Game-based motor rehabilitation software
The following article presents a software based on gamification features for the improvement of fine motor rehabilitation processes, considering patient motivation as a key point. Based on five hand movement patterns, a software was developed that allows interaction between the patient and two types...
- Autores:
- Tipo de recurso:
- Article of journal
- Fecha de publicación:
- 2023
- Institución:
- Universidad Católica de Pereira
- Repositorio:
- Repositorio Institucional - RIBUC
- Idioma:
- spa
- OAI Identifier:
- oai:repositorio.ucp.edu.co:10785/13712
- Acceso en línea:
- https://revistas.ucp.edu.co/index.php/entrecienciaeingenieria/article/view/2769
http://hdl.handle.net/10785/13712
- Palabra clave:
- Rights
- openAccess
- License
- Derechos de autor 2023 Entre Ciencia e Ingeniería
id |
RepoRIBUC2_52deb520bd0beb6b29f7e806e2706af6 |
---|---|
oai_identifier_str |
oai:repositorio.ucp.edu.co:10785/13712 |
network_acronym_str |
RepoRIBUC2 |
network_name_str |
Repositorio Institucional - RIBUC |
repository_id_str |
|
spelling |
2023-08-29T03:49:43Z2023-08-29T03:49:43Z2023-07-11https://revistas.ucp.edu.co/index.php/entrecienciaeingenieria/article/view/276910.31908/19098367.2769http://hdl.handle.net/10785/13712The following article presents a software based on gamification features for the improvement of fine motor rehabilitation processes, considering patient motivation as a key point. Based on five hand movement patterns, a software was developed that allows interaction between the patient and two types of scenarios, one based on repetitive movements and the other based on video games. The Leap Motion device is used as a natural interface to capture the user's hand movements, while the software was built using the Unity 3D video game engine. The tool was tested with 32 users and 1 patient, obtaining interesting results regarding the use of natural interfaces and the rehabilitation process through games.El siguiente artículo presenta un software basado en características de la gamificación para el mejoramiento de los procesos de rehabilitación motriz fina, considerando como punto clave la motivación de los pacientes. Partiendo de cinco patrones de movimiento de la mano, se desarrolló un software que permite la interacción entre el paciente y dos tipos de escenarios, uno basado en movimientos repetitivos y otro basado en videojuegos. Como interfaz natural para captar los movimientos de la mano del usuario se utiliza el dispositivo Leap Motion, mientras el software fue construido utilizando el motor de videojuegos Unity 3D. La herramienta fue probada con 32 usuarios y 1 paciente, obteniéndose resultados interesantes en cuanto al uso de interfaces naturales y el proceso de rehabilitación mediante juegos.application/pdfspaUniversidad Católica de Pereirahttps://revistas.ucp.edu.co/index.php/entrecienciaeingenieria/article/view/2769/2618Derechos de autor 2023 Entre Ciencia e Ingenieríahttps://creativecommons.org/licenses/by-nc/4.0/deed.es_EShttps://creativecommons.org/licenses/by-nc/4.0/deed.es_ESinfo:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Entre ciencia e ingeniería; Vol 17 No 33 (2023); 39-46Entre Ciencia e Ingeniería; Vol. 17 Núm. 33 (2023); 39-46Entre ciencia e ingeniería; v. 17 n. 33 (2023); 39-462539-41691909-8367Game-based motor rehabilitation softwareSoftware para rehabilitación motriz basado en juegosArtículo de revistahttp://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1http://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionVivas Albán, Oscar AndrésCaicedo Rosero, Ayxa NatalieLondoño Prieto, JerónimoPublication10785/13712oai:repositorio.ucp.edu.co:10785/137122025-01-27 18:59:18.282https://creativecommons.org/licenses/by-nc/4.0/deed.es_ESDerechos de autor 2023 Entre Ciencia e Ingenieríametadata.onlyhttps://repositorio.ucp.edu.coRepositorio Institucional de la Universidad Católica de Pereira - RIBUCbdigital@metabiblioteca.com |
