Entrhogam blog, an efl teaching material based on gamification to sixth grade learners.

The present grade project is to receive the B.A. in Spanish and English. The project called ENTHROGAM (English Through Gamification) is purposed based on the learning necessities, and the results got by students of sixth grade at Sumapaz school in the Movers diagnostic test, which shows that they ha...

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Autores:
Piñeros Hincapie, Christian David
Tipo de recurso:
Trabajo de grado de pregrado
Fecha de publicación:
2020
Institución:
Universidad Antonio Nariño
Repositorio:
Repositorio UAN
Idioma:
eng
OAI Identifier:
oai:repositorio.uan.edu.co:123456789/1959
Acceso en línea:
http://repositorio.uan.edu.co/handle/123456789/1959
Palabra clave:
Gamificación, TIC, Aprendizaje basado en tareas, pensamiento crítico, Inglés como Lengua extranjera.
Gamification, ICT, Task Based Language, Critical thinking, EFL.l
Rights
openAccess
License
Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
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dc.title.es_ES.fl_str_mv Entrhogam blog, an efl teaching material based on gamification to sixth grade learners.
title Entrhogam blog, an efl teaching material based on gamification to sixth grade learners.
spellingShingle Entrhogam blog, an efl teaching material based on gamification to sixth grade learners.
Gamificación, TIC, Aprendizaje basado en tareas, pensamiento crítico, Inglés como Lengua extranjera.
Gamification, ICT, Task Based Language, Critical thinking, EFL.l
title_short Entrhogam blog, an efl teaching material based on gamification to sixth grade learners.
title_full Entrhogam blog, an efl teaching material based on gamification to sixth grade learners.
title_fullStr Entrhogam blog, an efl teaching material based on gamification to sixth grade learners.
title_full_unstemmed Entrhogam blog, an efl teaching material based on gamification to sixth grade learners.
title_sort Entrhogam blog, an efl teaching material based on gamification to sixth grade learners.
dc.creator.fl_str_mv Piñeros Hincapie, Christian David
dc.contributor.advisor.spa.fl_str_mv Gomez Acosta, Rafael
dc.contributor.author.spa.fl_str_mv Piñeros Hincapie, Christian David
dc.subject.es_ES.fl_str_mv Gamificación, TIC, Aprendizaje basado en tareas, pensamiento crítico, Inglés como Lengua extranjera.
topic Gamificación, TIC, Aprendizaje basado en tareas, pensamiento crítico, Inglés como Lengua extranjera.
Gamification, ICT, Task Based Language, Critical thinking, EFL.l
dc.subject.keyword.es_ES.fl_str_mv Gamification, ICT, Task Based Language, Critical thinking, EFL.l
description The present grade project is to receive the B.A. in Spanish and English. The project called ENTHROGAM (English Through Gamification) is purposed based on the learning necessities, and the results got by students of sixth grade at Sumapaz school in the Movers diagnostic test, which shows that they had lacked vocabulary. According to this argument, ENTHROGAM is established as an authoring tool designed as an educational blog on www.wix.com, to improve students´ vocabulary, which follows gamification principles. Gamification has been immersing in education context in schools, universities, and institutes, generating a new educational perception. This new perception has been a satisfactory impact; because, according to (Gabe & Christopher, 2011), “gamification is an integration of elements and mechanics game in activities that are not games”. Besides, gamification has educational benefits as generating a motivating learning environment, avoid frustration, and students can do a self- evaluation of their academic progress. It allows integrating ICT (Information Communication Technologies) as educational games and interactive platforms such as Kahoot, Quizizz, Educaplay, and Padlet. In the EFL (English as Foreign Language) teaching-learning process is also possible to involve fundamental aspects as Task-Based Learning Approach, critical thinking, and BLRs (Basic Learning Rights: English).
