Unity: Una herramienta para despertar la pasión por la programación
En este artículo se explora la implementación del enfoque Game Design Learning (GDL) utilizando Unity3D y otras herramientas de software educativas como Kodu Game Lab y Scratch en la enseñanza de la programación y cómo evitar la pérdida de la motivación en los estudiantes. Se realizó un análisis de...
- Autores:
-
Correa Rivera, Angel Manuel
- Tipo de recurso:
- Fecha de publicación:
- 2024
- Institución:
- Universidad Santo Tomás
- Repositorio:
- Repositorio Institucional USTA
- Idioma:
- spa
- OAI Identifier:
- oai:repository.usta.edu.co:11634/59050
- Acceso en línea:
- http://hdl.handle.net/11634/59050
- Palabra clave:
- Game Design Learning
Unity3D
Programming
Motivation
Teaching.
Game Design Learning
Unity3D
Programación
Motivación
Enseñanza
- Rights
- License
- Atribución-NoComercial-SinDerivadas 2.5 Colombia
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Unity: Una herramienta para despertar la pasión por la programación |
| title |
Unity: Una herramienta para despertar la pasión por la programación |
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Unity: Una herramienta para despertar la pasión por la programación Game Design Learning Unity3D Programming Motivation Teaching. Game Design Learning Unity3D Programación Motivación Enseñanza |
| title_short |
Unity: Una herramienta para despertar la pasión por la programación |
| title_full |
Unity: Una herramienta para despertar la pasión por la programación |
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Unity: Una herramienta para despertar la pasión por la programación |
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Unity: Una herramienta para despertar la pasión por la programación |
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Unity: Una herramienta para despertar la pasión por la programación |
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Correa Rivera, Angel Manuel |
| dc.contributor.advisor.none.fl_str_mv |
Botello Herrera, Antony Reynel |
| dc.contributor.author.none.fl_str_mv |
Correa Rivera, Angel Manuel |
| dc.contributor.corporatename.spa.fl_str_mv |
Universidad Santo Tomás |
| dc.subject.keyword.spa.fl_str_mv |
Game Design Learning Unity3D Programming Motivation Teaching. |
| topic |
Game Design Learning Unity3D Programming Motivation Teaching. Game Design Learning Unity3D Programación Motivación Enseñanza |
| dc.subject.proposal.spa.fl_str_mv |
Game Design Learning Unity3D Programación Motivación Enseñanza |
| description |
En este artículo se explora la implementación del enfoque Game Design Learning (GDL) utilizando Unity3D y otras herramientas de software educativas como Kodu Game Lab y Scratch en la enseñanza de la programación y cómo evitar la pérdida de la motivación en los estudiantes. Se realizó un análisis de contenido curricular de los primeros tres semestres de la carrera de Ingeniería de sistemas, identificando materias como Estructura de datos y programación orientada a objetos, donde el enfoque GDL podría ser implementado. Además, se realizó una revisión de literatura relevante para respaldar la viabilidad de este enfoque, destacando su potencial para mejorar la motivación y el aprendizaje de los estudiantes. Se planteó la posibilidad de desarrollar guías, actividades y capacitaciones como recursos que podrían facilitar la implementación del enfoque GDL. Los resultados sugieren que la implementación de GDL puede enriquecer el proceso de enseñanza-aprendizaje, haciendo que la programación sea más accesible y atractiva para los estudiantes. Se concluye con recomendaciones para la práctica educativa, así como propuestas para futuras investigaciones que evalúen el impacto de GDL en diferentes contextos educativos. |
