Videogames design supported in smartphones through interaction patterns

Since the moment they appeared in the 90s, software patterns have been a source of information when trying to solve recurring problems related to the creation and interaction of software. Nowadays, there is a variety of these patterns including interaction patterns, which are focused on solving prob...

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Tipo de recurso:
Article of journal
Fecha de publicación:
2019
Institución:
Universidad Católica de Pereira
Repositorio:
Repositorio Institucional - RIBUC
Idioma:
spa
OAI Identifier:
oai:repositorio.ucp.edu.co:10785/13408
Acceso en línea:
https://revistas.ucp.edu.co/index.php/entrecienciaeingenieria/article/view/342
http://hdl.handle.net/10785/13408
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openAccess
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Derechos de autor 2019 Entre Ciencia e Ingeniería
id RepoRIBUC2_4de5726927667838b53fbc97c449111d
oai_identifier_str oai:repositorio.ucp.edu.co:10785/13408
network_acronym_str RepoRIBUC2
network_name_str Repositorio Institucional - RIBUC
repository_id_str
dc.title.eng.fl_str_mv Videogames design supported in smartphones through interaction patterns
dc.title.spa.fl_str_mv Diseño de videojuegos soportados en smartphones a través de patrones de interacción1
dc.title.por.fl_str_mv Desenho de videojogos suportados em Smartphones através de padrões de interação
title Videogames design supported in smartphones through interaction patterns
spellingShingle Videogames design supported in smartphones through interaction patterns
title_short Videogames design supported in smartphones through interaction patterns
title_full Videogames design supported in smartphones through interaction patterns
title_fullStr Videogames design supported in smartphones through interaction patterns
title_full_unstemmed Videogames design supported in smartphones through interaction patterns
title_sort Videogames design supported in smartphones through interaction patterns
description Since the moment they appeared in the 90s, software patterns have been a source of information when trying to solve recurring problems related to the creation and interaction of software. Nowadays, there is a variety of these patterns including interaction patterns, which are focused on solving problems related to direct communication between a user and different kind of software systems, such as videogames. Although interaction patterns have also been used in the context of entertainment software trying to improve communication between designers and players, it is not easy to identify which existing patterns could be considered to be adapted to the context of videogames supported in smartphones. In that sense, this article proposes and evaluates a set of interaction patterns focused on ease of use, adapted to the design of videogames supported in smartphones. 
publishDate 2019
dc.date.issued.none.fl_str_mv 2019-06-15
dc.date.accessioned.none.fl_str_mv 2023-08-29T03:48:54Z
dc.date.available.none.fl_str_mv 2023-08-29T03:48:54Z
dc.type.spa.fl_str_mv Artículo de revista
dc.type.coar.fl_str_mv http://purl.org/coar/resource_type/c_2df8fbb1
dc.type.coar.none.fl_str_mv http://purl.org/coar/resource_type/c_6501
dc.type.coarversion.none.fl_str_mv http://purl.org/coar/version/c_970fb48d4fbd8a85
dc.type.driver.none.fl_str_mv info:eu-repo/semantics/article
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dc.identifier.none.fl_str_mv https://revistas.ucp.edu.co/index.php/entrecienciaeingenieria/article/view/342
dc.identifier.uri.none.fl_str_mv http://hdl.handle.net/10785/13408
url https://revistas.ucp.edu.co/index.php/entrecienciaeingenieria/article/view/342
http://hdl.handle.net/10785/13408
dc.language.none.fl_str_mv spa
language spa
dc.relation.none.fl_str_mv https://revistas.ucp.edu.co/index.php/entrecienciaeingenieria/article/view/342/338
dc.rights.spa.fl_str_mv Derechos de autor 2019 Entre Ciencia e Ingeniería
https://creativecommons.org/licenses/by-nc/4.0/deed.es_ES
dc.rights.uri.spa.fl_str_mv https://creativecommons.org/licenses/by-nc/4.0/deed.es_ES
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https://creativecommons.org/licenses/by-nc/4.0/deed.es_ES
http://purl.org/coar/access_right/c_abf2
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.spa.fl_str_mv Universidad Católica de Pereira
dc.source.eng.fl_str_mv Entre ciencia e ingeniería; Vol 10 No 20 (2016); 57-65
dc.source.spa.fl_str_mv Entre Ciencia e Ingeniería; Vol. 10 Núm. 20 (2016); 57-65
dc.source.por.fl_str_mv Entre ciencia e ingeniería; v. 10 n. 20 (2016); 57-65
