Modelo de ciclo de vida de gestión de conocimiento para procesos de desarrollo de software, desde la perspectiva de gamificación
This work seeks to generate a significant contribution to the areas of software development and knowledge management. This is done through the proposition of a model for the design of gamification strategies, which is based on a referential knowledge management life cycle model, adapted to software...
- Autores:
-
Loaiza Montoya, Álvaro Javier
- Tipo de recurso:
- Fecha de publicación:
- 2016
- Institución:
- Universidad de San Buenaventura
- Repositorio:
- Repositorio USB
- Idioma:
- spa
- OAI Identifier:
- oai:bibliotecadigital.usb.edu.co:10819/4382
- Acceso en línea:
- http://hdl.handle.net/10819/4382
- Palabra clave:
- Gestión de conocimiento
Ingeniería de software
Tacit knowledge
Explicit knowledge
Desarrollo de software
Gestión del conocimiento
Juegos de computador - Diseño
Motivación
- Rights
- License
- Atribución-NoComercial-SinDerivadas 2.5 Colombia
Summary: | This work seeks to generate a significant contribution to the areas of software development and knowledge management. This is done through the proposition of a model for the design of gamification strategies, which is based on a referential knowledge management life cycle model, adapted to software processes, and selected through a review of literature. Additionally, this work presents a review of literature about problems associated with the implementation of knowledge management, an association of problems with the referential knowledge management model, and the proposition of a functional prototype, which implements a gamification strategy, applied to a specific problem, in a process from the referential model. |
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