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2024 |
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2024 |
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2025-01-17T16:05:53Z |
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2025-01-17T16:05:53Z |
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http://purl.org/coar/resource_type/c_7a1f |
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Trabajo de grado |
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info:eu-repo/semantics/bachelorThesis |
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Correa Rivera, A. M. (2024). Unity: Una herramienta para despertar la pasión por la programación. [Trabajo de Grado, Universidad Santo Tomás]. Repositorio Institucional |
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http://hdl.handle.net/11634/59050 |
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Correa Rivera, A. M. (2024). Unity: Una herramienta para despertar la pasión por la programación. [Trabajo de Grado, Universidad Santo Tomás]. Repositorio Institucional |
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Ai, J. (2023). Research on Design and Development of Educational Game Software Based on Unity 3D. Proceedings - 2023 2nd International Conference on Data Analytics, Computing and Artificial Intelligence, ICDACAI 2023, 626–631. https://doi.org/10.1109/ICDACAI59742.2023.00125 Akcaoglu, M. (2014). Learning problem-solving through making games at the game design and learning summer program. Educational Technology Research and Development, 62(5), 583–600. https://doi.org/10.1007/s11423-014-9347-4 Akcaoglu, M., Dogan, S., & Hodges, C. B. (2022). Real Coding and Real Games: Design and Development of a Middle School Curriculum Using Unity 3D. TechTrends, 66(6), 931–937. https://doi.org/10.1007/s11528-022-00782-1 Akcaoglu, M., & Koehler, M. J. (2014). Cognitive outcomes from the Game-Design and Learning (GDL) after-school program. Computers & Education, 75, 72–81. https://doi.org/10.1016/j.compedu.2014.02.003 Al-Bow, M., Austin, D., Edgington, J., Fajardo, R., Fishburn, J., Lara, C., Leutenegger, S., & Meyer, S. (2009). Using game creation for teaching computer programming to high school students and teachers. ACM SIGCSE Bulletin, 41(3), 104–108. https://doi.org/10.1145/1595496.1562913 Altaie, M. A., & Jawawi, D. N. A. (2021). Adaptive gamification framework to promote computational thinking in 8-13 year olds. https://api.semanticscholar.org/CorpusID:246323771 Anaya-Durand, A., & Anaya-Huertas, C. (2010). ¿Motivar para aprobar o para aprender? Estrategias de motivación del aprendizaje para los estudiantes. Tecnología, Ciencia, Educación, 25(1), 5–14. https://www.redalyc.org/articulo.oa?id=48215094002 Ankora, C., Bolatimi, S. O., Bensah, L., Mahama, F., Kuadey, N. A., Adu, A. S. Y., & Adjei, L. (2023). Examining students’ academic motivation for studying programming languages. Journal of Computer Assisted Learning, 39(6), 2025–2034. https://doi.org/10.1111/jcal.12862 Barnes, T., Richter, H., Powell, E., Chaffin, A., & Godwin, A. (2007). Game2Learn. ACM SIGCSE Bulletin, 39(3), 121–125. https://doi.org/10.1145/1269900.1268821 Basawapatna, A. R., Koh, K. H., & Repenning, A. (2010). Using