Entrhogam blog, an efl teaching material based on gamification to sixth grade learners.
The present grade project is to receive the B.A. in Spanish and English. The project called ENTHROGAM (English Through Gamification) is purposed based on the learning necessities, and the results got by students of sixth grade at Sumapaz school in the Movers diagnostic test, which shows that they ha...
- Autores:
-
Piñeros Hincapie, Christian David
- Tipo de recurso:
- Trabajo de grado de pregrado
- Fecha de publicación:
- 2020
- Institución:
- Universidad Antonio Nariño
- Repositorio:
- Repositorio UAN
- Idioma:
- eng
- OAI Identifier:
- oai:repositorio.uan.edu.co:123456789/1959
- Acceso en línea:
- http://repositorio.uan.edu.co/handle/123456789/1959
- Palabra clave:
- Gamificación, TIC, Aprendizaje basado en tareas, pensamiento crítico, Inglés como Lengua extranjera.
Gamification, ICT, Task Based Language, Critical thinking, EFL.l
- Rights
- openAccess
- License
- Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
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dc.title.es_ES.fl_str_mv |
Entrhogam blog, an efl teaching material based on gamification to sixth grade learners. |
title |
Entrhogam blog, an efl teaching material based on gamification to sixth grade learners. |
spellingShingle |
Entrhogam blog, an efl teaching material based on gamification to sixth grade learners. Gamificación, TIC, Aprendizaje basado en tareas, pensamiento crítico, Inglés como Lengua extranjera. Gamification, ICT, Task Based Language, Critical thinking, EFL.l |
title_short |
Entrhogam blog, an efl teaching material based on gamification to sixth grade learners. |
title_full |
Entrhogam blog, an efl teaching material based on gamification to sixth grade learners. |
title_fullStr |
Entrhogam blog, an efl teaching material based on gamification to sixth grade learners. |
title_full_unstemmed |
Entrhogam blog, an efl teaching material based on gamification to sixth grade learners. |
title_sort |
Entrhogam blog, an efl teaching material based on gamification to sixth grade learners. |
dc.creator.fl_str_mv |
Piñeros Hincapie, Christian David |
dc.contributor.advisor.spa.fl_str_mv |
Gomez Acosta, Rafael |
dc.contributor.author.spa.fl_str_mv |
Piñeros Hincapie, Christian David |
dc.subject.es_ES.fl_str_mv |
Gamificación, TIC, Aprendizaje basado en tareas, pensamiento crítico, Inglés como Lengua extranjera. |
topic |
Gamificación, TIC, Aprendizaje basado en tareas, pensamiento crítico, Inglés como Lengua extranjera. Gamification, ICT, Task Based Language, Critical thinking, EFL.l |
dc.subject.keyword.es_ES.fl_str_mv |
Gamification, ICT, Task Based Language, Critical thinking, EFL.l |
description |
The present grade project is to receive the B.A. in Spanish and English. The project called ENTHROGAM (English Through Gamification) is purposed based on the learning necessities, and the results got by students of sixth grade at Sumapaz school in the Movers diagnostic test, which shows that they had lacked vocabulary. According to this argument, ENTHROGAM is established as an authoring tool designed as an educational blog on www.wix.com, to improve students´ vocabulary, which follows gamification principles. Gamification has been immersing in education context in schools, universities, and institutes, generating a new educational perception. This new perception has been a satisfactory impact; because, according to (Gabe & Christopher, 2011), “gamification is an integration of elements and mechanics game in activities that are not games”. Besides, gamification has educational benefits as generating a motivating learning environment, avoid frustration, and students can do a self- evaluation of their academic progress. It allows integrating ICT (Information Communication Technologies) as educational games and interactive platforms such as Kahoot, Quizizz, Educaplay, and Padlet. In the EFL (English as Foreign Language) teaching-learning process is also possible to involve fundamental aspects as Task-Based Learning Approach, critical thinking, and BLRs (Basic Learning Rights: English). |
publishDate |
2020 |
dc.date.issued.spa.fl_str_mv |
2020-06-08 |
dc.date.accessioned.none.fl_str_mv |
2021-02-25T22:38:12Z |
dc.date.available.none.fl_str_mv |
2021-02-25T22:38:12Z |
dc.type.spa.fl_str_mv |
Trabajo de grado (Pregrado y/o Especialización) |
dc.type.coar.spa.fl_str_mv |
http://purl.org/coar/resource_type/c_7a1f |
dc.type.coarversion.none.fl_str_mv |