dc.source.none.fl_str_mv 2539-4169
1909-8367
institution Universidad Católica de Pereira
repository.name.fl_str_mv Repositorio Institucional de la Universidad Católica de Pereira - RIBUC
repository.mail.fl_str_mv bdigital@metabiblioteca.com
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spelling 2023-08-29T03:48:54Z2023-08-29T03:48:54Z2019-06-15https://revistas.ucp.edu.co/index.php/entrecienciaeingenieria/article/view/342http://hdl.handle.net/10785/13408Since the moment they appeared in the 90s, software patterns have been a source of information when trying to solve recurring problems related to the creation and interaction of software. Nowadays, there is a variety of these patterns including interaction patterns, which are focused on solving problems related to direct communication between a user and different kind of software systems, such as videogames. Although interaction patterns have also been used in the context of entertainment software trying to improve communication between designers and players, it is not easy to identify which existing patterns could be considered to be adapted to the context of videogames supported in smartphones. In that sense, this article proposes and evaluates a set of interaction patterns focused on ease of use, adapted to the design of videogames supported in smartphones. Desde su aparición en los años 90, los patrones de software han sido fuente de información para tratar de solucionar problemas recurrentes relacionados con la creación e interacción de programas informáticos. Actualmente existe una gran variedad de estos patrones incluyendo los patrones de interacción, los cuales están enfocados en solucionar problemas relacionados con la comunicación directa entre un usuario y diferentes tipos de sistemas software, como por ejemplo, los videojuegos. Aunque los patrones de interacción también han sido utilizados en el contexto software de entretenimiento intentando mejorar la comunicación entre los diseñadores y jugadores, no resulta sencillo identificar cuáles de los patrones existentes podrían ser considerados para adaptarse al contexto de los videojuegos soportados en smartphones. En ese sentido, en el presente artículo se proponen y evalúan un conjunto de patrones de interacción enfocados en la facilidad de uso, adaptados al diseño de videojuegos soportados en smartphonesDesde sua aparição nos anos 90, os padrões de software têm sido fonte de informação para tentar solucionar problemas recorrentes relacionados com a criação e interação de programas informáticos. Atualmente existe uma grande variedade destes padrões incluindo os padrões de interação, os quais estão focados em resolver problemas relacionados com a comunicação direta entre um usuário e diferentes tipos de sistemas software, como é o caso, por exemplo, os videojogos. Embora os padrões de interação também têm sido usados no contexto software de entretenimento tentando melhorar a comunicação entre os desenhadores e os jogadores, não é simples identificar quais dos padrões existentes poderiam ser considerados para adaptar-se à contextos dos videojogos suportados em smartphones. Nesse sentido, no presente artigo propõe-se e avaliam um conjunto de padrões de interação adaptados ao desenho de videojogos suportados em smartphones.application/pdfspaUniversidad Católica de Pereirahttps://revistas.ucp.edu.co/index.php/entrecienciaeingenieria/article/view/342/338Derechos de autor 2019 Entre Ciencia e Ingenieríahttps://creativecommons.org/licenses/by-nc/4.0/deed.es_EShttps://creativecommons.org/licenses/by-nc/4.0/deed.es_ESinfo:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Entre ciencia e ingeniería; Vol 10 No 20 (2016); 57-65Entre Ciencia e Ingeniería; Vol. 10 Núm. 20 (2016); 57-65Entre ciencia e ingeniería; v. 10 n. 20 (2016); 57-652539-41691909-8367Videogames design supported in smartphones through interaction patternsDiseño de videojuegos soportados en smartphones a través de patrones de interacción1Desenho de videojogos suportados em Smartphones através de padrões de interaçãoArtículo de revistahttp://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1http://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionFiligrana, LeandroSolano, AndresCollazos, Cesar A.Publication10785/13408oai:repositorio.ucp.edu.co:10785/134082025-01-27 18:59:16.987https://creativecommons.org/licenses/by-nc/4.0/deed.es_ESDerechos de autor 2019 Entre Ciencia e Ingenieríametadata.onlyhttps://repositorio.ucp.edu.coRepositorio Institucional de la Universidad Católica de Pereira - RIBUCbdigital@metabiblioteca.com