scalable game design to teach computer science from middle school to graduate school. Proceedings of the fifteenth annual conference on Innovation and technology in computer science education, 224–228. https://doi.org/10.1145/1822090.1822154 Boote, D. N., & Beile, P. (2005). Scholars Before Researchers: On the Centrality of the Dissertation Literature Review in Research Preparation. Educational Researcher, 34(6), 3–15. https://doi.org/10.3102/0013189X034006003 Boyle, E., Connolly, T. M., & Hainey, T. (2011). The role of psychology in understanding the impact of computer games. Entertainment Computing, 2(2), 69–74. https://doi.org/10.1016/j.entcom.2010.12.002 Brown, Q., Lee, F., & Alejandre, S. (2009). Emphasizing soft skills and team development in an educational digital game design course. Proceedings of the 4th International Conference on Foundations of Digital Games, 240–247. https://doi.org/10.1145/1536513.1536557 Byusa, E., Kampire, E., & Mwesigye, A. R. (2022). Game-based learning approach on students’ motivation and understanding of chemistry concepts: A systematic review of literature. Heliyon, 8(5), e09541. https://doi.org/10.1016/j.heliyon.2022.e09541 Chen, H.-L., & Wu, C.-T. (2023). A digital role-playing game for learning: effects on critical thinking and motivation. Interactive Learning Environments, 31(5), 3018–3030. https://doi.org/10.1080/10494820.2021.1916765 Cheng, Y.-P., Lai, C.-F., Chen, Y.-T., Wang, W.-S., Huang, Y.-M., & Wu, T.-T. (2023). Enhancing student’s computational thinking skills with student-generated questions strategy in a game-based learning platform. Computers & Education, 200, 104794. https://doi.org/10.1016/j.compedu.2023.104794 Cifuentes-Barco, A. M. (s/f). Estrategia Pedagógica con el uso de Unity 3d y Vuforia Para el Fortalecimiento de las Competencias Matemáticas en Estudiantes de Quinto Grado. https://repositorio.udes.edu.co/handle/001/6673 Claypool, K., & Claypool, M. (2005). Teaching software engineering through game design. ACM SIGCSE Bulletin, 37(3), 123–127. https://doi.org/10.1145/1151954.1067482 de Miguel, S. de blas. (2019). Diseño y desarrollo de una aplicación en Unity3D para la enseñanza de programación. Denner, J., Campe, S., & Werner, L. (2019). Does Computer Game Design and Programming Benefit Children? A Meta-Synthesis of Research. ACM Transactions on Computing Education, 19(3), 1–35. https://doi.org/10.1145/3277565 Dickson, P. E. (2015). Using Unity to Teach Game Development. Proceedings of the 2015 ACM Conference on Innovation and Technology in Computer Science Education, 75–80. https://doi.org/10.1145/2729094.2742591 Distasio, J., & Way, T. (2007). Inclusive computer science education using a ready-made computer game framework. Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education, 116–120. https://doi.org/10.1145/1268784.1268820 Dzulkifly, S., Wong, Y. S., Lee, H. Y., Ibrahim, A. B., & Song, Z. (2024). Pantas.io: Game-Based Learning to Cultivate Programming Skills for Primary School Students. Journal of Advanced Research in Applied Sciences and Engineering Technology, 50(1), 178–190. https://doi.org/10.37934/araset.50.1.178190 Equipo editorial, E. (2023, noviembre 19). Programación (Informática) - Qué es, información, lenguajes. Concepto. https://concepto.de/programacion/ Fernández, F. J. F.-, García, R. M.-, Gil, J. de P.-, & Carrera, J. M. U.