Game-based motor rehabilitation software

The following article presents a software based on gamification features for the improvement of fine motor rehabilitation processes, considering patient motivation as a key point. Based on five hand movement patterns, a software was developed that allows interaction between the patient and two types...

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Autores:
Tipo de recurso:
Article of journal
Fecha de publicación:
2023
Institución:
Universidad Católica de Pereira
Repositorio:
Repositorio Institucional - RIBUC
Idioma:
spa
OAI Identifier:
oai:repositorio.ucp.edu.co:10785/13712
Acceso en línea:
https://revistas.ucp.edu.co/index.php/entrecienciaeingenieria/article/view/2769
http://hdl.handle.net/10785/13712
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openAccess
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Derechos de autor 2023 Entre Ciencia e Ingeniería
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oai_identifier_str oai:repositorio.ucp.edu.co:10785/13712
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network_name_str Repositorio Institucional - RIBUC
repository_id_str
spelling 2023-08-29T03:49:43Z2023-08-29T03:49:43Z2023-07-11https://revistas.ucp.edu.co/index.php/entrecienciaeingenieria/article/view/276910.31908/19098367.2769http://hdl.handle.net/10785/13712The following article presents a software based on gamification features for the improvement of fine motor rehabilitation processes, considering patient motivation as a key point. Based on five hand movement patterns, a software was developed that allows interaction between the patient and two types of scenarios, one based on repetitive movements and the other based on video games. The Leap Motion device is used as a natural interface to capture the user's hand movements, while the software was built using the Unity 3D video game engine. The tool was tested with 32 users and 1 patient, obtaining interesting results regarding the use of natural interfaces and the rehabilitation process through games.El siguiente artículo presenta un software basado en características de la gamificación para el mejoramiento de los procesos de rehabilitación motriz fina, considerando como punto clave la motivación de los pacientes. Partiendo de cinco patrones de movimiento de la mano, se desarrolló un software que permite la interacción entre el paciente y dos tipos de escenarios, uno basado en movimientos repetitivos y otro basado en videojuegos. Como interfaz natural para captar los movimientos de la mano del usuario se utiliza el dispositivo Leap Motion, mientras el software fue construido utilizando el motor de videojuegos Unity 3D. La herramienta fue probada con 32 usuarios y 1 paciente, obteniéndose resultados interesantes en cuanto al uso de interfaces naturales y el proceso de rehabilitación mediante juegos.application/pdfspaUniversidad Católica de Pereirahttps://revistas.ucp.edu.co/index.php/entrecienciaeingenieria/article/view/2769/2618Derechos de autor 2023 Entre Ciencia e Ingenieríahttps://creativecommons.org/licenses/by-nc/4.0/deed.es_EShttps://creativecommons.org/licenses/by-nc/4.0/deed.es_ESinfo:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Entre ciencia e ingeniería; Vol 17 No 33 (2023); 39-46Entre Ciencia e Ingeniería; Vol. 17 Núm. 33 (2023); 39-46Entre ciencia e ingeniería; v. 17 n. 33 (2023); 39-462539-41691909-8367Game-based motor rehabilitation softwareSoftware para rehabilitación motriz basado en juegosArtículo de revistahttp://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1http://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionVivas Albán, Oscar AndrésCaicedo Rosero, Ayxa NatalieLondoño Prieto, JerónimoPublication10785/13712oai:repositorio.ucp.edu.co:10785/137122025-01-27 18:59:18.282https://creativecommons.org/licenses/by-nc/4.0/deed.es_ESDerechos de autor 2023 Entre Ciencia e Ingenieríametadata.onlyhttps://repositorio.ucp.edu.coRepositorio Institucional de la Universidad Católica de Pereira - RIBUCbdigital@metabiblioteca.com
dc.title.eng.fl_str_mv Game-based motor rehabilitation software
dc.title.spa.fl_str_mv Software para rehabilitación motriz basado en juegos
title Game-based motor rehabilitation software
spellingShingle Game-based motor rehabilitation software
title_short Game-based motor rehabilitation software
title_full Game-based motor rehabilitation software
title_fullStr Game-based motor rehabilitation software
title_full_unstemmed Game-based motor rehabilitation software
title_sort Game-based motor rehabilitation software
description The following article presents a software based on gamification features for the improvement of fine motor rehabilitation processes, considering patient motivation as a key point. Based on five hand movement patterns, a software was developed that allows interaction between the patient and two types of scenarios, one based on repetitive movements and the other based on video games. The Leap Motion device is used as a natural interface to capture the user's hand movements, while the software was built using the Unity 3D video game engine. The tool was tested with 32 users and 1 patient, obtaining interesting results regarding the use of natural interfaces and the rehabilitation process through games.
publishDate 2023
dc.date.accessioned.none.fl_str_mv 2023-08-29T03:49:43Z
dc.date.available.none.fl_str_mv 2023-08-29T03:49:43Z
dc.date.issued.none.fl_str_mv 2023-07-11
dc.type.spa.fl_str_mv Artículo de revista
dc.type.coar.fl_str_mv http://purl.org/coar/resource_type/c_2df8fbb1
dc.type.coar.none.fl_str_mv http://purl.org/coar/resource_type/c_6501
dc.type.coarversion.none.fl_str_mv http://purl.org/coar/version/c_970fb48d4fbd8a85
dc.type.driver.none.fl_str_mv info:eu-repo/semantics/article
dc.type.version.none.fl_str_mv info:eu-repo/semantics/publishedVersion
format http://purl.org/coar/resource_type/c_6501
status_str publishedVersion
dc.identifier.none.fl_str_mv https://revistas.ucp.edu.co/index.php/entrecienciaeingenieria/article/view/2769
10.31908/19098367.2769
dc.identifier.uri.none.fl_str_mv http://hdl.handle.net/10785/13712
url https://revistas.ucp.edu.co/index.php/entrecienciaeingenieria/article/view/2769
http://hdl.handle.net/10785/13712
identifier_str_mv 10.31908/19098367.2769
dc.language.none.fl_str_mv spa
language spa
dc.relation.none.fl_str_mv https://revistas.ucp.edu.co/index.php/entrecienciaeingenieria/article/view/2769/2618
dc.rights.spa.fl_str_mv Derechos de autor 2023 Entre Ciencia e Ingeniería
https://creativecommons.org/licenses/by-nc/4.0/deed.es_ES
dc.rights.uri.spa.fl_str_mv https://creativecommons.org/licenses/by-nc/4.0/deed.es_ES
dc.rights.accessrights.spa.fl_str_mv info:eu-repo/semantics/openAccess
dc.rights.coar.spa.fl_str_mv http://purl.org/coar/access_right/c_abf2
rights_invalid_str_mv Derechos de autor 2023 Entre Ciencia e Ingeniería
https://creativecommons.org/licenses/by-nc/4.0/deed.es_ES
http://purl.org/coar/access_right/c_abf2
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.spa.fl_str_mv Universidad Católica de Pereira
dc.source.eng.fl_str_mv Entre ciencia e ingeniería; Vol 17 No 33 (2023); 39-46
dc.source.spa.fl_str_mv Entre Ciencia e Ingeniería; Vol. 17 Núm. 33 (2023); 39-46
dc.source.por.fl_str_mv Entre ciencia e ingeniería; v. 17 n. 33 (2023); 39-46
dc.source.none.fl_str_mv 2539-4169
1909-8367
institution Universidad Católica de Pereira
repository.name.fl_str_mv Repositorio Institucional de la Universidad Católica de Pereira - RIBUC
repository.mail.fl_str_mv bdigital@metabiblioteca.com
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