Using rewards as a gamification strategy inside the english classroom
This research takes place in a private school located in Bosa, Cundinamaca called Colegio Miguel Angel Asturias. The study plan contains regular normal subjects such as, present simple, past simple, present perfect and so on. According to the principal, the school is interested in reinforcing Englis...
- Autores:
-
Robles Ruiz, Oscar Alberto
- Tipo de recurso:
- Trabajo de grado de pregrado
- Fecha de publicación:
- 2019
- Institución:
- Universidad Santo Tomás
- Repositorio:
- Repositorio Institucional USTA
- Idioma:
- spa
- OAI Identifier:
- oai:repository.usta.edu.co:11634/18544
- Acceso en línea:
- http://hdl.handle.net/11634/18544
- Palabra clave:
- Gamification
Motivation
Rewards
Juegos educativos
Gamificación
Estrategias de alfabetización
- Rights
- openAccess
- License
- CC0 1.0 Universal
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dc.title.spa.fl_str_mv |
Using rewards as a gamification strategy inside the english classroom |
title |
Using rewards as a gamification strategy inside the english classroom |
spellingShingle |
Using rewards as a gamification strategy inside the english classroom Gamification Motivation Rewards Juegos educativos Gamificación Estrategias de alfabetización |
title_short |
Using rewards as a gamification strategy inside the english classroom |
title_full |
Using rewards as a gamification strategy inside the english classroom |
title_fullStr |
Using rewards as a gamification strategy inside the english classroom |
title_full_unstemmed |
Using rewards as a gamification strategy inside the english classroom |
title_sort |
Using rewards as a gamification strategy inside the english classroom |
dc.creator.fl_str_mv |
Robles Ruiz, Oscar Alberto |
dc.contributor.advisor.spa.fl_str_mv |
Díaz Ramirez, Marcela |
dc.contributor.author.spa.fl_str_mv |
Robles Ruiz, Oscar Alberto |
dc.subject.keyword.spa.fl_str_mv |
Gamification Motivation Rewards |
topic |
Gamification Motivation Rewards Juegos educativos Gamificación Estrategias de alfabetización |
dc.subject.lemb.spa.fl_str_mv |
Juegos educativos Gamificación Estrategias de alfabetización |
description |
This research takes place in a private school located in Bosa, Cundinamaca called Colegio Miguel Angel Asturias. The study plan contains regular normal subjects such as, present simple, past simple, present perfect and so on. According to the principal, the school is interested in reinforcing English as second language in their students and that is why, English has five hours per week per course. There is not a pre-determined method or approach to be used in the institution regarding the teaching of the second language; they only give you the study plan and you, as teacher, are free to develop the plan as you consider the best way to do it. |
publishDate |
2019 |
dc.date.accessioned.spa.fl_str_mv |
2019-09-05T19:38:04Z |
dc.date.available.spa.fl_str_mv |
2019-09-05T19:38:04Z |
dc.date.issued.spa.fl_str_mv |
2019-09-04 |
dc.type.local.spa.fl_str_mv |
Trabajo de grado |
dc.type.version.none.fl_str_mv |
info:eu-repo/semantics/acceptedVersion |
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http://purl.org/coar/resource_type/c_7a1f |
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dc.identifier.citation.spa.fl_str_mv |
Robles Ruiz, O. A. (2019). Using rewards as a gamification strategy inside the english classroom. Universidad Santo Tomás. Bogotá, Colombia |
dc.identifier.uri.none.fl_str_mv |
http://hdl.handle.net/11634/18544 |
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reponame:Repositorio Institucional Universidad Santo Tomás |
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instname:Universidad Santo Tomás |
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repourl:https://repository.usta.edu.co |
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Robles Ruiz, O. A. (2019). Using rewards as a gamification strategy inside the english classroom. Universidad Santo Tomás. Bogotá, Colombia reponame:Repositorio Institucional Universidad Santo Tomás instname:Universidad Santo Tomás repourl:https://repository.usta.edu.co |
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http://hdl.handle.net/11634/18544 |
dc.language.iso.spa.fl_str_mv |
spa |
language |
spa |
dc.relation.references.spa.fl_str_mv |
Chen, M. (2014). Postmethod Pedagogy and Its Influence on EFL Teaching Strategies. Canadian Center of Science and Education, 7, 14-24. Recuperated from https://files.eric.ed.gov/fulltext/EJ1075666.pdf Clegg, B. (2000) Motivación al instante. First edition. Mexico: Kogan Page limited. Goh, Y. (2004) Effects of gamification on Lower secondary school Students' Motivation and Engagement. International Journal of social; Behavioral, Educational, Economic, Business and Industrial Engineering Volume 8/ 12 Recuperated from https://pdfs.semanticscholar.org/ec62/68b92b817f583e94e94176ca2096cccf9eac.pdf Hanus, D, Cruz, C. (2018) Gamification in Education: Breakthroughs in Research and Practice. United States: IGI global. Hinchey, P. (2018) Action Research. New York: PETER LANG publishing. Hoffman, B. (2015) Motivation for Learning and Performance. San Diego: Elsevier. Information Resources Management Association. (2018) Gamification in Education: breakthroughs in research and practice. USA: IGI Global. Magdalena, B. (2013). Implementing game elements into didactic process: a case