-. (2022). Utilización de Motores Gráficos de Videojuegos en Entornos de Aprendizaje Basado en Proyectos (ABP) / Utilização de motores gráficos de videojogos em ambientes de aprendizagem baseados em projectos (PBL). Brazilian Journal of Development, 8(3), 17992–18010. https://doi.org/10.34117/bjdv8n3-167 Galeana de la O, L. (2006). Aprendizaje basado en proyectos. http://ceupromed.ucol.mx/revista/PdfArt/1/27.pdf Gananjaya, I., Chandra, J. O. T., Christanto, J. F. A., Widianto, M. H., & Audrey, J. (2022). “A Lone Burglar” Stealth Game Development Using Rapid Application Development. 2022 4th International Conference on Cybernetics and Intelligent System (ICORIS), 1–5. https://doi.org/10.1109/ICORIS56080.2022.10031499 Gao, N., Khalid, M. N. A., & Iida, H. (2025). The impact of performance degree on players: Exploring player enjoyment and engagement in the dynamic of game process. Entertainment Computing, 52, 100887. https://doi.org/10.1016/j.entcom.2024.100887 Gómez-Martín, M. A., Gómez-Martín, P. P., & González-Calero, P. A. (2012). Aprendizaje basado en juegos. Revista ICONO14. Revista científica de Comunicación y Tecnologías emergentes, 2(2), 1. https://doi.org/10.7195/ri14.v2i2.436 Helena Pierna Montero. (2021, noviembre 15). Kodu Game Lab. Intef. https://doi.org/10.4438/2695-4176_OTEpdf69_2020_847-19-134-3 Heljakka, K., Ihamaki, P., Tuomi, P., & Saarikoski, P. (2019). Gamified Coding: Toy Robots and Playful Learning in Early Education. 2019 International Conference on Computational Science and Computational Intelligence (CSCI), 800–805. https://doi.org/10.1109/CSCI49370.2019.00152 Hwang, G.-J., Hung, C.-M., & Chen, N.-S. (2014). Improving learning achievements, motivations and problem-solving skills through a peer assessment-based game development approach. Educational Technology Research and Development, 62(2), 129–145. https://doi.org/10.1007/s11423-013-9320-7 ITSitio. (2024). Colombia 2024: ¿Qué desafíos y oportunidades tiene el sector tecnológico? https://bit.ly/4cFquPS. https://bit.ly/4cFquPS Jones, R. M. (2000). Design and implementation of computer games. ACM SIGCSE Bulletin, 32(1), 260–264. https://doi.org/10.1145/331795.331866 Juhanaini J, Alya Jilan Rizqita, Muhammad Rafi Wirdan Assyakir Tandu Bela, Tati Hernawati, Insani Nurul Qolbi, & Dustnazar Omonovich Khimmataliyev. (2024). Android-Based Technology: Development of Game-Based Learning Media Based on the Results of Analysis of Arithmetic Learning Difficulties. Journal of Advanced Research in Applied Sciences and Engineering Technology, 48(1), 1–28. https://doi.org/10.37934/araset.48.1.128 Ke, F. (2014). An implementation of design-based learning through creating educational computer games: A case study on mathematics learning during design and computing. Computers & Education, 73, 26–39. https://doi.org/10.1016/j.compedu.2013.12.010 Liu, X., & Lan, G. (2025). The application of effective tracking model in the design of student knowledge education games. Entertainment Computing, 52, 100871. https://doi.org/10.1016/j.entcom.2024.100871 Lorena Ramírez. (2023, marzo 23). Game Design: ¿Qué es y cómo convertirte en un diseñador de videojuegos? IEBS. https://www.iebschool.com/blog/game-design-que-es-disenador-de-videojuegos-innovacion/ MacLaurin, M. B. (2011). The design of kodu. ACM SIGPLAN Notices, 46(1), 241–246. https://doi.org/10.1145/1925844.1926413 Meerbaum-Salant, O., Armoni, M., & Ben-Ari, M. (2011). Habits of programming in scratch. Proceedings of the 16th annual joint conference on Innovation and technology in computer science education, 