The Use Of Anime And Videogames As Motivational Strategies To Enhance Writing Skills In The Efl Adolescent Population In Colombia: Zankyou No Terror: From Fiction To Reality
Over the years, anime has been known as a visual reproduction that addresses issues and elements of the society. This animation alternative is based on life values and vivid lessons that are broadcasted to new generations. Likewise, the use of videogames can be a possibility to increase the capacity...
- Autores:
-
Romero Gonzalez, Yiriant Nicole
Ayala Sánchez, Luis Eduardo
- Tipo de recurso:
- Trabajo de grado de pregrado
- Fecha de publicación:
- 2018
- Institución:
- Universidad Antonio Nariño
- Repositorio:
- Repositorio UAN
- Idioma:
- spa
- OAI Identifier:
- oai:repositorio.uan.edu.co:123456789/9454
- Acceso en línea:
- http://repositorio.uan.edu.co/handle/123456789/9454
- Palabra clave:
- Habilidades de escritura de los estudiantes
Student writing skills
- Rights
- openAccess
- License
- Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
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dc.title.es_ES.fl_str_mv |
The Use Of Anime And Videogames As Motivational Strategies To Enhance Writing Skills In The Efl Adolescent Population In Colombia: Zankyou No Terror: From Fiction To Reality |
title |
The Use Of Anime And Videogames As Motivational Strategies To Enhance Writing Skills In The Efl Adolescent Population In Colombia: Zankyou No Terror: From Fiction To Reality |
spellingShingle |
The Use Of Anime And Videogames As Motivational Strategies To Enhance Writing Skills In The Efl Adolescent Population In Colombia: Zankyou No Terror: From Fiction To Reality Habilidades de escritura de los estudiantes Student writing skills |
title_short |
The Use Of Anime And Videogames As Motivational Strategies To Enhance Writing Skills In The Efl Adolescent Population In Colombia: Zankyou No Terror: From Fiction To Reality |
title_full |
The Use Of Anime And Videogames As Motivational Strategies To Enhance Writing Skills In The Efl Adolescent Population In Colombia: Zankyou No Terror: From Fiction To Reality |
title_fullStr |
The Use Of Anime And Videogames As Motivational Strategies To Enhance Writing Skills In The Efl Adolescent Population In Colombia: Zankyou No Terror: From Fiction To Reality |
title_full_unstemmed |
The Use Of Anime And Videogames As Motivational Strategies To Enhance Writing Skills In The Efl Adolescent Population In Colombia: Zankyou No Terror: From Fiction To Reality |
title_sort |
The Use Of Anime And Videogames As Motivational Strategies To Enhance Writing Skills In The Efl Adolescent Population In Colombia: Zankyou No Terror: From Fiction To Reality |
dc.creator.fl_str_mv |
Romero Gonzalez, Yiriant Nicole Ayala Sánchez, Luis Eduardo |
dc.contributor.advisor.spa.fl_str_mv |
Ordoñez Rodríguez, Silvia Juliana |
dc.contributor.author.spa.fl_str_mv |
Romero Gonzalez, Yiriant Nicole Ayala Sánchez, Luis Eduardo |
dc.subject.es_ES.fl_str_mv |
Habilidades de escritura de los estudiantes |
topic |
Habilidades de escritura de los estudiantes Student writing skills |
dc.subject.keyword.es_ES.fl_str_mv |
Student writing skills |
description |
Over the years, anime has been known as a visual reproduction that addresses issues and elements of the society. This animation alternative is based on life values and vivid lessons that are broadcasted to new generations. Likewise, the use of videogames can be a possibility to increase the capacity of different cognitive processes such as memory, critical thinking and learning. |
publishDate |
2018 |
dc.date.issued.spa.fl_str_mv |
2018-11-21 |
dc.date.accessioned.none.fl_str_mv |
2024-02-27T15:39:20Z |
dc.date.available.none.fl_str_mv |
2024-02-27T15:39:20Z |
dc.type.spa.fl_str_mv |
Trabajo de grado (Pregrado y/o Especialización) |
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http://purl.org/coar/resource_type/c_7a1f |
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http://purl.org/coar/resource_type/c_7a1f |
dc.identifier.uri.none.fl_str_mv |
http://repositorio.uan.edu.co/handle/123456789/9454 |
dc.identifier.bibliographicCitation.spa.fl_str_mv |
