Simulaciones físicas implementando python y blender

This article present the results obtained in the denominated project of investigation: Simulations of classic mechanics with the implementation of free software, like tool for the learning of mechanical physics in the students of electronic engineering and systems of the University of the Llanos. A...

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Autores:
Porras, Hernan
Jiménez López, Andrés
Jesús Arias Hernández, Jesús
arrios, Oscar
Tipo de recurso:
Fecha de publicación:
2018
Institución:
Universidad Santo Tomás
Repositorio:
Repositorio Institucional USTA
Idioma:
spa
OAI Identifier:
oai:repository.usta.edu.co:11634/15824
Acceso en línea:
http://revistas.ustatunja.edu.co/index.php/ingeniomagno/article/view/1641
Palabra clave:
Blender
Engine Game
Logic Game
Cross-platform
Python
Simulation
Blender
Game Engine
Game Logic
Multiplataforma
Python
Simulación
Blender
Gama Ferramenta
Gama Logic
Multiplataforma
Pitão
Simulação
Rights
License
Derechos de autor 2019 Ingenio Magno
Description
Summary:This article present the results obtained in the denominated project of investigation: Simulations of classic mechanics with the implementation of free software, like tool for the learning of mechanical physics in the students of electronic engineering and systems of the University of the Llanos. A method for the external communication of Python and Blender is explained Engine Game by means of Socket, that corresponds to a method for the interchange of data low between two programs, so that an object in Blender can be controlled Engine Game with an external code of Python, granting like result the simulation in 3D of some phenomena of classic physics. This it is a result of investigation of the group of Dynamic Systems of the University of the Llanos.