Unity: Una herramienta para despertar la pasión por la programación

En este artículo se explora la implementación del enfoque Game Design Learning (GDL) utilizando Unity3D y otras herramientas de software educativas como Kodu Game Lab y Scratch en la enseñanza de la programación y cómo evitar la pérdida de la motivación en los estudiantes. Se realizó un análisis de...

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Autores:
Correa Rivera, Angel Manuel
Tipo de recurso:
Fecha de publicación:
2024
Institución:
Universidad Santo Tomás
Repositorio:
Repositorio Institucional USTA
Idioma:
spa
OAI Identifier:
oai:repository.usta.edu.co:11634/59050
Acceso en línea:
http://hdl.handle.net/11634/59050
Palabra clave:
Game Design Learning
Unity3D
Programming
Motivation
Teaching.
Game Design Learning
Unity3D
Programación
Motivación
Enseñanza
Rights
License
Atribución-NoComercial-SinDerivadas 2.5 Colombia
id SANTOTOMAS_8d0f78a9c279ea44d0b703ee570cd4ad
oai_identifier_str oai:repository.usta.edu.co:11634/59050
network_acronym_str SANTOTOMAS
network_name_str Repositorio Institucional USTA
repository_id_str
dc.title.spa.fl_str_mv Unity: Una herramienta para despertar la pasión por la programación
title Unity: Una herramienta para despertar la pasión por la programación
spellingShingle Unity: Una herramienta para despertar la pasión por la programación
Game Design Learning
Unity3D
Programming
Motivation
Teaching.
Game Design Learning
Unity3D
Programación
Motivación
Enseñanza
title_short Unity: Una herramienta para despertar la pasión por la programación
title_full Unity: Una herramienta para despertar la pasión por la programación
title_fullStr Unity: Una herramienta para despertar la pasión por la programación
title_full_unstemmed Unity: Una herramienta para despertar la pasión por la programación
title_sort Unity: Una herramienta para despertar la pasión por la programación
dc.creator.fl_str_mv Correa Rivera, Angel Manuel
dc.contributor.advisor.none.fl_str_mv Botello Herrera, Antony Reynel
dc.contributor.author.none.fl_str_mv Correa Rivera, Angel Manuel
dc.contributor.corporatename.spa.fl_str_mv Universidad Santo Tomás
dc.subject.keyword.spa.fl_str_mv Game Design Learning
Unity3D
Programming
Motivation
Teaching.
topic Game Design Learning
Unity3D
Programming
Motivation
Teaching.
Game Design Learning
Unity3D
Programación
Motivación
Enseñanza
dc.subject.proposal.spa.fl_str_mv Game Design Learning
Unity3D
Programación
Motivación
Enseñanza
description En este artículo se explora la implementación del enfoque Game Design Learning (GDL) utilizando Unity3D y otras herramientas de software educativas como Kodu Game Lab y Scratch en la enseñanza de la programación y cómo evitar la pérdida de la motivación en los estudiantes. Se realizó un análisis de contenido curricular de los primeros tres semestres de la carrera de Ingeniería de sistemas, identificando materias como Estructura de datos y programación orientada a objetos, donde el enfoque GDL podría ser implementado. Además, se realizó una revisión de literatura relevante para respaldar la viabilidad de este enfoque, destacando su potencial para mejorar la motivación y el aprendizaje de los estudiantes. Se planteó la posibilidad de desarrollar guías, actividades y capacitaciones como recursos que podrían facilitar la implementación del enfoque GDL. Los resultados sugieren que la implementación de GDL puede enriquecer el proceso de enseñanza-aprendizaje, haciendo que la programación sea más accesible y atractiva para los estudiantes. Se concluye con recomendaciones para la práctica educativa, así como propuestas para futuras investigaciones que evalúen el impacto de GDL en diferentes contextos educativos.