publishDate 2020
dc.date.issued.spa.fl_str_mv 2020-06-08
dc.date.accessioned.none.fl_str_mv 2021-02-25T22:38:12Z
dc.date.available.none.fl_str_mv 2021-02-25T22:38:12Z
dc.type.spa.fl_str_mv Trabajo de grado (Pregrado y/o Especialización)
dc.type.coar.spa.fl_str_mv http://purl.org/coar/resource_type/c_7a1f
dc.type.coarversion.none.fl_str_mv http://purl.org/coar/version/c_970fb48d4fbd8a85
format http://purl.org/coar/resource_type/c_7a1f
dc.identifier.uri.none.fl_str_mv http://repositorio.uan.edu.co/handle/123456789/1959
dc.identifier.bibliographicCitation.spa.fl_str_mv Amman-Jordan. (2014, November). Neuroeducation For Educators. Retrieved from http://ciceld.com/uploads/1414450264Education_E_for_Teachers_L.pdf Brian, T. (2003). Developing Material For Languge Teaching. USA: Bloomsbury Academic. Education, M. o. (2016). Basic Learning Rights:English. Retrieved from https://aprende.colombiaaprende.edu.co/ckfinder/userfiles/files/cartillaDBA.pdf Gabe, z., & Christopher, C. (2011). Gamification By Design Implementing Game Mechanics in web and mobile apps. Canada: O¨REILLY. Hago, O. (2016). The Impact of Task-Based Approach on EFL Learner’s. World Journal of Educational Research, 20. Lee, S. (2011). The Multiplayer classroom: Designing coursework as a Game. USA: Course Technology. Pilar, M. (2018). Child task-based interaction in EFL settings: research and challenges. International Journal of English Studies, 25. Sanchez, A. (2011). Las TIC en la enseñanza bilingüe. Bogota: EDUFORMA.
dc.identifier.instname.spa.fl_str_mv instname:Universidad Antonio Nariño
dc.identifier.reponame.spa.fl_str_mv reponame:Repositorio Institucional UAN
dc.identifier.repourl.spa.fl_str_mv repourl:https://repositorio.uan.edu.co/
url http://repositorio.uan.edu.co/handle/123456789/1959
identifier_str_mv Amman-Jordan. (2014, November). Neuroeducation For Educators. Retrieved from http://ciceld.com/uploads/1414450264Education_E_for_Teachers_L.pdf Brian, T. (2003). Developing Material For Languge Teaching. USA: Bloomsbury Academic. Education, M. o. (2016). Basic Learning Rights:English. Retrieved from https://aprende.colombiaaprende.edu.co/ckfinder/userfiles/files/cartillaDBA.pdf Gabe, z., & Christopher, C. (2011). Gamification By Design Implementing Game Mechanics in web and mobile apps. Canada: O¨REILLY. Hago, O. (2016). The Impact of Task-Based Approach on EFL Learner’s. World Journal of Educational Research, 20. Lee, S. (2011). The Multiplayer classroom: Designing coursework as a Game. USA: Course Technology. Pilar, M. (2018). Child task-based interaction in EFL settings: research and challenges. International Journal of English Studies, 25. Sanchez, A. (2011). Las TIC en la enseñanza bilingüe. Bogota: EDUFORMA.
instname:Universidad Antonio Nariño
reponame:Repositorio Institucional UAN
repourl:https://repositorio.uan.edu.co/
dc.language.iso.spa.fl_str_mv eng
language eng
dc.rights.none.fl_str_mv Acceso abierto
dc.rights.license.spa.fl_str_mv Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
dc.rights.uri.spa.fl_str_mv https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rights.accessrights.spa.fl_str_mv info:eu-repo/semantics/openAccess
dc.rights.coar.spa.fl_str_mv http://purl.org/coar/access_right/c_abf2
rights_invalid_str_mv Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
Acceso abierto
https://creativecommons.org/licenses/by-nc-nd/4.0/
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eu_rights_str_mv openAccess
dc.publisher.spa.fl_str_mv Universidad Antonio Nariño
dc.publisher.program.spa.fl_str_mv Licenciatura En Lengua Castellana E Ingles
dc.publisher.faculty.spa.fl_str_mv Facultad de Educación
dc.publisher.campus.spa.fl_str_mv Bogotá - Sur
institution Universidad Antonio Nariño
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spelling Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)Acceso abiertohttps://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Gomez Acosta, RafaelPiñeros Hincapie, Christian David2021-02-25T22:38:12Z2021-02-25T22:38:12Z2020-06-08http://repositorio.uan.edu.co/handle/123456789/1959Amman-Jordan. (2014, November). Neuroeducation For Educators. Retrieved from http://ciceld.com/uploads/1414450264Education_E_for_Teachers_L.pdf Brian, T. (2003). Developing Material For Languge Teaching. USA: Bloomsbury Academic. Education, M. o. (2016). Basic Learning Rights:English. Retrieved from https://aprende.colombiaaprende.edu.co/ckfinder/userfiles/files/cartillaDBA.pdf Gabe, z., & Christopher, C. (2011). Gamification By Design Implementing Game Mechanics in web and mobile apps. Canada: O¨REILLY. Hago, O. (2016). The