study. Poland. Lublin, University of Technology. Recuperated from https://pdfs.semanticscholar.org/6285/a0b42e76f6a6d3981b59865848b08baf7b2f.pdf McLean, A. (2003) The Motivated School. Los Angeles: SAGE publications ltd. Mcmunn, E. (2017) Gamification: A Practical Guide for Librarians. Unite States: Rowman and Littlefield. Mertler, C. (2009) Action Research; Teacher as researchers in the classroom. Second edition. United States of America: SAGE publications. McNiff, J. (2016) You and Your Action Research Project. New York: Routledge. Stieglizt, S. (Ed.). (2017). Gamification: using game elements in serious contexts. Switzerland: Springer. Sze, L. (2012) Use of Gamification in Vocabulary Learning: a case Study in Macau. University of Macau. Macau. Recuperado de http://www.nus.edu.sg/celc/research/books/4th%20Symposium%20proceedings/13).%20Sze%20Lui.pdf Tapia, J. (2007) Evaluación de la Motivación en los Entornos Educativos. Universidad Autónoma de Madrid. Recuperado de http://sohs.pbs.uam.es/webjesus/eval_psicopedagogica/lecturas/eval%20motiv.pdf Varcarcel, D. (2009) Action Research Essentials. San Francisco: Jossey-Bass publishing. |
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Universidad Santo Tomás |
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Pregrado Licenciatura en Lengua Extranjera - Inglés |
dc.publisher.faculty.spa.fl_str_mv |
Facultad de Educación |
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Universidad Santo Tomás |
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Díaz Ramirez, MarcelaRobles Ruiz, Oscar Alberto2019-09-05T19:38:04Z2019-09-05T19:38:04Z2019-09-04Robles Ruiz, O. A. (2019). Using rewards as a gamification strategy inside the english classroom. Universidad Santo Tomás. Bogotá, Colombiahttp://hdl.handle.net/11634/18544reponame:Repositorio Institucional Universidad Santo Tomásinstname:Universidad Santo Tomásrepourl:https://repository.usta.edu.coThis research takes place in a private school located in Bosa, Cundinamaca called Colegio Miguel Angel Asturias. The study plan contains regular normal subjects such as, present simple, past simple, present perfect and so on. According to the principal, the school is interested in reinforcing English as second language in their students and that is why, English has five hours per week per course. There is not a pre-determined method or approach to be used in the institution regarding the teaching of the second language; they only give you the study plan and you, as teacher, are free to develop the plan as you consider the best way to do it.Licenciado en Lengua Extranjera - Ingléshttp://www.ustadistancia.edu.co/?page_id=3956Pregradoapplication/pdfspaUniversidad Santo TomásPregrado Licenciatura en Lengua Extranjera - InglésFacultad de EducaciónCC0 1.0 Universalhttp://creativecommons.org/publicdomain/zero/1.0/Abierto (Texto Completo)info:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Using rewards as a gamification strategy inside the english classroomGamificationMotivationRewardsJuegos educativosGamificaciónEstrategias de alfabetizaciónTrabajo de gradoinfo:eu-repo/semantics/acceptedVersionhttp://purl.org/coar/resource_type/c_7a1finfo:eu-repo/semantics/bachelorThesisCRAI-USTA DuadChen, M. (2014). Postmethod Pedagogy and Its Influence on EFL Teaching Strategies. Canadian Center of Science and Education, 7, 14-24. Recuperated from https://files.eric.ed.gov/fulltext/EJ1075666.pdfClegg, B. (2000) Motivación al instante. First edition. Mexico: Kogan Page limited.Goh, Y. (2004) Effects of gamification on Lower secondary school Students' Motivation and Engagement. International Journal of social; Behavioral, Educational, Economic, Business and Industrial Engineering Volume 8/ 12 Recuperated from https://pdfs.semanticscholar.org/ec62/68b92b817f583e94e94176ca2096cccf9eac.pdfHanus, D, Cruz, C. (2018) Gamification in Education: Breakthroughs in Research and Practice. United States: IGI global.Hinchey, P. (2018) Action Research. New York: PETER LANG publishing.Hoffman, B. (2015) Motivation for Learning and Performance. San Diego: Elsevier.Information Resources Management Association. (2018) Gamification in Education: breakthroughs in research and practice. USA: IGI Global.Magdalena, B. (2013). Implementing game elements into didactic process: a case study. Poland. Lublin, University of Technology. Recuperated from https://pdfs.semanticscholar.org/6285/a0b42e76f6a6d3981b59865848b08baf7b2f.pdfMcLean, A. (2003) The Motivated School. Los Angeles: SAGE publications ltd.Mcmunn, E. (2017) Gamification: A Practical Guide for Librarians. Unite States: Rowman and Littlefield.Mertler, C. (2009) Action Research; Teacher as researchers in the classroom. Second edition. United States of America: SAGE publications.McNiff, J. (2016) You and Your Action Research Project. New York: Routledge.Stieglizt, S. (Ed.). (2017). Gamification: using game elements in serious contexts. Switzerland: Springer.Sze, L. (2012) Use of Gamification in Vocabulary Learning: a case Study in Macau. University of Macau. Macau. Recuperado de http://www.nus.edu.sg/celc/research/books/4th%20Symposium%20proceedings/13).%20Sze%20Lui.pdfTapia, J. (2007) Evaluación de la Motivación en los Entornos Educativos. Universidad Autónoma de Madrid. Recuperado de http://sohs.pbs.uam.es/webjesus/eval_psicopedagogica/lecturas/eval%20motiv.pdfVarcarcel, D. (2009) Action Research Essentials. 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