Proyección inmersiva
This paper presents the development of an inexpensive virtual immersive system of three projections. It describes the tools used for design process, development and creating it. The scope of this project is to develop a three-view immersive system where perspective projection changes according to th...
- Autores:
-
Balanta Zamora, Sebastián
Galvis Sánchez, Juan Felipe
- Tipo de recurso:
- Fecha de publicación:
- 2015
- Institución:
- Universidad de San Buenaventura
- Repositorio:
- Repositorio USB
- Idioma:
- spa
- OAI Identifier:
- oai:bibliotecadigital.usb.edu.co:10819/3118
- Acceso en línea:
- http://hdl.handle.net/10819/3118
- Palabra clave:
- Sistema inmersivo
Perspectiva de proyección
Unity3D
Visión por computador
Diseño gráfico en 3D
Desarrollo de software
- Rights
- License
- http://purl.org/coar/access_right/c_abf2
Summary: | This paper presents the development of an inexpensive virtual immersive system of three projections. It describes the tools used for design process, development and creating it. The scope of this project is to develop a three-view immersive system where perspective projection changes according to the movement and position of the user’s head. The virtual world was created using Unity3D, this software allowed the integration of FaceTrackNoIR used to estimate the position of the user's head and get the necessary angles to change the perspective projection according to those values in the virtual world using only a webcam. Also, this document describes the steps to create an algorithm that can perform the same pose estimation as FaceTrackNoIR. |
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