Desarrollo de un plugin para implementación de audio espacial en proyectos musicales y audiovisuales

The implementation of spatialization and sound field rotation methods, is being widely used in the development of musical and audiovisual content. The developers of this type of technology allow the users to spatialize or recreate an audio file in a room by means of convolution with impulse response...

Full description

Autores:
Londoño Borja, Angélica
Viana Alzate, Thomas
Tipo de recurso:
Fecha de publicación:
2018
Institución:
Universidad de San Buenaventura
Repositorio:
Repositorio USB
Idioma:
spa
OAI Identifier:
oai:bibliotecadigital.usb.edu.co:10819/5754
Acceso en línea:
http://hdl.handle.net/10819/5754
Palabra clave:
Audio inmersivo
Espacialización
HRTFs
Campo sonoro
Reproducción binaural
Inmersive audio
Spatialisation
Sound field
Binaural
Plug-ins (programas de computador)
Aplicaciones de los computadores
Producción de audio
Sonido digital
Reproducción de sonido
Rights
License
Atribución-NoComercial-SinDerivadas 2.5 Colombia
Description
Summary:The implementation of spatialization and sound field rotation methods, is being widely used in the development of musical and audiovisual content. The developers of this type of technology allow the users to spatialize or recreate an audio file in a room by means of convolution with impulse responses given by the providers, limiting the users to have the possibility to recreate a specific room of interest with determinate acoustics characteristics. In consequence, it is proposed the development of a tool that allows the user to do both things, to spatialize such as to recreate an audio file in a room, giving him the freedom to load any impulse response. This tool consist in a .VST plugin that spatializes by means HRTFs. The process of spatialization also contemplates the loss of level by distance and the real-time convolution with an impulse response with the objective of locate an audio file in the tri-dimensional space recreated in a specific room. It also allows to control the input and output level of the signal, the azimuth and elevation angles and the influence of the impulse response. The development of this tool was done in the programming language cSound in the development environment Cabbage. As result of this research, it was obtained a .VST plugin with graphical user interface that allows the control and automation of its parameters