http://purl.org/coar/version/c_970fb48d4fbd8a85 |
format |
http://purl.org/coar/resource_type/c_7a1f |
dc.identifier.uri.none.fl_str_mv |
http://repositorio.uan.edu.co/handle/123456789/1959 |
dc.identifier.bibliographicCitation.spa.fl_str_mv |
Amman-Jordan. (2014, November). Neuroeducation For Educators. Retrieved from http://ciceld.com/uploads/1414450264Education_E_for_Teachers_L.pdf Brian, T. (2003). Developing Material For Languge Teaching. USA: Bloomsbury Academic. Education, M. o. (2016). Basic Learning Rights:English. Retrieved from https://aprende.colombiaaprende.edu.co/ckfinder/userfiles/files/cartillaDBA.pdf Gabe, z., & Christopher, C. (2011). Gamification By Design Implementing Game Mechanics in web and mobile apps. Canada: O¨REILLY. Hago, O. (2016). The Impact of Task-Based Approach on EFL Learner’s. World Journal of Educational Research, 20. Lee, S. (2011). The Multiplayer classroom: Designing coursework as a Game. USA: Course Technology. Pilar, M. (2018). Child task-based interaction in EFL settings: research and challenges. International Journal of English Studies, 25. Sanchez, A. (2011). Las TIC en la enseñanza bilingüe. Bogota: EDUFORMA. |
dc.identifier.instname.spa.fl_str_mv |
instname:Universidad Antonio Nariño |
dc.identifier.reponame.spa.fl_str_mv |
reponame:Repositorio Institucional UAN |
dc.identifier.repourl.spa.fl_str_mv |
repourl:https://repositorio.uan.edu.co/ |
url |
http://repositorio.uan.edu.co/handle/123456789/1959 |
identifier_str_mv |
Amman-Jordan. (2014, November). Neuroeducation For Educators. Retrieved from http://ciceld.com/uploads/1414450264Education_E_for_Teachers_L.pdf Brian, T. (2003). Developing Material For Languge Teaching. USA: Bloomsbury Academic. Education, M. o. (2016). Basic Learning Rights:English. Retrieved from https://aprende.colombiaaprende.edu.co/ckfinder/userfiles/files/cartillaDBA.pdf Gabe, z., & Christopher, C. (2011). Gamification By Design Implementing Game Mechanics in web and mobile apps. Canada: O¨REILLY. Hago, O. (2016). The Impact of Task-Based Approach on EFL Learner’s. World Journal of Educational Research, 20. Lee, S. (2011). The Multiplayer classroom: Designing coursework as a Game. USA: Course Technology. Pilar, M. (2018). Child task-based interaction in EFL settings: research and challenges. International Journal of English Studies, 25. Sanchez, A. (2011). Las TIC en la enseñanza bilingüe. Bogota: EDUFORMA. instname:Universidad Antonio Nariño reponame:Repositorio Institucional UAN repourl:https://repositorio.uan.edu.co/ |
dc.language.iso.spa.fl_str_mv |
eng |
language |
eng |
dc.rights.none.fl_str_mv |
Acceso abierto |
dc.rights.license.spa.fl_str_mv |
Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) |
dc.rights.uri.spa.fl_str_mv |
https://creativecommons.org/licenses/by-nc-nd/4.0/ |
dc.rights.accessrights.spa.fl_str_mv |
info:eu-repo/semantics/openAccess |
dc.rights.coar.spa.fl_str_mv |
http://purl.org/coar/access_right/c_abf2 |
rights_invalid_str_mv |
Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) Acceso abierto https://creativecommons.org/licenses/by-nc-nd/4.0/ http://purl.org/coar/access_right/c_abf2 |
eu_rights_str_mv |
openAccess |
dc.publisher.spa.fl_str_mv |
Universidad Antonio Nariño |
dc.publisher.program.spa.fl_str_mv |
Licenciatura En Lengua Castellana E Ingles |
dc.publisher.faculty.spa.fl_str_mv |
Facultad de Educación |
dc.publisher.campus.spa.fl_str_mv |
Bogotá - Sur |
institution |
Universidad Antonio Nariño |
bitstream.url.fl_str_mv |
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spelling |
Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)Acceso abiertohttps://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Gomez Acosta, RafaelPiñeros Hincapie, Christian David2021-02-25T22:38:12Z2021-02-25T22:38:12Z2020-06-08http://repositorio.uan.edu.co/handle/123456789/1959Amman-Jordan. (2014, November). Neuroeducation For Educators. Retrieved from http://ciceld.com/uploads/1414450264Education_E_for_Teachers_L.pdf Brian, T. (2003). Developing Material For Languge Teaching. USA: Bloomsbury Academic. Education, M. o. (2016). Basic Learning Rights:English. Retrieved from https://aprende.colombiaaprende.edu.co/ckfinder/userfiles/files/cartillaDBA.pdf Gabe, z., & Christopher, C. (2011). Gamification By Design Implementing Game Mechanics in web and mobile apps. Canada: O¨REILLY. Hago, O. (2016). The Impact of Task-Based Approach on EFL Learner’s. World Journal of Educational Research, 20. Lee, S. (2011). The