168–172. https://doi.org/10.1145/1999747.1999796 Monroy Barrera, D. A. (2018). Learn by Playing: plataforma interactiva para la formación virtual por medio de la gamificación. Tecnología Investigación y Academia, 6(1), 84–88. https://revistas.udistrital.edu.co/index.php/tia/article/view/8762 OUAZZANI, I. (2012). MANUAL DE CREACIÓN DE VIDEOJUEGO CON UNITY3D. Universidad Carlos III de Madrid. Pekrun, R. (1992). The Impact of Emotions on Learning and Achievement: Towards a Theory of Cognitive/Motivational Mediators. Applied Psychology, 41(4), 359–376. https://doi.org/10.1111/j.1464-0597.1992.tb00712.x Pemau, M. de la C. (2020). Desarrollo de un Videojuego en UNITY. Rankin, Y., Gooch, A., & Gooch, B. (2008). The impact of game design on students’ interest in CS. Proceedings of the 3rd international conference on Game development in computer science education, 31–35. https://doi.org/10.1145/1463673.1463680 Repenning, A., Webb, D., & Ioannidou, A. (2010). Scalable game design and the development of a checklist for getting computational thinking into public schools. Proceedings of the 41st ACM technical symposium on Computer science education, 265–269. https://doi.org/10.1145/1734263.1734357 Roden, T. E., & LeGrand, R. (2013). Growing a computer science program with a focus on game development. Proceeding of the 44th ACM technical symposium on Computer science education, 555–560. https://doi.org/10.1145/2445196.2445362 Ruelas, L. (2019). Unity y C#. Desarrollo de videojuegos. Ediciones de la U. Ryan, R. M., & Deci, E. L. (2000). Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions. Contemporary Educational Psychology, 25(1), 54–67. https://doi.org/10.1006/ceps.1999.1020 Sánchez Castillo, V., Gómez Cano, C. A., & Gaviria Alvarado, M. A. (2017). La deserción estudiantil en el programa de ingeniería de sistemas de la Universidad de la Amazonia (2012-I - 2015-I): una lectura institucional y antropológica del asunto. Investigacion e Innovación en Ingenierias, 4(2), 52. https://doi.org/10.17081/invinno.4.2.2489 Sarifah, I., Muhajir, A., Marini, A., Yarmi, G., Safitri, D., & Dewiyani, L. (2025). Mobile games and learning interest: for fifth graders in mathematics. Journal of Education and Learning (EduLearn), 19(1), 151–157. https://doi.org/10.11591/edulearn.v19i1.21118 Soumia, Y., Lynda, O., Mohamed, R., & Mohamed, M. (2022). Implementing a serious game as a learner motivation tool. Procedia Computer Science, 210, 351–357. https://doi.org/10.1016/j.procs.2022.10.163 Sun, L., Hu, L., & Zhou, D. (2022). Single or Combined? A Study on Programming to Promote Junior High School Students’ Computational Thinking Skills. Journal of Educational Computing Research, 60(2), 283–321. https://doi.org/10.1177/07356331211035182 UNITY Technologies. (2024). Getting started with Unity: How to use Unity. Unity. https://unity.com/es/learn/get-started Universidad Europea Colombia. (2024, mayo 16). Tipos de metodologías de enseñanza: cómo elegir la mejor. https://colombia.universidadeuropea.com/blog/tipos-metodologias-ensenanza/ Vahldick, A., Farah, P. R., Marcelino, M. J., & Mendes, A. J. (2020). A blocks-based serious game to support introductory computer programming in undergraduate education. Computers in Human Behavior Reports, 2, 100037. https://doi.org/10.1016/j.chbr.2020.100037 Videnovik, M., Vlahu‐Gjorgievska, E., & Trajkovik, V. (2021). To code or not to code: Introducing coding in primary schools. Computer Applications in Engineering Education, 29(5), 1132–1145. https://doi.org/10.1002/cae.22369 Wu, M. L., & Richards, K. (2011). Facilitating Computational Thinking through Game Design (pp. 220–227). https://doi.org/10.1007/978-3-642-23456-9_39 |
