Integración de componentes tecnológicos desarrollados para la plataforma Moodle que permitan desarrollar cursos con características de aprendizaje adaptativo y gamificación

The Systems Engineering program of the University San Buenaventura Cali, has been concerned to be at the forefront in research topics in gamification learning machines adaptive learning, through educational platforms with the objective of improving the learning process and propose tools that are att...

Full description

Autores:
Varela Valencia, Cesar Humberto
Tipo de recurso:
Fecha de publicación:
2018
Institución:
Universidad de San Buenaventura
Repositorio:
Repositorio USB
Idioma:
spa
OAI Identifier:
oai:bibliotecadigital.usb.edu.co:10819/6147
Acceso en línea:
http://hdl.handle.net/10819/6147
Palabra clave:
Gamificación
Sistemas de gestión de aprendizaje
Aprendizaje adaptativo
Gamification
Learning management system
Adaptive learning
Realidad virtual en la enseñanza
Tecnologías de la información y la comunicación. TICS
Innovaciones educativas
Rights
License
Atribución-NoComercial-SinDerivadas 2.5 Colombia
Description
Summary:The Systems Engineering program of the University San Buenaventura Cali, has been concerned to be at the forefront in research topics in gamification learning machines adaptive learning, through educational platforms with the objective of improving the learning process and propose tools that are attractive to students of San Buenaventura University to promote self-sufficient learning, in addition to providing teachers of the institutions tools that optimize the fulfillment activities and evaluation according to progress that each student has through the Educational Platform Moodle. To help teachers and students of San Buenaventura University to progress both teaching and learning in a more dynamic and striking way through the use of the Moodle Platform, a research was made for plugins developed on the platform Moodle that implemented the concepts of gamification and adaptive learning that could be integrated in a satisfactory way allowing achievement a platform tailor. As a result of investigative process it was possible to know and effect the re-use of the Moodle Platform with the select plugins of gamifications and adaptive and consequently with above to make a Moodle Platform tailored for the Lidis research group and finally to do use of the Platform tailored on the courses of Data Structure and logic of the faculty of engineering.