Multiplayer classroom: Designing coursework as a Game. USA: Course Technology. Pilar, M. (2018). Child task-based interaction in EFL settings: research and challenges. International Journal of English Studies, 25. Sanchez, A. (2011). Las TIC en la enseñanza bilingüe. Bogota: EDUFORMA.instname:Universidad Antonio Nariñoreponame:Repositorio Institucional UANrepourl:https://repositorio.uan.edu.co/The present grade project is to receive the B.A. in Spanish and English. The project called ENTHROGAM (English Through Gamification) is purposed based on the learning necessities, and the results got by students of sixth grade at Sumapaz school in the Movers diagnostic test, which shows that they had lacked vocabulary. According to this argument, ENTHROGAM is established as an authoring tool designed as an educational blog on www.wix.com, to improve students´ vocabulary, which follows gamification principles. Gamification has been immersing in education context in schools, universities, and institutes, generating a new educational perception. This new perception has been a satisfactory impact; because, according to (Gabe & Christopher, 2011), “gamification is an integration of elements and mechanics game in activities that are not games”. Besides, gamification has educational benefits as generating a motivating learning environment, avoid frustration, and students can do a self- evaluation of their academic progress. It allows integrating ICT (Information Communication Technologies) as educational games and interactive platforms such as Kahoot, Quizizz, Educaplay, and Padlet. In the EFL (English as Foreign Language) teaching-learning process is also possible to involve fundamental aspects as Task-Based Learning Approach, critical thinking, and BLRs (Basic Learning Rights: English).El proyecto de grado actual es recibir el título de Licenciado en Español e Inglés. El proyecto llamado ENTHROGAM (Inglés a través de la gamificación), está diseñado en función de las necesidades de aprendizaje, y los resultados obtenidos por los estudiantes de sexto grado de la escuela Sumapaz en la prueba de diagnóstico Movers, donde se evidencia la falta de vocabulario. Atendiendo a este argumento, ENTHROGAM se establece como un diseño de herramienta de autor como un blog educativo en www.wix.com, para mejorar su vocabulario, que sigue los principios de gamificación, porque se ha sumergido en el contexto educativo en escuelas, universidades e institutos, generando una nueva percepción sobre la educación. Esta nueva percepción ha tenido un impacto satisfactorio; porque, según (Gabe y Christopher, 2011), "la gamificación es una integración de elementos y juegos de mecánica en actividades que no son juegos". Además, la gamificación tiene beneficios educativos al generar un ambiente de aprendizaje motivador, evitar la frustración y los estudiantes pueden hacer una autoevaluación de su progreso académico. Es decir, permite integrar las TIC (Tecnologías de la Información y la Comunicación) como juegos educativos y plataformas interactivas como Kahoot, Quizizz, Educaplay y Padlet. Además, es posible participar en el proceso de enseñanza-aprendizaje EFL (inglés como lengua extranjera), aspectos fundamentales como el enfoque de aprendizaje basado en tareas, el pensamiento crítico y los BLR (derechos básicos de aprendizaje: inglés).Licenciado(a) en Español e InglésPregradoPresencialengUniversidad Antonio NariñoLicenciatura En Lengua Castellana E InglesFacultad de EducaciónBogotá - SurGamificación, TIC, Aprendizaje basado en tareas, pensamiento crítico, Inglés como Lengua extranjera.Gamification, ICT, Task Based Language, Critical thinking, EFL.lEntrhogam blog, an efl teaching material based on gamification to sixth grade learners.Trabajo de grado (Pregrado y/o Especialización)http://purl.org/coar/resource_type/c_7a1fhttp://purl.org/coar/version/c_970fb48d4fbd8a85ORIGINAL2020ChristianDavidPiñerosHincapie.pdf2020ChristianDavidPiñerosHincapie.pdfTrabajo de gradoapplication/pdf1576287https://repositorio.uan.edu.co/bitstreams/8b3b2d2f-bff6-47b3-a5cd-416c7eb9f3e5/downloadc11a9581c4cba372918f23a4e8846a77MD512020AutorizacióndeAutores.pdf2020AutorizacióndeAutores.pdfFormato de entrega y autorización de autoresapplication/pdf608168https://repositorio.uan.edu.co/bitstreams/e0362267-7d2d-4f57-ae13-2206d602ff55/download3373df333c1873136975347f2748a854MD54CC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; 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