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Botello Herrera, Antony ReynelCorrea Rivera, Angel ManuelUniversidad Santo Tomás2025-01-17T16:05:53Z2025-01-17T16:05:53Z2024Correa Rivera, A. M. (2024). Unity: Una herramienta para despertar la pasión por la programación. [Trabajo de Grado, Universidad Santo Tomás]. Repositorio Institucionalhttp://hdl.handle.net/11634/59050En este artículo se explora la implementación del enfoque Game Design Learning (GDL) utilizando Unity3D y otras herramientas de software educativas como Kodu Game Lab y Scratch en la enseñanza de la programación y cómo evitar la pérdida de la motivación en los estudiantes. Se realizó un análisis de contenido curricular de los primeros tres semestres de la carrera de Ingeniería de sistemas, identificando materias como Estructura de datos y programación orientada a objetos, donde el enfoque GDL podría ser implementado. Además, se realizó una revisión de literatura relevante para respaldar la viabilidad de este enfoque, destacando su potencial para mejorar la motivación y el aprendizaje de los estudiantes. Se planteó la posibilidad de desarrollar guías, actividades y capacitaciones como recursos que podrían facilitar la implementación del enfoque GDL. Los resultados sugieren que la implementación de GDL puede enriquecer el proceso de enseñanza-aprendizaje, haciendo que la programación sea más accesible y atractiva para los estudiantes. Se concluye con recomendaciones para la práctica educativa, así como propuestas para futuras investigaciones que evalúen el impacto de GDL en diferentes contextos educativos.This article explores the implementation of the Game Design Learning (GDL) approach using Unity3D and other educational software tools such as Kodu Game Lab and Scratch in programming education and how to prevent the loss of student motivation. A curricular content analysis was conducted for the first three semesters of the Systems Engineering program, identifying courses such as Data Structures and Object-Oriented Programming where the GDL approach could be implemented. Additionally, a review of relevant literature was carried out to support the feasibility of this approach, highlighting its potential to improve student motivation and learning. The possibility of developing guides, activities, and training sessions was proposed as resources that could facilitate the implementation of the GDL approach. The results suggest that implementing GDL can enrich the teaching-learning process, making programming more accessible and appealing to students. The article concludes with recommendations for educational practice, as well as proposals for future research to evaluate the impact of GDL in different educational contexts.Ingeniero Informáticoapplication/pdfspaUniversidad Santo TomásIngeniería InformáticaFacultad de Ingeniería de SistemasAtribución-NoComercial-SinDerivadas 2.5 Colombiahttp://creativecommons.org/licenses/by-nc-nd/2.5/co/Abierto (Texto Completo)http://purl.org/coar/access_right/c_abf2instname:Universidad Santo Tomásreponame:Repositorio Institucional Universidad Santo TomásUnity: Una herramienta para despertar la pasión por la programaciónGame Design LearningUnity3DProgrammingMotivationTeaching.Game Design LearningUnity3DProgramaciónMotivaciónEnseñanzaTrabajo de gradoinfo:eu-repo/semantics/bachelorThesishttp://purl.org/coar/resource_type/c_7a1fCRAI-USTA TunjaAi, J. (2023). Research on Design and Development of Educational Game Software Based on Unity 3D. 