Adas, D. Bakir, A (2013). Writing difficulties and new solutions: blended learning as an approach to improve writing abilities. International Journal of Humanities and social science, 3(9), pp 254-266. Adobe. (2007). Adobe; introduction to scripting. Adobe systems incorporated. California, United States of America. Al Fadda, H. (2012). Difficulties in academic writing: From the perspective of King Saud University postgraduate students. Canadian Center of Science and Education, 5(3), 123-130. Doi: 10.5539/elt.v5n3p123. Alshawi, W (2016). Using videogames to increase motivation of Saudi students learning English (PHD). Wayne State University Dissertations. Detroit, Michigan. Allison, B. (2017). Japanese animation as moral instruction: A Bourdieusian perspective of rural. Urbana, 18, 16-25. American Psychological Association. (2002). Developing Adolescents: A reference for professionals. American Psychological Association. Washington DC, United States. Annab, A. (2016). Investigating EFL Students’ writing difficulties and common errors in writing. University of Bejaia (Master Degree). Bugia, Argelia. Ahmed, G., Soliman, G. (2016). The relationship between use of technology and parentadolescents social relationship. Journal of education and practice, 7(14), pp- 168-178. Brimley, C. (2018). Academic writing in English. University of Helsinki. Helsinki, Finland. British Columbia Institute of Technology. (2010). Preparing lesson plans. BCTI Learning and teaching centre. Burnaby, Canada. |
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instname:Universidad Antonio Nariño |
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repourl:https://repositorio.uan.edu.co/ |
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http://repositorio.uan.edu.co/handle/123456789/9454 |
identifier_str_mv |
Adas, D. Bakir, A (2013). Writing difficulties and new solutions: blended learning as an approach to improve writing abilities. International Journal of Humanities and social science, 3(9), pp 254-266. Adobe. (2007). Adobe; introduction to scripting. Adobe systems incorporated. California, United States of America. Al Fadda, H. (2012). Difficulties in academic writing: From the perspective of King Saud University postgraduate students. Canadian Center of Science and Education, 5(3), 123-130. Doi: 10.5539/elt.v5n3p123. Alshawi, W (2016). Using videogames to increase motivation of Saudi students learning English (PHD). Wayne State University Dissertations. Detroit, Michigan. Allison, B. (2017). Japanese animation as moral instruction: A Bourdieusian perspective of rural. Urbana, 18, 16-25. American Psychological Association. (2002). Developing Adolescents: A reference for professionals. American Psychological Association. Washington DC, United States. Annab, A. (2016). Investigating EFL Students’ writing difficulties and common errors in writing. University of Bejaia (Master Degree). Bugia, Argelia. Ahmed, G., Soliman, G. (2016). The relationship between use of technology and parentadolescents social relationship. Journal of education and practice, 7(14), pp- 168-178. Brimley, C. (2018). Academic writing in English. University of Helsinki. Helsinki, Finland. British Columbia Institute of Technology. (2010). Preparing lesson plans. BCTI Learning and teaching centre. Burnaby, Canada. instname:Universidad Antonio Nariño reponame:Repositorio Institucional UAN repourl:https://repositorio.uan.edu.co/ |
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https://creativecommons.org/licenses/by-nc-nd/4.0/ |
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dc.publisher.spa.fl_str_mv |
Universidad Antonio Nariño |
dc.publisher.program.spa.fl_str_mv |
Licenciatura En Lengua Castellana E Ingles |
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Facultad de Educación |
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Bogotá - Sur |
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Universidad Antonio Nariño |