dc.title.eng.fl_str_mv |
Game-based motor rehabilitation software |
dc.title.spa.fl_str_mv |
Software para rehabilitación motriz basado en juegos |
title |
Game-based motor rehabilitation software |
spellingShingle |
Game-based motor rehabilitation software |
title_short |
Game-based motor rehabilitation software |
title_full |
Game-based motor rehabilitation software |
title_fullStr |
Game-based motor rehabilitation software |
title_full_unstemmed |
Game-based motor rehabilitation software |
title_sort |
Game-based motor rehabilitation software |
description |
The following article presents a software based on gamification features for the improvement of fine motor rehabilitation processes, considering patient motivation as a key point. Based on five hand movement patterns, a software was developed that allows interaction between the patient and two types of scenarios, one based on repetitive movements and the other based on video games. The Leap Motion device is used as a natural interface to capture the user's hand movements, while the software was built using the Unity 3D video game engine. The tool was tested with 32 users and 1 patient, obtaining interesting results regarding the use of natural interfaces and the rehabilitation process through games. |
publishDate |
2023 |
dc.date.accessioned.none.fl_str_mv |
2023-08-29T03:49:43Z |
dc.date.available.none.fl_str_mv |
2023-08-29T03:49:43Z |
dc.date.issued.none.fl_str_mv |
2023-07-11 |
dc.type.spa.fl_str_mv |
Artículo de revista |
dc.type.coar.fl_str_mv |
http://purl.org/coar/resource_type/c_2df8fbb1 |
dc.type.coar.none.fl_str_mv |
http://purl.org/coar/resource_type/c_6501 |
dc.type.coarversion.none.fl_str_mv |
http://purl.org/coar/version/c_970fb48d4fbd8a85 |
dc.type.driver.none.fl_str_mv |
info:eu-repo/semantics/article |
dc.type.version.none.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
format |
http://purl.org/coar/resource_type/c_6501 |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
https://revistas.ucp.edu.co/index.php/entrecienciaeingenieria/article/view/2769 10.31908/19098367.2769 |
dc.identifier.uri.none.fl_str_mv |
http://hdl.handle.net/10785/13712 |
url |
https://revistas.ucp.edu.co/index.php/entrecienciaeingenieria/article/view/2769 http://hdl.handle.net/10785/13712 |
identifier_str_mv |
10.31908/19098367.2769 |
dc.language.none.fl_str_mv |
spa |
language |
spa |
dc.relation.none.fl_str_mv |
https://revistas.ucp.edu.co/index.php/entrecienciaeingenieria/article/view/2769/2618 |
dc.rights.spa.fl_str_mv |
Derechos de autor 2023 Entre Ciencia e Ingeniería https://creativecommons.org/licenses/by-nc/4.0/deed.es_ES |
dc.rights.uri.spa.fl_str_mv |
https://creativecommons.org/licenses/by-nc/4.0/deed.es_ES |
dc.rights.accessrights.spa.fl_str_mv |
info:eu-repo/semantics/openAccess |
dc.rights.coar.spa.fl_str_mv |
http://purl.org/coar/access_right/c_abf2 |
rights_invalid_str_mv |
Derechos de autor 2023 Entre Ciencia e Ingeniería https://creativecommons.org/licenses/by-nc/4.0/deed.es_ES http://purl.org/coar/access_right/c_abf2 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.spa.fl_str_mv |
Universidad Católica de Pereira |
dc.source.eng.fl_str_mv |
Entre ciencia e ingeniería; Vol 17 No 33 (2023); 39-46 |
dc.source.spa.fl_str_mv |
Entre Ciencia e Ingeniería; Vol. 17 Núm. 33 (2023); 39-46 |
dc.source.por.fl_str_mv |
Entre ciencia e ingeniería; v. 17 n. 33 (2023); 39-46 |
dc.source.none.fl_str_mv |
2539-4169 1909-8367 |
institution |
Universidad Católica de Pereira |
repository.name.fl_str_mv |
Repositorio Institucional de la Universidad Católica de Pereira - RIBUC |
repository.mail.fl_str_mv |
bdigital@metabiblioteca.com |
_version_ |
1834112745505554432 |