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Facilitating Computational Thinking through Game Design (pp. 220–227). https://doi.org/10.1007/978-3-642-23456-9_39THUMBNAILArticulo Trabajo de grado, Correa, A. 2024.pdf.jpgArticulo Trabajo de grado, Correa, A. 2024.pdf.jpgIM Thumbnailimage/jpeg11143https://repository.usta.edu.co/bitstream/11634/59050/8/Articulo%20Trabajo%20de%20grado%2c%20Correa%2c%20A.%202024.pdf.jpg5450f4606d96149cd3401bd4da64ebe1MD58open accessCartaDerechos_UnicoAutor.pdf.jpgCartaDerechos_UnicoAutor.pdf.jpgIM Thumbnailimage/jpeg9314https://repository.usta.edu.co/bitstream/11634/59050/9/CartaDerechos_UnicoAutor.pdf.jpg05f93a5b0f3fac107b1f274f92baca94MD59open accessIngenieria de sistemas 160125.pdf.jpgIngenieria de sistemas 160125.pdf.jpgIM Thumbnailimage/jpeg10307https://repository.usta.edu.co/bitstream/11634/59050/10/Ingenieria%20de%20sistemas%20160125.pdf.jpg18e71b354afda8e10d09794c90336c5fMD510open accessLICENSElicense.txtlicense.txttext/plain; charset=utf-8807https://repository.usta.edu.co/bitstream/11634/59050/6/license.txtaedeaf396fcd827b537c73d23464fc27MD56open accessCC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; charset=utf-8811https://repository.usta.edu.co/bitstream/11634/59050/3/license_rdf217700a34da79ed616c2feb68d4c5e06MD53open accessORIGINALArticulo Trabajo de grado, Correa, A. 2024.pdfArticulo Trabajo de grado, Correa, A. 2024.pdfArticulo de Gradoapplication/pdf698415https://repository.usta.edu.co/bitstream/11634/59050/2/Articulo%20Trabajo%20de%20grado%2c%20Correa%2c%20A.%202024.pdf6e462d135f50a8be0ac026ee073f2b27MD52open accessCartaDerechos_UnicoAutor.pdfCartaDerechos_UnicoAutor.pdfapplication/pdf488012https://repository.usta.edu.co/bitstream/11634/59050/5/CartaDerechos_UnicoAutor.pdf733eb339d38f9515f3187fc109c91bfaMD55metadata only accessIngenieria de sistemas 160125.pdfIngenieria de sistemas 160125.pdfCarta aprobación facultadapplication/pdf188615https://repository.usta.edu.co/bitstream/11634/59050/7/Ingenieria%20de%20sistemas%20160125.pdf30e4ba02ffba6a7033077b817a35af3fMD57metadata only access11634/59050oai:repository.usta.edu.co:11634/590502025-01-18 03:01:34.905metadata only accessRepositorio Universidad Santo Tomásrepositorio@usta.edu.coQXV0b3Jpem8gYWwgQ2VudHJvIGRlIFJlY3Vyc29zIHBhcmEgZWwgQXByZW5kaXphamUgeSBsYSBJbnZlc3RpZ2FjacOzbiwgQ1JBSS1VU1RBCmRlIGxhIFVuaXZlcnNpZGFkIFNhbnRvIFRvbcOhcywgcGFyYSBxdWUgY29uIGZpbmVzIGFjYWTDqW1pY29zIGFsbWFjZW5lIGxhCmluZm9ybWFjacOzbiBpbmdyZXNhZGEgcHJldmlhbWVudGUuCgpTZSBwZXJtaXRlIGxhIGNvbnN1bHRhLCByZXByb2R1Y2Npw7NuIHBhcmNpYWwsIHRvdGFsIG8gY2FtYmlvIGRlIGZvcm1hdG8gY29uCmZpbmVzIGRlIGNvbnNlcnZhY2nDs24sIGEgbG9zIHVzdWFyaW9zIGludGVyZXNhZG9zIGVuIGVsIGNvbnRlbmlkbyBkZSBlc3RlCnRyYWJham8sIHBhcmEgdG9kb3MgbG9zIHVzb3MgcXVlIHRlbmdhbiBmaW5hbGlkYWQgYWNhZMOpbWljYSwgc2llbXByZSB5IGN1YW5kbwptZWRpYW50ZSBsYSBjb3JyZXNwb25kaWVudGUgY2l0YSBiaWJsaW9ncsOhZmljYSBzZSBsZSBkw6kgY3LDqWRpdG8gYWwgdHJhYmFqbyBkZQpncmFkbyB5IGEgc3UgYXV0b3IuIERlIGNvbmZvcm1pZGFkIGNvbiBsbyBlc3RhYmxlY2lkbyBlbiBlbCBhcnTDrWN1bG8gMzAgZGUgbGEKTGV5IDIzIGRlIDE5ODIgeSBlbCBhcnTDrWN1bG8gMTEgZGUgbGEgRGVjaXNpw7NuIEFuZGluYSAzNTEgZGUgMTk5Mywg4oCcTG9zIGRlcmVjaG9zCm1vcmFsZXMgc29icmUgZWwgdHJhYmFqbyBzb24gcHJvcGllZGFkIGRlIGxvcyBhdXRvcmVz4oCdLCBsb3MgY3VhbGVzIHNvbgppcnJlbnVuY2lhYmxlcywgaW1wcmVzY3JpcHRpYmxlcywgaW5lbWJhcmdhYmxlcyBlIGluYWxpZW5hYmxlcy4K |