publishDate 2024
dc.date.issued.none.fl_str_mv 2024
dc.date.accessioned.none.fl_str_mv 2025-01-17T16:05:53Z
dc.date.available.none.fl_str_mv 2025-01-17T16:05:53Z
dc.type.coar.fl_str_mv http://purl.org/coar/resource_type/c_7a1f
dc.type.local.spa.fl_str_mv Trabajo de grado
dc.type.drive.none.fl_str_mv info:eu-repo/semantics/bachelorThesis
dc.identifier.citation.spa.fl_str_mv Correa Rivera, A. M. (2024). Unity: Una herramienta para despertar la pasión por la programación. [Trabajo de Grado, Universidad Santo Tomás]. Repositorio Institucional
dc.identifier.uri.none.fl_str_mv http://hdl.handle.net/11634/59050
identifier_str_mv Correa Rivera, A. M. (2024). Unity: Una herramienta para despertar la pasión por la programación. [Trabajo de Grado, Universidad Santo Tomás]. Repositorio Institucional
url http://hdl.handle.net/11634/59050
dc.language.iso.spa.fl_str_mv spa
language spa
dc.relation.references.spa.fl_str_mv Ai, J. (2023). Research on Design and Development of Educational Game Software Based on Unity 3D. Proceedings - 2023 2nd International Conference on Data Analytics, Computing and Artificial Intelligence, ICDACAI 2023, 626–631. https://doi.org/10.1109/ICDACAI59742.2023.00125
Akcaoglu, M. (2014). Learning problem-solving through making games at the game design and learning summer program. Educational Technology Research and Development, 62(5), 583–600. https://doi.org/10.1007/s11423-014-9347-4
Akcaoglu, M., Dogan, S., & Hodges, C. B. (2022). Real Coding and Real Games: Design and Development of a Middle School Curriculum Using Unity 3D. TechTrends, 66(6), 931–937. https://doi.org/10.1007/s11528-022-00782-1
Akcaoglu, M., & Koehler, M. J. (2014). Cognitive outcomes from the Game-Design and Learning (GDL) after-school program. Computers & Education, 75, 72–81. https://doi.org/10.1016/j.compedu.2014.02.003
Al-Bow, M., Austin, D., Edgington, J., Fajardo, R., Fishburn, J., Lara, C., Leutenegger, S., & Meyer, S. (2009). Using game creation for teaching computer programming to high school students and teachers. ACM SIGCSE Bulletin, 41(3), 104–108. https://doi.org/10.1145/1595496.1562913
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spelling Botello Herrera, Antony ReynelCorrea Rivera, Angel ManuelUniversidad Santo Tomás2025-01-17T16:05:53Z2025-01-17T16:05:53Z2024Correa Rivera, A. M. (2024). Unity: Una herramienta para despertar la pasión por la programación. [Trabajo de Grado, Universidad Santo Tomás]. Repositorio Institucionalhttp://hdl.handle.net/11634/59050En este artículo se explora la implementación del enfoque Game Design Learning (GDL) utilizando Unity3D y otras herramientas de software educativas como Kodu Game Lab y Scratch en la enseñanza de la programación y cómo evitar la pérdida de la motivación en los estudiantes. Se realizó un análisis de contenido curricular de los primeros tres semestres de la carrera de Ingeniería de sistemas, identificando materias como Estructura de datos y programación orientada a objetos, donde el enfoque GDL podría ser implementado. Además, se realizó una revisión de literatura relevante para respaldar la viabilidad de este enfoque, destacando su potencial para mejorar la motivación y el aprendizaje de los estudiantes. Se planteó la posibilidad de desarrollar guías, actividades y capacitaciones como recursos que podrían facilitar la implementación del enfoque GDL. Los resultados sugieren que la implementación de GDL puede enriquecer el proceso de enseñanza-aprendizaje, haciendo que la programación sea más accesible y atractiva para los estudiantes. Se concluye con recomendaciones para la práctica educativa, así como propuestas para futuras investigaciones que evalúen el impacto de GDL en diferentes contextos educativos.This article explores the implementation of the Game Design Learning (GDL) approach using Unity3D and other educational software tools such as Kodu Game Lab and Scratch in programming education and how to prevent the loss of student motivation. A curricular content analysis was conducted for the first three semesters of the Systems Engineering program, identifying courses such as Data Structures and Object-Oriented Programming where the GDL approach could be implemented. Additionally, a review of relevant literature was carried out to support the feasibility of this approach, highlighting its potential to improve student motivation and learning. The possibility of developing guides, activities, and training sessions was proposed as resources that could facilitate the implementation of the GDL approach. The results suggest that implementing GDL can enrich the teaching-learning process, making programming more accessible and appealing to students. The article concludes with recommendations for educational practice, as well as proposals for future research to evaluate the impact of GDL in different educational contexts.Ingeniero Informáticoapplication/pdfspaUniversidad Santo TomásIngeniería InformáticaFacultad de Ingeniería de SistemasAtribución-NoComercial-SinDerivadas 2.5 Colombiahttp://creativecommons.org/licenses/by-nc-nd/2.5/co/Abierto (Texto Completo)http://purl.org/coar/access_right/c_abf2instname:Universidad Santo Tomásreponame:Repositorio Institucional Universidad Santo TomásUnity: Una herramienta para despertar la pasión por la programaciónGame Design LearningUnity3DProgrammingMotivationTeaching.Game Design LearningUnity3DProgramaciónMotivaciónEnseñanzaTrabajo de gradoinfo:eu-repo/semantics/bachelorThesishttp://purl.org/coar/resource_type/c_7a1fCRAI-USTA TunjaAi, J. (2023). Research on Design and Development of Educational Game Software Based on Unity 3D. Proceedings - 2023 2nd International Conference on Data Analytics, Computing and Artificial Intelligence, ICDACAI 2023, 626–631. https://doi.org/10.1109/ICDACAI59742.2023.00125Akcaoglu, M. (2014). Learning problem-solving through making games at the game design and learning summer program. Educational Technology Research and Development, 62(5), 583–600. https://doi.org/10.1007/s11423-014-9347-4Akcaoglu, M., Dogan, S., & Hodges, C. B. (2022). Real Coding and Real Games: Design and Development of a Middle School Curriculum Using Unity 3D. TechTrends, 66(6), 931–937. https://doi.org/10.1007/s11528-022-00782-1Akcaoglu, M., & Koehler, M. J. (2014). Cognitive outcomes from the Game-Design and Learning (GDL) after-school program. Computers & Education, 75, 72–81. https://doi.org/10.1016/j.compedu.2014.02.003Al-Bow, M., Austin, D., Edgington, J., Fajardo, R., Fishburn, J., Lara, C., Leutenegger, S., & Meyer, S. (2009). 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