Impact of Task-Based Approach on EFL Learner’s. World Journal of Educational Research, 20. Lee, S. (2011). The Multiplayer classroom: Designing coursework as a Game. USA: Course Technology. Pilar, M. (2018). Child task-based interaction in EFL settings: research and challenges. International Journal of English Studies, 25. Sanchez, A. (2011). Las TIC en la enseñanza bilingüe. Bogota: EDUFORMA.instname:Universidad Antonio Nariñoreponame:Repositorio Institucional UANrepourl:https://repositorio.uan.edu.co/The present grade project is to receive the B.A. in Spanish and English. The project called ENTHROGAM (English Through Gamification) is purposed based on the learning necessities, and the results got by students of sixth grade at Sumapaz school in the Movers diagnostic test, which shows that they had lacked vocabulary. According to this argument, ENTHROGAM is established as an authoring tool designed as an educational blog on www.wix.com, to improve students´ vocabulary, which follows gamification principles. Gamification has been immersing in education context in schools, universities, and institutes, generating a new educational perception. This new perception has been a satisfactory impact; because, according to (Gabe & Christopher, 2011), “gamification is an integration of elements and mechanics game in activities that are not games”. Besides, gamification has educational benefits as generating a motivating learning environment, avoid frustration, and students can do a self- evaluation of their academic progress. It allows integrating ICT (Information Communication Technologies) as educational games and interactive platforms such as Kahoot, Quizizz, Educaplay, and Padlet. In the EFL (English as Foreign Language) teaching-learning process is also possible to involve fundamental aspects as Task-Based Learning Approach, critical thinking, and BLRs (Basic Learning Rights: English).El proyecto de grado actual es recibir el título de Licenciado en Español e Inglés. El proyecto llamado ENTHROGAM (Inglés a través de la gamificación), está diseñado en función de las necesidades de aprendizaje, y los resultados obtenidos por los estudiantes de sexto grado de la escuela Sumapaz en la prueba de diagnóstico Movers, donde se evidencia la falta de vocabulario. Atendiendo a este argumento, ENTHROGAM se establece como un diseño de herramienta de autor como un blog educativo en www.wix.com, para mejorar su vocabulario, que sigue los principios de gamificación, porque se ha sumergido en el contexto educativo en escuelas, universidades e institutos, generando una nueva percepción sobre la educación. Esta nueva percepción ha tenido un impacto satisfactorio; porque, según (Gabe y Christopher, 2011), "la gamificación es una integración de elementos y juegos de mecánica en actividades que no son juegos". Además, la gamificación tiene beneficios educativos al generar un ambiente de aprendizaje motivador, evitar la frustración y los estudiantes pueden hacer una autoevaluación de su progreso académico. Es decir, permite integrar las TIC (Tecnologías de la Información y la Comunicación) como juegos educativos y plataformas interactivas como Kahoot, Quizizz, Educaplay y Padlet. Además, es posible participar en el proceso de enseñanza-aprendizaje EFL (inglés como lengua extranjera), aspectos fundamentales como el enfoque de aprendizaje basado en tareas, el pensamiento crítico y los BLR (derechos básicos de aprendizaje: inglés).Licenciado(a) en Español e InglésPregradoPresencialengUniversidad Antonio NariñoLicenciatura En Lengua Castellana E InglesFacultad de EducaciónBogotá - SurGamificación, TIC, Aprendizaje basado en tareas, pensamiento crítico, Inglés como Lengua extranjera.Gamification, ICT, Task Based Language, Critical thinking, EFL.lEntrhogam blog, an efl teaching material based on gamification to sixth grade learners.Trabajo de grado (Pregrado y/o Especialización)http://purl.org/coar/resource_type/c_7a1fhttp://purl.org/coar/version/c_970fb48d4fbd8a85ORIGINAL2020ChristianDavidPiñerosHincapie.pdf2020ChristianDavidPiñerosHincapie.pdfTrabajo de gradoapplication/pdf1576287https://repositorio.uan.edu.co/bitstreams/8b3b2d2f-bff6-47b3-a5cd-416c7eb9f3e5/downloadc11a9581c4cba372918f23a4e8846a77MD512020AutorizacióndeAutores.pdf2020AutorizacióndeAutores.pdfFormato de entrega y autorización de autoresapplication/pdf608168https://repositorio.uan.edu.co/bitstreams/e0362267-7d2d-4f57-ae13-2206d602ff55/download3373df333c1873136975347f2748a854MD54CC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; 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