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Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)Acceso abiertohttps://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Ordoñez Rodríguez, Silvia JulianaRomero Gonzalez, Yiriant NicoleAyala Sánchez, Luis Eduardo11691515383116915117552024-02-27T15:39:20Z2024-02-27T15:39:20Z2018-11-21http://repositorio.uan.edu.co/handle/123456789/9454Adas, D. Bakir, A (2013). Writing difficulties and new solutions: blended learning as an approach to improve writing abilities. International Journal of Humanities and social science, 3(9), pp 254-266.Adobe. (2007). Adobe; introduction to scripting. Adobe systems incorporated. California, United States of America.Al Fadda, H. (2012). Difficulties in academic writing: From the perspective of King Saud University postgraduate students. Canadian Center of Science and Education, 5(3), 123-130. Doi: 10.5539/elt.v5n3p123.Alshawi, W (2016). Using videogames to increase motivation of Saudi students learning English (PHD). Wayne State University Dissertations. Detroit, Michigan.Allison, B. (2017). Japanese animation as moral instruction: A Bourdieusian perspective of rural. Urbana, 18, 16-25.American Psychological Association. (2002). Developing Adolescents: A reference for professionals. American Psychological Association. Washington DC, United States.Annab, A. (2016). Investigating EFL Students’ writing difficulties and common errors in writing. University of Bejaia (Master Degree). Bugia, Argelia.Ahmed, G., Soliman, G. (2016). The relationship between use of technology and parentadolescents social relationship. Journal of education and practice, 7(14), pp- 168-178.Brimley, C. (2018). Academic writing in English. University of Helsinki. Helsinki, Finland.British Columbia Institute of Technology. (2010). Preparing lesson plans. BCTI Learning and teaching centre. Burnaby, Canada.instname:Universidad Antonio Nariñoreponame:Repositorio Institucional UANrepourl:https://repositorio.uan.edu.co/Over the years, anime has been known as a visual reproduction that addresses issues and elements of the society. This animation alternative is based on life values and vivid lessons that are broadcasted to new generations. Likewise, the use of videogames can be a possibility to increase the capacity of different cognitive processes such as memory, critical thinking and learning.A través de los años, el anime se ha concebido como una reproducción visual que involucra los diferentes elementos y problemáticas de la sociedad. Este tipo de animación se basa en los valores y experiencias de la vida diaria, las cuales son transmitidas a las nuevas generaciones. Así mismo, el uso de los videojuegos, puede ser una posibilidad para incrementar la capacidad de diferentes procesos cognitivos talles como el aprendizaje, la memoria, y el pensamiento crítico.Licenciado(a) en Lengua Castellana E InglesPregradoPresencialMonografíaspaUniversidad Antonio NariñoLicenciatura En Lengua Castellana E InglesFacultad de EducaciónBogotá - SurHabilidades de escritura de los estudiantesStudent writing skillsThe Use Of Anime And Videogames As Motivational Strategies To Enhance Writing Skills In The Efl Adolescent Population In Colombia: Zankyou No Terror: From Fiction To RealityTrabajo de grado (Pregrado y/o Especialización)http://purl.org/coar/resource_type/c_7a1fhttp://purl.org/coar/version/c_970fb48d4fbd8a85EspecializadaORIGINAL2018_YiriantNicoleRomeroGonzalez.pdf2018_YiriantNicoleRomeroGonzalez.pdfapplication/pdf2856766https://repositorio.uan.edu.co/bitstreams/5461906c-3305-4d32-9692-98355077acba/download7d1d7f25f556f828014cf636ef08d809MD512018_YiriantNicoleRomeroGonzalez_Autoriozación.pdf2018_YiriantNicoleRomeroGonzalez_Autoriozación.pdfapplication/pdf744409https://repositorio.uan.edu.co/bitstreams/8806b541-4e63-469f-8e34-42b3da698267/downloadfeceb92cbb106de00724a59360f0765eMD522018_LuisEduardoAyalaSanchez_Autorización.pdf2018_LuisEduardoAyalaSanchez_Autorización.pdfapplication/pdf691220https://repositorio.uan.edu.co/bitstreams/b00dad7b-85a9-4411-8fab-8fbb7beb7c42/downloaddca4a8ac92c8a198f09a7b6fa70860e4MD53CC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; charset=utf-8811https://repositorio.uan.edu.co/bitstreams/547a418d-f628-4c0d-b80b-2ff96ff1b493/download9868ccc48a14c8d591352b6eaf7f6239MD54123456789/9454oai:repositorio.uan.edu.co:123456789/94542024-10-09 22:49:23.676https://creativecommons.org/licenses/by-nc-nd/4.0/Acceso abiertoopen.accesshttps://repositorio.uan.edu.coRepositorio Institucional UANalertas.repositorio@uan.edu.co |