Estrategias lúdico-pedagógicas para niños con extra edad entre los 10-17 años en entornos rurales de Medellín
Education in Colombia has had critical situations especially in rural areas, because of these circumstances strategies have been built to strengthen education, however not all cases are included, such as children considered to be older than immersed in problems such as work child, displacement or vi...
- Autores:
-
Orrego Querubín, María Stefanía
Londoño Sepúlveda, Daniela
- Tipo de recurso:
- Fecha de publicación:
- 2019
- Institución:
- Universidad de San Buenaventura
- Repositorio:
- Repositorio USB
- Idioma:
- spa
- OAI Identifier:
- oai:bibliotecadigital.usb.edu.co:10819/7407
- Acceso en línea:
- http://hdl.handle.net/10819/7407
- Palabra clave:
- Educación
Lúdico-pedagógico
Extra edad
Estrategia lúdico-pedagógica
Aprendizaje
Education
Playful-pedagogical
Extra age
Playful-pedagogical strategy
Learning
Pedagogía
Estrategia
Niños
Trabajo de niños
Violencia
Fracaso académico
Sistema educativo
- Rights
- License
- Atribución-NoComercial-SinDerivadas 2.5 Colombia
Summary: | Education in Colombia has had critical situations especially in rural areas, because of these circumstances strategies have been built to strengthen education, however not all cases are included, such as children considered to be older than immersed in problems such as work child, displacement or violence seek refuge in other cities. These children considered to be of extra age present a gap between their age and their academic level, this difference not only brings social problems, such as bullying, but academic problems, such as school failure. For this problem the Ministry of National Education developed the program of acceleration of education, which allows to reunite children with extra age, gives them a year to level up and return to the conventional education system. This program allowed the development of a strategy that improves the learning experience through pedagogical play material. The strategy strengthens the academic process by testing the knowledge of children to acquire a reward through the game |
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