que se realiza na fusão sinestésica de cores, formas e movimentos. Espera-se que a dinâmica visual e sonora do V.S.C.O, através da sua capacidade de interação com o público no espaço, construa uma arquitetura temporária própria que o vincule aos aspetos técnicos e poéticos da Visual Music.application/pdfspaUNIVERSIDAD ANTONIO NARIÑOhttps://revistas.uan.edu.co/index.php/nodo/article/view/1419/1211Derechos de autor 2023 Diana Paola Angarita Niñohttps://creativecommons.org/licenses/by-nc-sa/4.0http://purl.org/coar/access_right/c_abf2REVISTA NODO; Vol. 17 Núm. 34 (2023)2346-092X1909-388810.54104/nodo.v18n34Artes visualesDiseñoInteracción hombre-máquinaMúsica VisualSoftwareVisual artsDesignHuman-machine interactionVisual MusicSoftwareArtes VisuaisDesignInteração homem-máquinaMúsica VisualSoftwareEvaluation of the V.S.C.O (Ocular Control Video Synthesizer) prototype as a research-creation productEvaluación del prototipo V.S.C.O (Video Sintetizador de Control Ocular) como producto de investigación-creaciónAvaliação do protótipo V.S.C.O (Ocular Control Video Synthesizer) como produto de pesquisa-criaçãoinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtículo revisado por pareshttp://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1http://purl.org/coar/version/c_970fb48d4fbd8a85Angarita Niño, Diana PaolaTorres Cruz, Jorge Andrés123456789/10707oai:repositorio.uan.edu.co:123456789/107072024-10-14 03:46:28.254metadata.onlyhttps://repositorio.uan.edu.coRepositorio Institucional UANalertas.repositorio@uan.edu.co |